kill tray 2
This commit is contained in:
parent
a80b8f7791
commit
2b93bcf921
@ -95,64 +95,6 @@ function _fixMarkup(text, allowMarkup) {
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return GLib.markup_escape_text(text, -1);
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}
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const FocusGrabber = new Lang.Class({
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Name: 'FocusGrabber',
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_init: function(actor) {
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this._actor = actor;
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this._prevKeyFocusActor = null;
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this._focusActorChangedId = 0;
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this._focused = false;
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},
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grabFocus: function() {
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if (this._focused)
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return;
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this._prevKeyFocusActor = global.stage.get_key_focus();
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this._focusActorChangedId = global.stage.connect('notify::key-focus', Lang.bind(this, this._focusActorChanged));
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if (!this._actor.navigate_focus(null, Gtk.DirectionType.TAB_FORWARD, false))
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this._actor.grab_key_focus();
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this._focused = true;
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},
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_focusUngrabbed: function() {
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if (!this._focused)
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return false;
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if (this._focusActorChangedId > 0) {
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global.stage.disconnect(this._focusActorChangedId);
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this._focusActorChangedId = 0;
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}
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this._focused = false;
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return true;
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},
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_focusActorChanged: function() {
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let focusedActor = global.stage.get_key_focus();
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if (!focusedActor || !this._actor.contains(focusedActor))
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this._focusUngrabbed();
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},
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ungrabFocus: function() {
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if (!this._focusUngrabbed())
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return;
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if (this._prevKeyFocusActor) {
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global.stage.set_key_focus(this._prevKeyFocusActor);
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this._prevKeyFocusActor = null;
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} else {
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let focusedActor = global.stage.get_key_focus();
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if (focusedActor && this._actor.contains(focusedActor))
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global.stage.set_key_focus(null);
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}
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}
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});
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const URLHighlighter = new Lang.Class({
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Name: 'URLHighlighter',
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@ -980,79 +922,9 @@ const MessageTray = new Lang.Class({
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Name: 'MessageTray',
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_init: function() {
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this._presence = new GnomeSession.Presence(Lang.bind(this, function(proxy, error) {
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this._onStatusChanged(proxy.status);
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}));
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this._busy = false;
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this._presence.connectSignal('StatusChanged', Lang.bind(this, function(proxy, senderName, [status]) {
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this._onStatusChanged(status);
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}));
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this._notificationWidget = new St.Widget({ name: 'notification-container',
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reactive: true,
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track_hover: true,
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y_align: Clutter.ActorAlign.START,
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x_align: Clutter.ActorAlign.CENTER,
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y_expand: true,
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x_expand: true,
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layout_manager: new Clutter.BinLayout() });
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this._notificationWidget.connect('key-release-event', Lang.bind(this, this._onNotificationKeyRelease));
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this._notificationWidget.connect('notify::hover', Lang.bind(this, this._onNotificationHoverChanged));
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this._notificationWidget.connect('notify::height', Lang.bind(this, function() {
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this._notificationWidget.translation_y = -this._notificationWidget.height;
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}));
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this._notificationBin = new St.Bin({ y_expand: true });
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this._notificationBin.set_y_align(Clutter.ActorAlign.START);
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this._notificationWidget.add_actor(this._notificationBin);
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this._notificationWidget.hide();
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this._notificationFocusGrabber = new FocusGrabber(this._notificationWidget);
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this._notificationQueue = [];
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this._notification = null;
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this._notificationClickedId = 0;
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this._userActiveWhileNotificationShown = false;
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this.idleMonitor = Meta.IdleMonitor.get_core();
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// pointerInNotification is sort of a misnomer -- it tracks whether
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// a message tray notification should expand. The value is
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// partially driven by the hover state of the notification, but has
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// a lot of complex state related to timeouts and the current
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// state of the pointer when a notification pops up.
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this._pointerInNotification = false;
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// This tracks this._notificationWidget.hover and is used to fizzle
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// out non-changing hover notifications in onNotificationHoverChanged.
