[lightbox] Add lightbox.js and use it in overview, alt-tab, and run dialog
https://bugzilla.gnome.org/show_bug.cgi?id=596000
This commit is contained in:
parent
6cae94edcc
commit
3734479cbd
@ -10,6 +10,7 @@ dist_jsui_DATA = \
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dnd.js \
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docDisplay.js \
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genericDisplay.js \
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lightbox.js \
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link.js \
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lookingGlass.js \
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main.js \
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@ -7,6 +7,7 @@ const Meta = imports.gi.Meta;
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const Pango = imports.gi.Pango;
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const Shell = imports.gi.Shell;
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const Lightbox = imports.ui.lightbox;
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const Main = imports.ui.main;
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const Tweener = imports.ui.tweener;
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@ -24,10 +25,6 @@ const POPUP_NUM_COLUMNS = 5;
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const POPUP_LABEL_MAX_WIDTH = POPUP_NUM_COLUMNS * (POPUP_ICON_SIZE + POPUP_GRID_SPACING);
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const OVERLAY_COLOR = new Clutter.Color();
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OVERLAY_COLOR.from_pixel(0x00000044);
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const SHOW_TIME = 0.05;
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const SWITCH_TIME = 0.1;
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function AltTabPopup() {
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@ -73,19 +70,8 @@ AltTabPopup.prototype = {
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this.actor.append(this._indicator, Big.BoxPackFlags.FIXED);
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this._items = [];
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this._toplevels = global.window_group.get_children();
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global.stage.add_actor(this.actor);
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// Dark translucent window used to cover all but the
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// currently-selected window while Alt-Tabbing.
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this._overlay = new Clutter.Rectangle({ color: OVERLAY_COLOR,
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x: 0,
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y: 0,
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width: global.screen_width,
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height: global.screen_height,
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border_width: 0,
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reactive: true });
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},
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addWindow : function(win) {
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@ -101,14 +87,6 @@ AltTabPopup.prototype = {
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item.box = new Big.Box({ padding: POPUP_INDICATOR_WIDTH * 2 });
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item.box.append(item.icon, Big.BoxPackFlags.NONE);
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item.above = null;
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for (let i = 1; i < this._toplevels.length; i++) {
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if (this._toplevels[i] == win) {
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item.above = this._toplevels[i - 1];
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break;
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}
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}
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item.n = this._items.length;
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this._items.push(item);
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@ -122,13 +100,11 @@ AltTabPopup.prototype = {
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},
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show : function(initialSelection) {
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global.window_group.add_actor(this._overlay);
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this._overlay.raise_top();
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this._overlay.show();
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this.actor.opacity = 0;
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Tweener.addTween(this.actor, { opacity: 255,
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time: SHOW_TIME,
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transition: "easeOutQuad" });
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// Need to specify explicit width and height because the
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// window_group may not actually cover the whole screen
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this._lightbox = new Lightbox.Lightbox(global.window_group,
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global.screen_width,
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global.screen_height);
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this.actor.show_all();
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this.actor.x = Math.floor((global.screen_width - this.actor.width) / 2);
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@ -139,7 +115,7 @@ AltTabPopup.prototype = {
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destroy : function() {
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this.actor.destroy();
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this._overlay.destroy();
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this._lightbox.destroy();
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},
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select : function(n) {
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@ -150,11 +126,6 @@ AltTabPopup.prototype = {
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this._selected.box.disconnect(this._allocationChangedId);
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delete this._allocationChangedId;
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}
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if (this._selected.above)
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this._selected.window.raise(this._selected.above);
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else
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this._selected.window.lower_bottom();
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}
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let item = this._items[n];
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@ -193,8 +164,7 @@ AltTabPopup.prototype = {
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}
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this._indicator.show();
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if (this._overlay.visible)
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this._selected.window.raise(this._overlay);
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this._lightbox.highlight(this._selected.window);
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this._allocationChangedId =
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this._selected.box.connect('notify::allocation',
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@ -202,6 +172,7 @@ AltTabPopup.prototype = {
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} else {
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this._label.text = "";
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this._indicator.hide();
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this._lightbox.highlight(null);
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}
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},
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151
js/ui/lightbox.js
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151
js/ui/lightbox.js
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@ -0,0 +1,151 @@
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/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
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const Clutter = imports.gi.Clutter;
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const Lang = imports.lang;
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const Main = imports.ui.main;
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const Tweener = imports.ui.tweener;
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const SHADE_COLOR = new Clutter.Color();
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SHADE_COLOR.from_pixel(0x00000044);
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/**
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* Lightbox:
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* @container: parent Clutter.Container
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* @width: (optional) shade actor width
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* @height: (optional) shade actor height
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*
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* Lightbox creates a dark translucent "shade" actor to hide the
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* contents of @container, and allows you to specify particular actors
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* in @container to highlight by bringing them above the shade. It
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* tracks added and removed actors in @container while the lightboxing
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* is active, and ensures that all actors are returned to their
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* original stacking order when the lightboxing is removed. (However,
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* if actors are restacked by outside code while the lightboxing is
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* active, the lightbox may later revert them back to their original
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* order.)
