cleanup: Use Function.prototype.bind()

When not using arrow notation with anonymous functions, we use Lang.bind()
to bind `this` to named callbacks. However since ES5, this functionality
is already provided by Function.prototype.bind() - in fact, Lang.bind()
itself uses it when no extra arguments are specified. Just use the built-in
function directly where possible, and use arrow notation in the few places
where we pass additional arguments.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/23
This commit is contained in:
Florian Müllner
2017-12-02 01:27:35 +01:00
committed by Florian Müllner
parent 213e38c2ef
commit 3b1330880f
100 changed files with 1021 additions and 999 deletions

View File

@ -38,7 +38,7 @@ var Avatar = new Lang.Class({
// Monitor the scaling factor to make sure we recreate the avatar when needed.
let themeContext = St.ThemeContext.get_for_stage(global.stage);
themeContext.connect('notify::scale-factor', Lang.bind(this, this.update));
themeContext.connect('notify::scale-factor', this.update.bind(this));
},
setSensitive(sensitive) {
@ -85,8 +85,8 @@ var UserWidgetLabel = new Lang.Class({
this._currentLabel = null;
this._userLoadedId = this._user.connect('notify::is-loaded', Lang.bind(this, this._updateUser));
this._userChangedId = this._user.connect('changed', Lang.bind(this, this._updateUser));
this._userLoadedId = this._user.connect('notify::is-loaded', this._updateUser.bind(this));
this._userChangedId = this._user.connect('changed', this._updateUser.bind(this));
this._updateUser();
// We can't override the destroy vfunc because that might be called during
@ -94,7 +94,7 @@ var UserWidgetLabel = new Lang.Class({
// so we use a signal, that will be disconnected by GObject the first time
// the actor is destroyed (which is guaranteed to be as part of a normal
// destroy() call from JS, possibly from some ancestor)
this.connect('destroy', Lang.bind(this, this._onDestroy));
this.connect('destroy', this._onDestroy.bind(this));
},
_onDestroy() {
@ -159,7 +159,7 @@ var UserWidget = new Lang.Class({
this.actor = new St.BoxLayout({ style_class: 'user-widget',
vertical: false });
this.actor.connect('destroy', Lang.bind(this, this._onDestroy));
this.actor.connect('destroy', this._onDestroy.bind(this));
this._avatar = new Avatar(user);
this.actor.add_child(this._avatar.actor);
@ -170,8 +170,8 @@ var UserWidget = new Lang.Class({
this._label.bind_property('label-actor', this.actor, 'label-actor',
GObject.BindingFlags.SYNC_CREATE);
this._userLoadedId = this._user.connect('notify::is-loaded', Lang.bind(this, this._updateUser));
this._userChangedId = this._user.connect('changed', Lang.bind(this, this._updateUser));
this._userLoadedId = this._user.connect('notify::is-loaded', this._updateUser.bind(this));
this._userChangedId = this._user.connect('changed', this._updateUser.bind(this));
this._updateUser();
},