dialog: Remove MessageDialogContent.body property
According to the new dialog design, dialogs generally only have a title and a description, so the `body` property is no longer needed. At the places where it's still used, we replace it with the description property or a plain label we add to MessageDialogContent ourselves. See https://gitlab.gnome.org/GNOME/gnome-shell/issues/1343 https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/886
This commit is contained in:

committed by
Florian Müllner

parent
845c52797b
commit
2fc84e0fe3
@ -22,7 +22,7 @@ class KbdA11yDialog extends GObject.Object {
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_showKbdA11yDialog(deviceManager, newFlags, whatChanged) {
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let dialog = new ModalDialog.ModalDialog();
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let title, body;
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let title, description;
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let key, enabled;
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if (whatChanged & Clutter.KeyboardA11yFlags.SLOW_KEYS_ENABLED) {
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@ -31,8 +31,8 @@ class KbdA11yDialog extends GObject.Object {
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title = enabled
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? _("Slow Keys Turned On")
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: _("Slow Keys Turned Off");
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body = _("You just held down the Shift key for 8 seconds. This is the shortcut " +
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"for the Slow Keys feature, which affects the way your keyboard works.");
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description = _('You just held down the Shift key for 8 seconds. This is the shortcut ' +
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'for the Slow Keys feature, which affects the way your keyboard works.');
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} else if (whatChanged & Clutter.KeyboardA11yFlags.STICKY_KEYS_ENABLED) {
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key = KEY_STICKY_KEYS_ENABLED;
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@ -40,7 +40,7 @@ class KbdA11yDialog extends GObject.Object {
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title = enabled
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? _("Sticky Keys Turned On")
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: _("Sticky Keys Turned Off");
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body = enabled
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description = enabled
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? _("You just pressed the Shift key 5 times in a row. This is the shortcut " +
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"for the Sticky Keys feature, which affects the way your keyboard works.")
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: _("You just pressed two keys at once, or pressed the Shift key 5 times in a row. " +
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@ -49,7 +49,7 @@ class KbdA11yDialog extends GObject.Object {
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return;
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}
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let contentParams = { title, body, styleClass: 'access-dialog' };
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let contentParams = { title, description, styleClass: 'access-dialog' };
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let content = new Dialog.MessageDialogContent(contentParams);
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dialog.contentLayout.add_actor(content);
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