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*
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* By default, the shade window will have the height and width of
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* @container and will track any changes in its size. You can override
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* this by passing an explicit width and height
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*/
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function Lightbox(container, width, height) {
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this._init(container, width, height);
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}
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Lightbox.prototype = {
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_init : function(container, width, height) {
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this._container = container;
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this._children = container.get_children();
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this.actor = new Clutter.Rectangle({ color: SHADE_COLOR,
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x: 0,
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y: 0,
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border_width: 0,
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reactive: true });
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container.add_actor(this.actor);
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this.actor.raise_top();
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this._destroySignalId = this.actor.connect('destroy', Lang.bind(this, this.destroy));
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if (width && height) {
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this.actor.width = width;
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this.actor.height = height;
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this._allocationChangedSignalId = 0;
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} else {
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this.actor.width = container.width;
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this.actor.height = container.height;
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this._allocationChangedSignalId = container.connect('allocation-changed', Lang.bind(this, this._allocationChanged));
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}
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this._actorAddedSignalId = container.connect('actor-added', Lang.bind(this, this._actorAdded));
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this._actorRemovedSignalId = container.connect('actor-removed', Lang.bind(this, this._actorRemoved));
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this._highlighted = null;
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},
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_allocationChanged : function(container, box, flags) {
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this.actor.width = this._container.width;
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this.actor.height = this._container.height;
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},
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_actorAdded : function(container, newChild) {
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let children = this._container.get_children();
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let myIndex = children.indexOf(this.actor);
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let newChildIndex = children.indexOf(newChild);
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if (newChildIndex < myIndex) {
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// The child was added above the shade (presumably it was
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// made the new top-most child). Move it below the shade,
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// and add it to this._children as the new topmost actor.
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newChild.lower(this.actor);
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this._children.unshift(newChild);
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} else if (newChildIndex == children.length - 1) {
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// Bottom of stack
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this._children.push(newChild);
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} else {
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// Somewhere else; insert it into the correct spot
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let nextChild = this._children.indexOf(children[newChildIndex + 1]);
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if (nextChild != -1) // paranoia
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this._children.splice(nextChild, 0, newChild);
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}
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},
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_actorRemoved : function(container, child) {
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let index = this._children.indexOf(child);
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if (index != -1) // paranoia
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this._children.splice(index, 1);
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if (child == this._highlighted)
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this._highlighted = null;
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},
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/**
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* highlight:
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* @window: actor to highlight
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*
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* Highlights the indicated actor and unhighlights any other
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* currently-highlighted actor. With no arguments or a false/null
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* argument, all actors will be unhighlighted.
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*/
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highlight : function(window) {
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if (this._highlighted == window)
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return;
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// Walk this._children raising and lowering actors as needed.
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// Things get a little tricky if the to-be-raised and
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// to-be-lowered actors were originally adjacent, in which
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// case we may need to indicate some *other* actor as the new
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// sibling of the to-be-lowered one.
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let below = this.actor;
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for (let i = 0; i < this._children.length; i++) {
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if (this._children[i] == window)
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this._children[i].raise_top();
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else if (this._children[i] == this._highlighted)
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this._children[i].lower(below);
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else
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below = this._children[i];
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}
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this._highlighted = window;
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},
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/**
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* destroy:
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*
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* Destroys the lightbox. This is called automatically if the
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* lightbox's container is destroyed.
