lookingGlass: Use one red border effect
This makes the code a bit cleaner, and reduces the chances of having a border effect "leaking", or having two at the same time. https://bugzilla.gnome.org/show_bug.cgi?id=679944
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@ -519,9 +519,6 @@ const Inspector = new Lang.Class({
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this._displayText = new St.Label();
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eventHandler.add(this._displayText, { expand: true });
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this._borderPaintTarget = null;
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this._redBorderEffect = new RedBorderEffect();
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eventHandler.connect('destroy', Lang.bind(this, this._onDestroy));
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eventHandler.connect('key-press-event', Lang.bind(this, this._onKeyPressEvent));
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eventHandler.connect('button-press-event', Lang.bind(this, this._onButtonPressEvent));
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eventHandler.connect('scroll-event', Lang.bind(this, this._onScrollEvent));
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@ -565,11 +562,6 @@ const Inspector = new Lang.Class({
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this.emit('closed');
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},
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_onDestroy: function() {
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if (this._borderPaintTarget != null)
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this._borderPaintTarget.remove_effect(this._redBorderEffect);
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},
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_onKeyPressEvent: function (actor, event) {
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if (event.get_key_symbol() == Clutter.Escape)
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this._close();
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@ -638,13 +630,7 @@ const Inspector = new Lang.Class({
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this._displayText.text = '';
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this._displayText.text = position + ' ' + this._target;
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if (this._borderPaintTarget != this._target) {
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if (this._borderPaintTarget != null)
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this._borderPaintTarget.remove_effect(this._redBorderEffect);
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this._borderPaintTarget = this._target;
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if (this._borderPaintTarget != null)
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this._borderPaintTarget.add_effect(this._redBorderEffect);
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}
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this._lookingGlass.setBorderPaintTarget(this._target);
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}
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});
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@ -979,7 +965,7 @@ const LookingGlass = new Lang.Class({
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+ 'font-family: "' + fontDesc.get_family() + '";';
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},
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_setBorderPaintTarget: function(obj) {
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setBorderPaintTarget: function(obj) {
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if (this._borderPaintTarget != null)
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this._borderPaintTarget.remove_effect(this._redBorderEffect);
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this._borderPaintTarget = obj;
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@ -993,7 +979,7 @@ const LookingGlass = new Lang.Class({
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this._results.push(result);
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this._resultsArea.add(result.actor);
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if (obj instanceof Clutter.Actor)
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this._setBorderPaintTarget(obj);
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this.setBorderPaintTarget(obj);
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let children = this._resultsArea.get_children();
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if (children.length > this._maxItems) {
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@ -1175,7 +1161,7 @@ const LookingGlass = new Lang.Class({
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this._open = false;
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Tweener.removeTweens(this.actor);
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this._setBorderPaintTarget(null);
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this.setBorderPaintTarget(null);
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Main.popModal(this._entry);
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