Integer align workspace and pane positioning
We had previously been leaving the scaled workspace at a non-integral position which didn't look obviously ugly, but now that we're constraining the popup pane to the workspace size, we really need to ensure that we're using integral positions here. https://bugzilla.gnome.org/show_bug.cgi?id=601854
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@ -148,11 +148,11 @@ Overview.prototype = {
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// We divide the screen into an imaginary grid which helps us determine the layout of
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// We divide the screen into an imaginary grid which helps us determine the layout of
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// different visual components.
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// different visual components.
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if (wideScreen) {
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if (wideScreen) {
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displayGridColumnWidth = primary.width / COLUMNS_WIDE_SCREEN;
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displayGridColumnWidth = Math.floor(primary.width / COLUMNS_WIDE_SCREEN);
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displayGridRowHeight = primary.height / ROWS_WIDE_SCREEN;
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displayGridRowHeight = Math.floor(primary.height / ROWS_WIDE_SCREEN);
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} else {
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} else {
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displayGridColumnWidth = primary.width / COLUMNS_REGULAR_SCREEN;
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displayGridColumnWidth = Math.floor(primary.width / COLUMNS_REGULAR_SCREEN);
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displayGridRowHeight = primary.height / ROWS_REGULAR_SCREEN;
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displayGridRowHeight = Math.floor(primary.height / ROWS_REGULAR_SCREEN);
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}
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}
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},
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},
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@ -174,11 +174,11 @@ Overview.prototype = {
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- WORKSPACE_GRID_PADDING * 2;
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- WORKSPACE_GRID_PADDING * 2;
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// We scale the vertical padding by (primary.height / primary.width)
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// We scale the vertical padding by (primary.height / primary.width)
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// so that the workspace preserves its aspect ratio.
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// so that the workspace preserves its aspect ratio.
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this._workspacesHeight = displayGridRowHeight * workspaceRowsUsed
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this._workspacesHeight = Math.floor(displayGridRowHeight * workspaceRowsUsed
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- WORKSPACE_GRID_PADDING * (primary.height / primary.width) * 2;
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- WORKSPACE_GRID_PADDING * (primary.height / primary.width) * 2);
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this._workspacesX = displayGridColumnWidth + WORKSPACE_GRID_PADDING;
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this._workspacesX = displayGridColumnWidth + WORKSPACE_GRID_PADDING;
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this._workspacesY = displayGridRowHeight + WORKSPACE_GRID_PADDING * (primary.height / primary.width);
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this._workspacesY = Math.floor(displayGridRowHeight + WORKSPACE_GRID_PADDING * (primary.height / primary.width));
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this._dash.actor.set_position(0, contentY);
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this._dash.actor.set_position(0, contentY);
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this._dash.actor.set_size(displayGridColumnWidth, contentHeight);
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this._dash.actor.set_size(displayGridColumnWidth, contentHeight);
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