cleanup: Use Function.prototype.bind()
When not using arrow notation with anonymous functions, we use Lang.bind() to bind `this` to named callbacks. However since ES5, this functionality is already provided by Function.prototype.bind() - in fact, Lang.bind() itself uses it when no extra arguments are specified. Just use the built-in function directly where possible, and use arrow notation in the few places where we pass additional arguments. https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/23
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committed by
Florian Müllner

parent
213e38c2ef
commit
3b1330880f
@ -14,7 +14,7 @@ var Animation = new Lang.Class({
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_init(file, width, height, speed) {
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this.actor = new St.Bin();
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this.actor.connect('destroy', Lang.bind(this, this._onDestroy));
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this.actor.connect('destroy', this._onDestroy.bind(this));
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this._speed = speed;
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this._isLoaded = false;
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@ -24,7 +24,7 @@ var Animation = new Lang.Class({
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let scaleFactor = St.ThemeContext.get_for_stage(global.stage).scale_factor;
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this._animations = St.TextureCache.get_default().load_sliced_image (file, width, height, scaleFactor,
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Lang.bind(this, this._animationsLoaded));
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this._animationsLoaded.bind(this));
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this.actor.set_child(this._animations);
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},
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@ -33,7 +33,7 @@ var Animation = new Lang.Class({
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if (this._frame == 0)
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this._showFrame(0);
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this._timeoutId = GLib.timeout_add(GLib.PRIORITY_LOW, this._speed, Lang.bind(this, this._update));
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this._timeoutId = GLib.timeout_add(GLib.PRIORITY_LOW, this._speed, this._update.bind(this));
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GLib.Source.set_name_by_id(this._timeoutId, '[gnome-shell] this._update');
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}
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