Use MetaWindow.get_frame_rect()
get_outer_rect() has been deprecated for a while, use the new function instead.
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@ -610,7 +610,7 @@ const Keyboard = new Lang.Class({
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_moveTemporarily: function () {
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let currentWindow = global.screen.get_display().focus_window;
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let rect = currentWindow.get_outer_rect();
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let rect = currentWindow.get_frame_rect();
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let newX = rect.x;
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let newY = 3 * this.actor.height / 2;
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@ -1019,7 +1019,7 @@ const Panel = new Lang.Class({
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if (!dragWindow)
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return Clutter.EVENT_PROPAGATE;
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let rect = dragWindow.get_outer_rect();
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let rect = dragWindow.get_frame_rect();
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let [stageX, stageY] = event.get_coords();
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let allowDrag = dragWindow.maximized_vertically &&
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@ -413,7 +413,7 @@ const TilePreview = new Lang.Class({
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y: monitor.y,
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width: monitor.width,
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height: monitor.height });
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let [, rect] = window.get_outer_rect().intersect(monitorRect);
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let [, rect] = window.get_frame_rect().intersect(monitorRect);
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this.actor.set_size(rect.width, rect.height);
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this.actor.set_position(rect.x, rect.y);
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this.actor.opacity = 0;
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@ -254,7 +254,7 @@ const WindowClone = new Lang.Class({
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},
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_computeBoundingBox: function() {
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let rect = this.metaWindow.get_outer_rect();
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let rect = this.metaWindow.get_frame_rect();
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this.actor.get_children().forEach(function (child) {
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let realWindow;
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@ -264,7 +264,7 @@ const WindowClone = new Lang.Class({
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realWindow = child.source;
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let metaWindow = realWindow.meta_window;
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rect = rect.union(metaWindow.get_outer_rect());
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rect = rect.union(metaWindow.get_frame_rect());
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}, this);
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// Convert from a MetaRectangle to a native JS object
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@ -161,14 +161,14 @@ const WindowClone = new Lang.Class({
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_updateDialogPosition: function(realDialog, cloneDialog) {
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let metaDialog = realDialog.meta_window;
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let dialogRect = metaDialog.get_outer_rect();
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let rect = this.metaWindow.get_outer_rect();
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let dialogRect = metaDialog.get_frame_rect();
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let rect = this.metaWindow.get_frame_rect();
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cloneDialog.set_position(dialogRect.x - rect.x, dialogRect.y - rect.y);
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},
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_onPositionChanged: function() {
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let rect = this.metaWindow.get_outer_rect();
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let rect = this.metaWindow.get_frame_rect();
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this.actor.set_position(this.realWindow.x, this.realWindow.y);
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},
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