AppDisplay: don't show a "New Window" menu item if not possible

If the application reports itself as single window (through
an explicit indication in the desktop file or some heuristics),
not show a "New window" item that doesn't actually open a new window.

https://bugzilla.gnome.org/show_bug.cgi?id=722554
This commit is contained in:
Giovanni Campagna 2014-01-19 18:05:16 +01:00
parent e6339fbb45
commit 3182aba744
3 changed files with 75 additions and 6 deletions

View File

@ -1628,12 +1628,14 @@ const AppIconMenu = new Lang.Class({
if (!this._source.app.is_window_backed()) {
this._appendSeparator();
this._newWindowMenuItem = this._appendMenuItem(_("New Window"));
this._newWindowMenuItem.connect('activate', Lang.bind(this, function() {
this._source.app.open_new_window(-1);
this.emit('activate-window', null);
}));
this._appendSeparator();
if (this._source.app.can_open_new_window()) {
this._newWindowMenuItem = this._appendMenuItem(_("New Window"));
this._newWindowMenuItem.connect('activate', Lang.bind(this, function() {
this._source.app.open_new_window(-1);
this.emit('activate-window', null);
}));
this._appendSeparator();
}
let appInfo = this._source.app.get_app_info();
let actions = appInfo.list_actions();

View File

@ -705,6 +705,72 @@ shell_app_open_new_window (ShellApp *app,
shell_app_launch (app, 0, workspace, NULL);
}
/**
* shell_app_can_open_new_window:
* @app: a #ShellApp
*
* Returns %TRUE if the app supports opening a new window through
* shell_app_open_new_window() (ie, if calling that function will
* result in actually opening a new window and not something else,
* like presenting the most recently active one)
*/
gboolean
shell_app_can_open_new_window (ShellApp *app)
{
ShellAppRunningState *state;
/* Apps that are not running can always open new windows, because
activating them would open the first one */
if (!app->running_state)
return TRUE;
state = app->running_state;
/* If the app has an explicit new-window action, then it can
(or it should be able to - we don't actually call the action
because we need to trigger startup notification, so it still
depends on what the app decides to do for Activate vs ActivateAction)
*/
if (g_action_group_has_action (G_ACTION_GROUP (state->muxer), "app.new-window"))
return TRUE;
/* If the app doesn't have a desktop file, then nothing is possible */
if (!app->info)
return FALSE;
/* If the app is explicitly telling us, then we know for sure */
if (g_desktop_app_info_has_key (G_DESKTOP_APP_INFO (app->info),
"X-GNOME-SingleWindow"))
return !g_desktop_app_info_get_boolean (G_DESKTOP_APP_INFO (app->info),
"X-GNOME-SingleWindow");
/* If this is a unique GtkApplication, and we don't have a new-window, then
probably we can't
We don't consider non-unique GtkApplications here to handle cases like
evince, which don't export a new-window action because each window is in
a different process. In any case, in a non-unique GtkApplication each
Activate() knows nothing about the other instances, so it will show a
new window.
*/
if (state->remote_menu)
{
const char *application_id;
application_id = meta_window_get_gtk_application_id (state->windows->data);
if (application_id != NULL)
return FALSE;
else
return TRUE;
}
/* In all other cases, we don't have a reliable source of information
or a decent heuristic, so we err on the compatibility side and say
yes.
*/
return TRUE;
}
/**
* shell_app_get_state:
* @app: a #ShellApp

View File

@ -56,6 +56,7 @@ void shell_app_activate_full (ShellApp *app,
void shell_app_open_new_window (ShellApp *app,
int workspace);
gboolean shell_app_can_open_new_window (ShellApp *app);
ShellAppState shell_app_get_state (ShellApp *app);