cleanup: Mark unused arguments as unused
This will stop eslint from warning about them, while keeping their self-documenting benefit. https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/627
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@ -297,14 +297,14 @@ var WorkspaceTracker = class {
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GLib.Source.set_name_by_id(id, '[gnome-shell] this._queueCheckWorkspaces');
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}
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_windowLeftMonitor(metaDisplay, monitorIndex, metaWin) {
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_windowLeftMonitor(metaDisplay, monitorIndex, _metaWin) {
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// If the window left the primary monitor, that
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// might make that workspace empty
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if (monitorIndex == Main.layoutManager.primaryIndex)
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this._queueCheckWorkspaces();
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}
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_windowEnteredMonitor(metaDisplay, monitorIndex, metaWin) {
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_windowEnteredMonitor(metaDisplay, monitorIndex, _metaWin) {
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// If the window entered the primary monitor, that
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// might make that workspace non-empty
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if (monitorIndex == Main.layoutManager.primaryIndex)
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@ -559,14 +559,14 @@ var WorkspaceSwitchAction = GObject.registerClass({
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return (this._allowedModes & Main.actionMode);
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}
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vfunc_gesture_progress(actor) {
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vfunc_gesture_progress(_actor) {
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let [x, y] = this.get_motion_coords(0);
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let [xPress, yPress] = this.get_press_coords(0);
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this.emit('motion', x - xPress, y - yPress);
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return true;
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}
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vfunc_gesture_cancel(actor) {
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vfunc_gesture_cancel(_actor) {
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if (!this._swept)
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this.emit('cancel');
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}
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@ -608,7 +608,7 @@ var AppSwitchAction = GObject.registerClass({
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});
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}
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vfunc_gesture_prepare(actor) {
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vfunc_gesture_prepare(_actor) {
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if (Main.actionMode != Shell.ActionMode.NORMAL) {
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this.cancel();
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return false;
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@ -617,7 +617,7 @@ var AppSwitchAction = GObject.registerClass({
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return this.get_n_current_points() <= 4;
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}
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vfunc_gesture_begin(actor) {
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vfunc_gesture_begin(_actor) {
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// in milliseconds
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const LONG_PRESS_TIMEOUT = 250;
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@ -641,7 +641,7 @@ var AppSwitchAction = GObject.registerClass({
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return this.get_n_current_points() <= 4;
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}
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vfunc_gesture_progress(actor) {
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vfunc_gesture_progress(_actor) {
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const MOTION_THRESHOLD = 30;
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if (this.get_n_current_points() == 3) {
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@ -1430,7 +1430,7 @@ var WindowManager = class {
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}
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}
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_sizeChangeWindow(shellwm, actor, whichChange, oldFrameRect, oldBufferRect) {
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_sizeChangeWindow(shellwm, actor, whichChange, oldFrameRect, _oldBufferRect) {
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let types = [Meta.WindowType.NORMAL];
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if (!this._shouldAnimateActor(actor, types)) {
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shellwm.completed_size_change(actor);
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@ -1443,7 +1443,7 @@ var WindowManager = class {
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shellwm.completed_size_change(actor);
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}
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_prepareAnimationInfo(shellwm, actor, oldFrameRect, change) {
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_prepareAnimationInfo(shellwm, actor, oldFrameRect, _change) {
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// Position a clone of the window on top of the old position,
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// while actor updates are frozen.
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let actorContent = Shell.util_get_content_for_window_actor(actor, oldFrameRect);
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