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*/
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destroy : function() {
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if (this._allocationChangedSignalId != 0)
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this._container.disconnect(this._allocationChangedSignalId);
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this._container.disconnect(this._actorAddedSignalId);
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this._container.disconnect(this._actorRemovedSignalId);
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this.actor.disconnect(this._destroySignalId);
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this.highlight(null);
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this.actor.destroy();
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}
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};
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const Gettext = imports.gettext.domain('gnome-shell');
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const _ = Gettext.gettext;
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const Lightbox = imports.ui.lightbox;
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const Main = imports.ui.main;
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const OVERLAY_COLOR = new Clutter.Color();
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OVERLAY_COLOR.from_pixel(0x00000044);
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const BOX_BACKGROUND_COLOR = new Clutter.Color();
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BOX_BACKGROUND_COLOR.from_pixel(0x000000cc);
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@ -66,12 +64,7 @@ RunDialog.prototype = {
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this._group = new Clutter.Group({ visible: false });
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global.stage.add_actor(this._group);
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this._overlay = new Clutter.Rectangle({ color: OVERLAY_COLOR,
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width: global.screen_width,
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height: global.screen_height,
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border_width: 0,
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reactive: true });
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this._group.add_actor(this._overlay);
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this._lightbox = new Lightbox.Lightbox(this._group);
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let boxH = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL,
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x_align: Big.BoxAlignment.CENTER,
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@ -80,6 +73,7 @@ RunDialog.prototype = {
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height: global.screen_height });
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this._group.add_actor(boxH);
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this._lightbox.highlight(boxH);
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let boxV = new Big.Box({ orientation: Big.BoxOrientation.VERTICAL,
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y_align: Big.BoxAlignment.CENTER });
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@ -12,6 +12,7 @@ const Shell = imports.gi.Shell;
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const Signals = imports.signals;
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const DND = imports.ui.dnd;
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const Lightbox = imports.ui.lightbox;
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const Main = imports.ui.main;
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const Overview = imports.ui.overview;
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const Panel = imports.ui.panel;
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@ -25,8 +26,6 @@ const WINDOWCLONE_TITLE_COLOR = new Clutter.Color();
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WINDOWCLONE_TITLE_COLOR.from_pixel(0xffffffff);
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const FRAME_COLOR = new Clutter.Color();
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FRAME_COLOR.from_pixel(0xffffffff);
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const LIGHTBOX_COLOR = new Clutter.Color();
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LIGHTBOX_COLOR.from_pixel(0x00000044);
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const SCROLL_SCALE_AMOUNT = 100 / 5;
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@ -206,21 +205,7 @@ WindowClone.prototype = {
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},
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_zoomStart : function () {
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this._zoomOverlay = new Clutter.Rectangle({ reactive: true,
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color: LIGHTBOX_COLOR,
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border_width: 0,
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x: 0,
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y: 0,
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width: global.screen_width,
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height: global.screen_height,
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opacity: 0 });
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this._zoomOverlay.show();
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global.stage.add_actor(this._zoomOverlay);
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Tweener.addTween(this._zoomOverlay,
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{ opacity: 255,
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time: ZOOM_OVERLAY_FADE_TIME,
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transition: "easeOutQuad"
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});
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this._zoomLightbox = new Lightbox.Lightbox(global.stage);
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this._zoomLocalOrig = new ScaledPoint(this.actor.x, this.actor.y, this.actor.scale_x, this.actor.scale_y);
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this._zoomGlobalOrig = new ScaledPoint();
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@ -229,10 +214,8 @@ WindowClone.prototype = {
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this._zoomGlobalOrig.setPosition.apply(this._zoomGlobalOrig, this.actor.get_transformed_position());
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this._zoomGlobalOrig.setScale(width / this.actor.width, height / this.actor.height);
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this._zoomOverlay.raise_top();
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this._zoomOverlay.show();
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this.actor.reparent(global.stage);
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this._zoomLightbox.highlight(this.actor);
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[this.actor.x, this.actor.y] = this._zoomGlobalOrig.getPosition();
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[this.actor.scale_x, this.actor.scale_y] = this._zoomGlobalOrig.getScale();
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@ -255,7 +238,7 @@ WindowClone.prototype = {
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this._adjustTitle();
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this._zoomOverlay.destroy();
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this._zoomLightbox.destroy();
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Main.overview.disconnect(this._hideEventId);
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this._zoomLocalPosition = undefined;
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@ -264,7 +247,7 @@ WindowClone.prototype = {
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this._zoomGlobalScale = undefined;
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this._zoomTargetPosition = undefined;
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this._zoomStep = undefined;
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this._zoomOverlay = undefined;
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this._zoomLightbox = undefined;
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},
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_onButtonRelease : function (actor, event) {
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@ -431,14 +414,6 @@ Workspace.prototype = {
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this.actor.height = global.screen_height;
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this.scale = 1.0;
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this._lightbox = new Clutter.Rectangle({ color: LIGHTBOX_COLOR });
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this.actor.connect('notify::allocation', Lang.bind(this, function () {
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let [width, height] = this.actor.get_size();
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this._lightbox.set_size(width, height);
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}));
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this.actor.add_actor(this._lightbox);
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this._lightbox.hide();
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let windows = global.get_windows().filter(this._isMyWindow, this);
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// Find the desktop window
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@ -573,10 +548,10 @@ Workspace.prototype = {
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*/
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setLightboxMode: function (showLightbox) {
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if (showLightbox) {
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this.setHighlightWindow(null);
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this._lightbox.show();
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this._lightbox = new Lightbox.Lightbox(this.actor);
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} else {
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this._lightbox.hide();
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this._lightbox.destroy();
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this._lightbox = null;
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}
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},
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@ -587,13 +562,12 @@ Workspace.prototype = {
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* Draw the user's attention to the given window @metaWindow.
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*/
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setHighlightWindow: function (metaWindow) {
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for (let i = 0; i < this._windows.length; i++) {
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this._windows[i].actor.lower(this._lightbox);
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}
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let actor;
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if (metaWindow != null) {
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let clone = this.lookupCloneForMetaWindow(metaWindow);
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clone.actor.raise(this._lightbox);
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actor = clone.actor;
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}
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this._lightbox.highlight(actor);
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},
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_adjustRemoveButton : function() {
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