Use clutter_event_get_* instead of ShellGlobal
Before Clutter gained accessors for event information, we had shell_global_ functions. Now that Clutter has them, use them and delete the ShellGlobal code. http://bugzilla.gnome.org/show_bug.cgi?id=594561
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@ -108,16 +108,15 @@ iconButton.prototype = {
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this.actor.set_opacity(0);
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parent.connect("enter-event", Lang.bind(this, function(actor, event) {
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this._shouldHide = false;
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// Nothing to do if the cursor has come back from a child of the parent actor
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if (actor.get_children().indexOf(Shell.get_event_related(event)) != -1)
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if (actor.get_children().indexOf(event.get_related()) != -1)
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return;
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this._fadeIn();
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}));
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parent.connect("leave-event", Lang.bind(this, function(actor, event) {
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// Nothing to do if the cursor has merely entered a child of the parent actor
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if (actor.get_children().indexOf(Shell.get_event_related(event)) != -1)
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if (actor.get_children().indexOf(event.get_related()) != -1)
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return;
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// Remember that we should not be visible to hide the button if forceShow is unset
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@ -641,7 +641,7 @@ Dash.prototype = {
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}));
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this._searchEntry.entry.connect('key-press-event', Lang.bind(this, function (se, e) {
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let text = this._searchEntry.getText();
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let symbol = Shell.get_event_key_symbol(e);
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let symbol = e.get_key_symbol();
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if (symbol == Clutter.Escape) {
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// Escape will keep clearing things back to the desktop.
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// If we are showing a particular section of search, go back to all sections.
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@ -418,7 +418,7 @@ LookingGlass.prototype = {
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return true;
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}));
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this._entry.connect('key-press-event', Lang.bind(this, function(o, e) {
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let symbol = Shell.get_event_key_symbol(e);
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let symbol = e.get_key_symbol();
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if (symbol == Clutter.Escape) {
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this.close();
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return true;
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@ -155,7 +155,7 @@ function _globalKeyPressHandler(actor, event) {
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let type = event.type();
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if (type == Clutter.EventType.KEY_PRESS) {
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let symbol = Shell.get_event_key_symbol (event);
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let symbol = event.get_key_symbol();
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if (symbol == Clutter.Print) {
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// We want to be able to take screenshots of the shell at all times
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let gconf = Shell.GConf.get_default();
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@ -169,7 +169,7 @@ function _globalKeyPressHandler(actor, event) {
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return true;
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}
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} else if (type == Clutter.EventType.KEY_RELEASE) {
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let symbol = Shell.get_event_key_symbol (event);
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let symbol = event.get_key_symbol();
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if (symbol == Clutter.Super_L || symbol == Clutter.Super_R) {
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// The super key is the default for triggering the overview, and should
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// get us out of the overview when we are already in it.
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@ -472,14 +472,14 @@ Panel.prototype = {
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},
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_onHotCornerLeft : function(actor, event) {
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if (Shell.get_event_related(event) != this._hotCornerEnvirons) {
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if (event.get_related() != this._hotCornerEnvirons) {
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this._hotCornerEntered = false;
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}
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return false;
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},
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_onHotCornerEnvironsLeft : function(actor, event) {
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if (Shell.get_event_related(event) != this._hotCorner) {
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if (event.get_related() != this._hotCorner) {
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this._hotCornerEntered = false;
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}
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return false;
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@ -132,7 +132,7 @@ RunDialog.prototype = {
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}));
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this._entry.connect('key-press-event', Lang.bind(this, function(o, e) {
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let symbol = Shell.get_event_key_symbol(e);
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let symbol = e.get_key_symbol();
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if (symbol == Clutter.Escape) {
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this.close();
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return true;
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@ -296,7 +296,7 @@ WidgetBox.prototype = {
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this.state == Widget.STATE_POPPING_OUT)) {
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// If moving into another actor within this._hbox, let the
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// event be propagated
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let into = Shell.get_event_related(event);
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let into = event.get_related();
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while (into) {
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if (into == this._hbox)
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return false;
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@ -295,47 +295,6 @@ shell_clutter_texture_set_from_pixbuf (ClutterTexture *texture,
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0, NULL);
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}
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/**
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* shell_get_event_key_symbol:
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*
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* Return value: Clutter key value for the key press and release events,
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* as specified in clutter-keysyms.h
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*/
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guint16
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shell_get_event_key_symbol(ClutterEvent *event)
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{
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g_return_val_if_fail(event->type == CLUTTER_KEY_PRESS ||
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event->type == CLUTTER_KEY_RELEASE, 0);
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return event->key.keyval;
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}
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/**
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* shell_get_button_event_click_count:
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*
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* Return value: click count for button press and release events
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*/
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guint16
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shell_get_button_event_click_count(ClutterEvent *event)
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{
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g_return_val_if_fail(event->type == CLUTTER_BUTTON_PRESS ||
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event->type == CLUTTER_BUTTON_RELEASE, 0);
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return event->button.click_count;
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}
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/**
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* shell_get_event_related:
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*
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* Return value: (transfer none): related actor
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*/
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ClutterActor *
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shell_get_event_related (ClutterEvent *event)
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{
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g_return_val_if_fail (event->type == CLUTTER_ENTER ||
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event->type == CLUTTER_LEAVE, NULL);
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return event->crossing.related;
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}
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/**
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* shell_global_get:
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*
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@ -36,10 +36,6 @@ GType shell_global_get_type (void) G_GNUC_CONST;
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gboolean shell_clutter_texture_set_from_pixbuf (ClutterTexture *texture,
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GdkPixbuf *pixbuf);
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guint16 shell_get_event_key_symbol(ClutterEvent *event);
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guint16 shell_get_button_event_click_count(ClutterEvent *event);
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ClutterActor *shell_get_event_related(ClutterEvent *event);
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ShellGlobal *shell_global_get (void);
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