Port gnome-shell to the Clutter-1.0 API

- clutter_actor_get_transformed_position()/size() return floats
- clutter_stage_get_actor_at_pos() takes a pick mode
- ClutterTimeline no longer has a concept of frames
- ClutterUnit is now replaced by float
- cogl_texture_new_from_data() signature changed

http://bugzilla.gnome.org/show_bug.cgi?id=585013
This commit is contained in:
Owen W. Taylor 2009-06-06 13:07:41 -04:00
parent 315da57c97
commit 2c7d33bad2
8 changed files with 37 additions and 38 deletions

View File

@ -289,6 +289,10 @@ Chrome.prototype = {
let [x, y] = actorData.actor.get_transformed_position(); let [x, y] = actorData.actor.get_transformed_position();
let [w, h] = actorData.actor.get_transformed_size(); let [w, h] = actorData.actor.get_transformed_size();
x = Math.round(x);
y = Math.round(y);
w = Math.round(w);
h = Math.round(h);
let rect = new Meta.Rectangle({ x: x, y: y, width: w, height: h}); let rect = new Meta.Rectangle({ x: x, y: y, width: w, height: h});
if (actorData.inputRegion && actorData.actor.get_paint_visibility()) if (actorData.inputRegion && actorData.actor.get_paint_visibility())

View File

@ -122,7 +122,9 @@ _Draggable.prototype = {
// Because we want to find out what other actor is located at the current position of this._dragActor, // Because we want to find out what other actor is located at the current position of this._dragActor,
// we have to temporarily hide this._dragActor. // we have to temporarily hide this._dragActor.
this._dragActor.hide(); this._dragActor.hide();
let target = actor.get_stage().get_actor_at_pos(stageX + this._dragOffsetX, stageY + this._dragOffsetY); let target = actor.get_stage().get_actor_at_pos(Clutter.PickMode.ALL,
stageX + this._dragOffsetX,
stageY + this._dragOffsetY);
this._dragActor.show(); this._dragActor.show();
while (target) { while (target) {
if (target._delegate && target._delegate.handleDragOver) { if (target._delegate && target._delegate.handleDragOver) {
@ -156,7 +158,8 @@ _Draggable.prototype = {
// Find a drop target // Find a drop target
actor.hide(); actor.hide();
let [dropX, dropY] = event.get_coords(); let [dropX, dropY] = event.get_coords();
let target = actor.get_stage().get_actor_at_pos(dropX, dropY); let target = actor.get_stage().get_actor_at_pos(Clutter.PickMode.ALL,
dropX, dropY);
actor.show(); actor.show();
while (target) { while (target) {
if (target._delegate && target._delegate.acceptDrop) { if (target._delegate && target._delegate.acceptDrop) {

View File

@ -648,7 +648,8 @@ GenericDisplay.prototype = {
// Check if the pointer is over one of the items and display the preview pop-up if it is. // Check if the pointer is over one of the items and display the preview pop-up if it is.
let [child, x, y, mask] = Gdk.Screen.get_default().get_root_window().get_pointer(); let [child, x, y, mask] = Gdk.Screen.get_default().get_root_window().get_pointer();
let global = Shell.Global.get(); let global = Shell.Global.get();
let actor = global.stage.get_actor_at_pos(x, y); let actor = global.stage.get_actor_at_pos(Clutter.PickMode.REACTIVE,
x, y);
if (actor != null) { if (actor != null) {
let item = this._findDisplayedByActor(actor.get_parent()); let item = this._findDisplayedByActor(actor.get_parent());
if (item != null) { if (item != null) {

