Use a fading icon button in genericDisplay

Add a new icon button in button.js that fades in/out with a short delay when the mouse enters/leaves its parent. Use it for the information button of genericDisplay.
This commit is contained in:
Milan Bouchet-Valat
2009-07-02 18:35:34 +02:00
parent 7a0ce6c57b
commit 3852176e80
2 changed files with 136 additions and 40 deletions

View File

@ -12,6 +12,7 @@ const Signals = imports.signals;
const Shell = imports.gi.Shell;
const Tidy = imports.gi.Tidy;
const Button = imports.ui.button;
const DND = imports.ui.dnd;
const Link = imports.ui.link;
@ -84,33 +85,30 @@ GenericDisplayItem.prototype = {
let global = Shell.Global.get();
let infoIconUri = "file://" + global.imagedir + "info.svg";
this._informationButton = Shell.TextureCache.get_default().load_uri_sync(infoIconUri,
INFORMATION_BUTTON_SIZE,
INFORMATION_BUTTON_SIZE);
this._informationButton.x = availableWidth - ITEM_DISPLAY_PADDING_RIGHT - INFORMATION_BUTTON_SIZE;
this._informationButton.y = ITEM_DISPLAY_HEIGHT / 2 - INFORMATION_BUTTON_SIZE / 2;
this._informationButton.reactive = true;
let infoIcon = Shell.TextureCache.get_default().load_uri_sync(infoIconUri,
INFORMATION_BUTTON_SIZE,
INFORMATION_BUTTON_SIZE);
this._informationButton = new Button.iconButton(this.actor, INFORMATION_BUTTON_SIZE, infoIcon);
this._informationButton.actor.x = availableWidth - ITEM_DISPLAY_PADDING_RIGHT - INFORMATION_BUTTON_SIZE;
this._informationButton.actor.y = ITEM_DISPLAY_HEIGHT / 2 - INFORMATION_BUTTON_SIZE / 2;
// Connecting to the button-press-event for the information button ensures that the actor,
// which is a draggable actor, does not get the button-press-event and doesn't initiate
// the dragging, which then prevents us from getting the button-release-event for the button.
this._informationButton.connect('button-press-event',
Lang.bind(this,
function() {
return true;
}));
this._informationButton.connect('button-release-event',
Lang.bind(this,
function() {
// Selects the item by highlighting it and displaying its details
this.emit('select');
return true;
}));
this._informationButton.hide();
this.actor.add_actor(this._informationButton);
this._informationButton.lower_bottom();
this._informationButton.actor.connect('button-press-event',
Lang.bind(this,
function() {
return true;
}));
this._informationButton.actor.connect('button-release-event',
Lang.bind(this,
function() {
// Selects the item by highlighting it and displaying its details
this.emit('select');
return true;
}));
this.actor.add_actor(this._informationButton.actor);
this._informationButton.actor.lower_bottom();
this._name = null;
this._description = null;
@ -118,9 +116,6 @@ GenericDisplayItem.prototype = {
this._previewIcon = null;
this.dragActor = null;
this.actor.connect('enter-event', Lang.bind(this, this._onEnter));
this.actor.connect('leave-event', Lang.bind(this, this._onLeave));
},
//// Draggable object interface ////
@ -155,17 +150,21 @@ GenericDisplayItem.prototype = {
// Shows the information button when the item was drawn under the mouse pointer.
onDrawnUnderPointer: function() {
this._informationButton.show();
this._informationButton.show();
},
// Highlights the item by setting a different background color than the default
// if isSelected is true, removes the highlighting otherwise.
markSelected: function(isSelected) {
let color;
if (isSelected)
if (isSelected) {
color = ITEM_DISPLAY_SELECTED_BACKGROUND_COLOR;
else
this._informationButton.forceShow(true);
}
else {
color = ITEM_DISPLAY_BACKGROUND_COLOR;
this._informationButton.forceShow(false);
}
this._bg.background_color = color;
},
@ -308,21 +307,11 @@ GenericDisplayItem.prototype = {
//// Private methods ////
// Performs actions on mouse enter event for the item. Currently, shows the information button for the item.
_onEnter: function(actor, event) {
this._informationButton.show();
},
// Performs actions on mouse leave event for the item. Currently, hides the information button for the item.
_onLeave: function(actor, event) {
this._informationButton.hide();
},
// Hides the information button once the item starts being dragged.
_onDragBegin : function (draggable, time) {
// For some reason, we are not getting leave-event signal when we are dragging an item,
// so we should remove the link manually.
this._informationButton.hide();
this._informationButton.actor.hide();
}
};