boxpointer: Calculate position using workarea
Take the workarea into consideration when calculating the position and the size of box pointer and of its arrow. Closes: https://gitlab.gnome.org/GNOME/gnome-shell/issues/1102
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@ -24,7 +24,7 @@ var POPUP_ANIMATION_TIME = 0.15;
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* placed. The arrow position may be controlled via
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* setArrowOrigin(). The arrow side might be temporarily flipped
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* depending on the box size and source position to keep the box
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* totally inside the monitor if possible.
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* totally inside the monitor workarea if possible.
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*
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*/
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var BoxPointer = GObject.registerClass({
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@ -489,7 +489,8 @@ var BoxPointer = GObject.registerClass({
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// We also want to keep it onscreen, and separated from the
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// edge by the same distance as the main part of the box is
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// separated from its sourceActor
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let monitor = Main.layoutManager.findMonitorForActor(sourceActor);
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let monitorIndex = Main.layoutManager.findIndexForActor(sourceActor);
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let workarea = Main.layoutManager.getWorkAreaForMonitor(monitorIndex);
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let themeNode = this.get_theme_node();
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let borderWidth = themeNode.get_length('-arrow-border-width');
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let arrowBase = themeNode.get_length('-arrow-base');
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@ -539,8 +540,8 @@ var BoxPointer = GObject.registerClass({
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case St.Side.BOTTOM:
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resX = sourceCenterX - (halfMargin + (natWidth - margin) * alignment);
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resX = Math.max(resX, monitor.x + padding);
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resX = Math.min(resX, monitor.x + monitor.width - (padding + natWidth));
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resX = Math.max(resX, workarea.x + padding);
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resX = Math.min(resX, workarea.x + workarea.width - (padding + natWidth));
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arrowOrigin = sourceCenterX - resX;
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if (arrowOrigin <= (x1 + (borderRadius + halfBase))) {
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@ -558,8 +559,8 @@ var BoxPointer = GObject.registerClass({
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case St.Side.RIGHT:
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resY = sourceCenterY - (halfMargin + (natHeight - margin) * alignment);
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resY = Math.max(resY, monitor.y + padding);
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resY = Math.min(resY, monitor.y + monitor.height - (padding + natHeight));
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resY = Math.max(resY, workarea.y + padding);
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resY = Math.min(resY, workarea.y + workarea.height - (padding + natHeight));
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arrowOrigin = sourceCenterY - resY;
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if (arrowOrigin <= (y1 + (borderRadius + halfBase))) {
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@ -625,27 +626,28 @@ var BoxPointer = GObject.registerClass({
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let monitorActor = this.sourceActor;
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if (!monitorActor)
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monitorActor = this;
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let monitor = Main.layoutManager.findMonitorForActor(monitorActor);
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let monitorIndex = Main.layoutManager.findIndexForActor(monitorActor);
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let workarea = Main.layoutManager.getWorkAreaForMonitor(monitorIndex);
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switch (arrowSide) {
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case St.Side.TOP:
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if (sourceAllocation.y2 + boxHeight > monitor.y + monitor.height &&
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boxHeight < sourceAllocation.y1 - monitor.y)
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if (sourceAllocation.y2 + boxHeight > workarea.y + workarea.height &&
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boxHeight < sourceAllocation.y1 - workarea.y)
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return St.Side.BOTTOM;
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break;
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case St.Side.BOTTOM:
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if (sourceAllocation.y1 - boxHeight < monitor.y &&
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boxHeight < monitor.y + monitor.height - sourceAllocation.y2)
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if (sourceAllocation.y1 - boxHeight < workarea.y &&
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boxHeight < workarea.y + workarea.height - sourceAllocation.y2)
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return St.Side.TOP;
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break;
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case St.Side.LEFT:
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if (sourceAllocation.x2 + boxWidth > monitor.x + monitor.width &&
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boxWidth < sourceAllocation.x1 - monitor.x)
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if (sourceAllocation.x2 + boxWidth > workarea.x + workarea.width &&
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boxWidth < sourceAllocation.x1 - workarea.x)
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return St.Side.RIGHT;
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break;
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case St.Side.RIGHT:
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if (sourceAllocation.x1 - boxWidth < monitor.x &&
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boxWidth < monitor.x + monitor.width - sourceAllocation.x2)
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if (sourceAllocation.x1 - boxWidth < workarea.x &&
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boxWidth < workarea.x + workarea.width - sourceAllocation.x2)
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return St.Side.LEFT;
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break;
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}
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