power: Implement new power menu design
This is a part of the new system status design, see https://wiki.gnome.org/GnomeShell/Design/Guidelines/SystemStatus/ for design details. https://bugzilla.gnome.org/show_bug.cgi?id=704368
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@ -225,10 +225,6 @@ StScrollBar StButton#vhandle:active {
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font-weight: bold;
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}
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.popup-device-menu-item {
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spacing: .5em;
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}
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.popup-status-menu-item {
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font-weight: normal;
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color: #999;
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@ -247,10 +243,6 @@ StScrollBar StButton#vhandle:active {
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icon-size: 1.09em;
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}
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.popup-battery-percentage {
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padding-left: 24px;
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}
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/* Switches */
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.toggle-switch {
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width: 65px;
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@ -2,9 +2,9 @@
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const Gio = imports.gi.Gio;
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const Lang = imports.lang;
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const St = imports.gi.St;
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const UPower = imports.gi.UPowerGlib;
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const Main = imports.ui.main;
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const PanelMenu = imports.ui.panelMenu;
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const PopupMenu = imports.ui.popupMenu;
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@ -37,51 +37,67 @@ const Indicator = new Lang.Class({
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return;
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}
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this._proxy.connect('g-properties-changed',
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Lang.bind(this, this._devicesChanged));
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this._devicesChanged();
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Lang.bind(this, this._sync));
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this._sync();
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}));
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this.item = new PopupMenu.PopupMenuItem('', { reactive: false });
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this._primaryPercentage = new St.Label({ style_class: 'popup-battery-percentage' });
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this.item.addActor(this._primaryPercentage, { align: St.Align.END });
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this.menu.addMenuItem(this.item);
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this._item = new PopupMenu.PopupSubMenuMenuItem(_("Battery"), true);
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this._item.menu.addSettingsAction(_("Power Settings"), 'gnome-power-panel.desktop');
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this.menu.addMenuItem(this._item);
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Main.sessionMode.connect('updated', Lang.bind(this, this._sessionUpdated));
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this._sessionUpdated();
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},
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_readPrimaryDevice: function() {
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_sessionUpdated: function() {
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let sensitive = !Main.sessionMode.isLocked && !Main.sessionMode.isGreeter;
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this.menu.setSensitive(sensitive);
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},
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_statusForDevice: function(device) {
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let [device_id, device_type, icon, percentage, state, seconds] = device;
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if (state == UPower.DeviceState.FULLY_CHARGED)
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return _("Fully Charged");
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let time = Math.round(seconds / 60);
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if (time == 0) {
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// 0 is reported when UPower does not have enough data
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// to estimate battery life
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return _("Estimating…");
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}
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let minutes = time % 60;
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let hours = Math.floor(time / 60);
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if (state == UPower.DeviceState.DISCHARGING) {
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// Translators: this is <hours>:<minutes> Remaining (<percentage>)
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return _("%d\u2236%d Remaining (%d%%)".format(hours, minutes, percentage));
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}
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if (state == UPower.DeviceState.CHARGING) {
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// Translators: this is <hours>:<minutes> Until Full (<percentage>)
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return _("%d\u2236%d Until Full (%d%%)".format(hours, minutes, percentage));
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}
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// state is one of PENDING_CHARGING, PENDING_DISCHARGING
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return _("Estimating…");
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},
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_syncStatusLabel: function() {
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this._proxy.GetPrimaryDeviceRemote(Lang.bind(this, function(result, error) {
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if (error) {
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this.item.actor.hide();
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this._item.actor.hide();
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return;
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}
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let [[device_id, device_type, icon, percentage, state, seconds]] = result;
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let [device] = result;
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let [device_id, device_type] = device;
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if (device_type == UPower.DeviceKind.BATTERY) {
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let time = Math.round(seconds / 60);
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if (time == 0) {
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// 0 is reported when UPower does not have enough data
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// to estimate battery life
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this.item.label.text = _("Estimating…");
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} else {
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let minutes = time % 60;
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let hours = Math.floor(time / 60);
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let timestring;
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if (time >= 60) {
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if (minutes == 0) {
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timestring = ngettext("%d hour remaining", "%d hours remaining", hours).format(hours);
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} else {
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/* TRANSLATORS: this is a time string, as in "%d hours %d minutes remaining" */
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let template = _("%d %s %d %s remaining");
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timestring = template.format (hours, ngettext("hour", "hours", hours), minutes, ngettext("minute", "minutes", minutes));
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}
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} else
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timestring = ngettext("%d minute remaining", "%d minutes remaining", minutes).format(minutes);
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this.item.label.text = timestring;
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}
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this._primaryPercentage.text = C_("percent of battery remaining", "%d%%").format(Math.round(percentage));
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this.item.actor.show();
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this._item.status.text = this._statusForDevice(device);
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this._item.actor.show();
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} else {
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this.item.actor.hide();
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this._item.actor.hide();
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}
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}));
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},
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@ -93,14 +109,15 @@ const Indicator = new Lang.Class({
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if (icon) {
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let gicon = Gio.icon_new_for_string(icon);
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this.setGIcon(gicon);
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this._item.icon.gicon = gicon;
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hasIcon = true;
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}
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this.mainIcon.visible = hasIcon;
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this.actor.visible = hasIcon;
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},
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_devicesChanged: function() {
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_sync: function() {
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this._syncIcon();
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this._readPrimaryDevice();
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this._syncStatusLabel();
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}
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});
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