View File

@ -204,10 +204,9 @@ ClutterFrameTicker.prototype = {
_init : function() { _init : function() {
// We don't have a finite duration; tweener will tell us to stop // We don't have a finite duration; tweener will tell us to stop
// when we need to stop, so use 1000 seconds as "infinity" // when we need to stop, so use 1000 seconds as "infinity"
this._timeline = new Clutter.Timeline({ fps: this.FRAME_RATE, this._timeline = new Clutter.Timeline({ duration: 1000*1000 });
duration: 1000*1000 }); this._startTime = -1;
this._currentTime = 0; this._currentTime = -1;
this._frame = 0;
let me = this; let me = this;
this._timeline.connect('new-frame', this._timeline.connect('new-frame',
@ -220,20 +219,13 @@ ClutterFrameTicker.prototype = {
// If there is a lot of setup to start the animation, then // If there is a lot of setup to start the animation, then
// first frame number we get from clutter might be a long ways // first frame number we get from clutter might be a long ways
// into the animation (or the animation might even be done). // into the animation (or the animation might even be done).
// That looks bad, so we always start one frame into the // That looks bad, so we always start at the first frame of the
// animation then only do frame dropping from there. // animation then only do frame dropping from there.
let delta; if (this._startTime < 0)
if (this._frame == 0) this._startTime = this._timeline.get_elapsed_time();
delta = 1;
else
delta = frame - this._frame;
if (delta == 0) // protect against divide-by-0 if we get a frame twice
delta = 1;
// currentTime is in milliseconds // currentTime is in milliseconds
this._currentTime += (1000 * delta) / this.FRAME_RATE; this._currentTime = this._timeline.get_elapsed_time() - this._startTime;
this._frame = frame;
this.emit('prepare-frame'); this.emit('prepare-frame');
}, },
@ -247,8 +239,8 @@ ClutterFrameTicker.prototype = {
stop : function() { stop : function() {
this._timeline.stop(); this._timeline.stop();
this._frame = 0; this._startTime = -1;
this._currentTime = 0; this._currentTime = -1;
} }
}; };

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@ -147,9 +147,9 @@ shell_gtk_embed_get_property (GObject *object,
static void static void
shell_gtk_embed_get_preferred_width (ClutterActor *actor, shell_gtk_embed_get_preferred_width (ClutterActor *actor,
ClutterUnit for_height, float for_height,
ClutterUnit *min_width_p, float *min_width_p,
ClutterUnit *natural_width_p) float *natural_width_p)
{ {
ShellGtkEmbed *embed = SHELL_GTK_EMBED (actor); ShellGtkEmbed *embed = SHELL_GTK_EMBED (actor);
@ -166,9 +166,9 @@ shell_gtk_embed_get_preferred_width (ClutterActor *actor,
static void static void
shell_gtk_embed_get_preferred_height (ClutterActor *actor, shell_gtk_embed_get_preferred_height (ClutterActor *actor,
ClutterUnit for_width, float for_width,
ClutterUnit *min_height_p, float *min_height_p,
ClutterUnit *natural_height_p) float *natural_height_p)
{ {
ShellGtkEmbed *embed = SHELL_GTK_EMBED (actor); ShellGtkEmbed *embed = SHELL_GTK_EMBED (actor);
@ -186,13 +186,13 @@ shell_gtk_embed_get_preferred_height (ClutterActor *actor,
static void static void
shell_gtk_embed_allocate (ClutterActor *actor, shell_gtk_embed_allocate (ClutterActor *actor,
const ClutterActorBox *box, const ClutterActorBox *box,
gboolean absolute_origin_changed) ClutterAllocationFlags flags)
{ {
ShellGtkEmbed *embed = SHELL_GTK_EMBED (actor); ShellGtkEmbed *embed = SHELL_GTK_EMBED (actor);
int wx = 0, wy = 0, x, y, ax, ay; float wx = 0.0, wy = 0.0, x, y, ax, ay;
CLUTTER_ACTOR_CLASS (shell_gtk_embed_parent_class)-> CLUTTER_ACTOR_CLASS (shell_gtk_embed_parent_class)->
allocate (actor, box, absolute_origin_changed); allocate (actor, box, flags);
/* Find the actor's new coordinates in terms of the stage (which is /* Find the actor's new coordinates in terms of the stage (which is
* priv->window's parent window. * priv->window's parent window.
@ -209,7 +209,7 @@ shell_gtk_embed_allocate (ClutterActor *actor,
} }
_shell_embedded_window_allocate (embed->priv->window, _shell_embedded_window_allocate (embed->priv->window,
wx, wy, (int)(0.5 + wx), (int)(0.5 + wy),
box->x2 - box->x1, box->x2 - box->x1,
box->y2 - box->y1); box->y2 - box->y1);
} }

