WorkspacesView: don't access the allocation 4 times

Access it once, and save 3 GObject property accesses and related
copies.

https://bugzilla.gnome.org/show_bug.cgi?id=729823
This commit is contained in:
Giovanni Campagna 2014-05-08 19:17:26 +02:00
parent 7d7b92419f
commit 37ef0e4bed

View File

@ -606,8 +606,9 @@ const WorkspacesDisplay = new Lang.Class({
return;
let [x, y] = this.actor.get_transformed_position();
let width = this.actor.allocation.x2 - this.actor.allocation.x1;
let height = this.actor.allocation.y2 - this.actor.allocation.y1;
let allocation = this.actor.allocation;
let width = allocation.x2 - allocation.x1;
let height = allocation.y2 - allocation.y1;
let primaryGeometry = { x: x, y: y, width: width, height: height };
let monitors = Main.layoutManager.monitors;