View File

@ -188,7 +188,7 @@ create_recording_icon (void)
cairo_destroy (cr); cairo_destroy (cr);
texture = cogl_texture_new_from_data (32, 32, 63, texture = cogl_texture_new_from_data (32, 32,
COGL_TEXTURE_NONE, COGL_TEXTURE_NONE,
COGL_PIXEL_FORMAT_BGRA_8888, COGL_PIXEL_FORMAT_BGRA_8888,
COGL_PIXEL_FORMAT_ANY, COGL_PIXEL_FORMAT_ANY,
@ -576,11 +576,11 @@ static void
recorder_queue_redraw (ShellRecorder *recorder) recorder_queue_redraw (ShellRecorder *recorder)
{ {
/* If we just queue a redraw on every mouse motion (for example), we /* If we just queue a redraw on every mouse motion (for example), we
* starve ClutterTimeline, which operates at a very low priority. So * starve Clutter, which operates at a very low priority. So
* we need to queue a "low priority redraw" after timeline updates * we need to queue a "low priority redraw" after timeline updates
*/ */
if (recorder->state == RECORDER_STATE_RECORDING && recorder->redraw_idle == 0) if (recorder->state == RECORDER_STATE_RECORDING && recorder->redraw_idle == 0)
recorder->redraw_idle = g_idle_add_full (CLUTTER_PRIORITY_TIMELINE + 1, recorder->redraw_idle = g_idle_add_full (CLUTTER_PRIORITY_REDRAW + 1,
recorder_idle_redraw, recorder, NULL); recorder_idle_redraw, recorder, NULL);
} }

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@ -598,12 +598,12 @@ static void
position_menu (GtkMenu *menu, gint *x, gint *y, gboolean *push_in, gpointer user_data) position_menu (GtkMenu *menu, gint *x, gint *y, gboolean *push_in, gpointer user_data)
{ {
ShellStatusMenu *status = SHELL_STATUS_MENU (user_data); ShellStatusMenu *status = SHELL_STATUS_MENU (user_data);
int src_x, src_y; float src_x, src_y;
clutter_actor_get_transformed_position (CLUTTER_ACTOR (status), &src_x, &src_y); clutter_actor_get_transformed_position (CLUTTER_ACTOR (status), &src_x, &src_y);
*x = src_x; *x = (gint)(0.5 + src_x);
*y = src_y; *y = (gint)(0.5 + src_y);
} }
void void

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@ -434,8 +434,7 @@ pixbuf_to_cogl_handle (GdkPixbuf *pixbuf)
{ {
return cogl_texture_new_from_data (gdk_pixbuf_get_width (pixbuf), return cogl_texture_new_from_data (gdk_pixbuf_get_width (pixbuf),
gdk_pixbuf_get_height (pixbuf), gdk_pixbuf_get_height (pixbuf),
63, /* taken from clutter-texture.c default */ COGL_TEXTURE_NONE,
COGL_TEXTURE_AUTO_MIPMAP,
gdk_pixbuf_get_has_alpha (pixbuf) ? COGL_PIXEL_FORMAT_RGBA_8888 : COGL_PIXEL_FORMAT_RGB_888, gdk_pixbuf_get_has_alpha (pixbuf) ? COGL_PIXEL_FORMAT_RGBA_8888 : COGL_PIXEL_FORMAT_RGB_888,
COGL_PIXEL_FORMAT_ANY, COGL_PIXEL_FORMAT_ANY,
gdk_pixbuf_get_rowstride (pixbuf), gdk_pixbuf_get_rowstride (pixbuf),