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this._notificationHovered = false;
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this._keyboardVisible = false;
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this._notificationState = State.HIDDEN;
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this._notificationTimeoutId = 0;
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this._notificationRemoved = false;
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this._reNotifyAfterHideNotification = null;
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this._inCtrlAltTab = false;
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Main.layoutManager.trackChrome(this._notificationWidget);
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global.screen.connect('in-fullscreen-changed', Lang.bind(this, this._updateState));
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this._sources = new Map();
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},
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close: function() {
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this._escapeTray();
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},
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_onNotificationKeyRelease: function(actor, event) {
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if (event.get_key_symbol() == Clutter.KEY_Escape && event.get_state() == 0) {
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this._expireNotification();
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return Clutter.EVENT_STOP;
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}
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return Clutter.EVENT_PROPAGATE;
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},
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_expireNotification: function() {
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this._notificationExpired = true;
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this._updateState();
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@ -1072,7 +944,7 @@ const MessageTray = new Lang.Class({
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source.policy.store();
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source.policy.connect('enable-changed', Lang.bind(this, this._onSourceEnableChanged, source));
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source.policy.connect('policy-changed', Lang.bind(this, this._updateState));
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// source.policy.connect('policy-changed', Lang.bind(this, this._updateState));
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this._onSourceEnableChanged(source.policy, source);
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},
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@ -1130,402 +1002,8 @@ const MessageTray = new Lang.Class({
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this._removeSource(source);
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},
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_onNotificationDestroy: function(notification) {
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if (this._notification == notification && (this._notificationState == State.SHOWN || this._notificationState == State.SHOWING)) {
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this._updateNotificationTimeout(0);
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this._notificationRemoved = true;
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this._updateState();
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return;
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}
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let index = this._notificationQueue.indexOf(notification);
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if (index != -1)
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this._notificationQueue.splice(index, 1);
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},
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openTray: function() {
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if (Main.overview.animationInProgress)
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return;
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this._traySummoned = true;
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this._updateState();
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},
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hide: function() {
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this._traySummoned = false;
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this._updateState();
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},
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_onNotify: function(source, notification) {
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if (this._notification == notification) {
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// If a notification that is being shown is updated, we update
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// how it is shown and extend the time until it auto-hides.
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// If a new notification is updated while it is being hidden,
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// we stop hiding it and show it again.
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this._updateShowingNotification();
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} else if (this._notificationQueue.indexOf(notification) < 0) {
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notification.connect('destroy',
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Lang.bind(this, this._onNotificationDestroy));
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this._notificationQueue.push(notification);
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this._notificationQueue.sort(function(notification1, notification2) {
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return (notification2.urgency - notification1.urgency);
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});
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}
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this._updateState();
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},
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_resetNotificationLeftTimeout: function() {
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this._useLongerNotificationLeftTimeout = false;
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if (this._notificationLeftTimeoutId) {
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Mainloop.source_remove(this._notificationLeftTimeoutId);
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this._notificationLeftTimeoutId = 0;
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this._notificationLeftMouseX = -1;
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this._notificationLeftMouseY = -1;
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}
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},
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_onNotificationHoverChanged: function() {
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if (this._notificationWidget.hover == this._notificationHovered)
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return;
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this._notificationHovered = this._notificationWidget.hover;
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if (this._notificationHovered) {
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// No dwell inside notifications at the bottom of the screen
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// this._cancelTrayDwell();
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this._resetNotificationLeftTimeout();
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if (this._showNotificationMouseX >= 0) {
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let actorAtShowNotificationPosition =
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global.stage.get_actor_at_pos(Clutter.PickMode.ALL, this._showNotificationMouseX, this._showNotificationMouseY);
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this._showNotificationMouseX = -1;
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this._showNotificationMouseY = -1;
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// Don't set this._pointerInNotification to true if the pointer was initially in the area where the notification
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// popped up. That way we will not be expanding notifications that happen to pop up over the pointer
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// automatically. Instead, the user is able to expand the notification by mousing away from it and then
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// mousing back in. Because this is an expected action, we set the boolean flag that indicates that a longer
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// timeout should be used before popping down the notification.
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/*
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if (this.actor.contains(actorAtShowNotificationPosition)) {
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this._useLongerNotificationLeftTimeout = true;
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return;
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}
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*/
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}
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this._pointerInNotification = true;
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this._updateState();
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} else {
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// We record the position of the mouse the moment it leaves the tray. These coordinates are used in
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// this._onNotificationLeftTimeout() to determine if the mouse has moved far enough during the initial timeout for us
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// to consider that the user intended to leave the tray and therefore hide the tray. If the mouse is still
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// close to its previous position, we extend the timeout once.
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let [x, y, mods] = global.get_pointer();
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this._notificationLeftMouseX = x;
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this._notificationLeftMouseY = y;
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// We wait just a little before hiding the message tray in case the user quickly moves the mouse back into it.
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// We wait for a longer period if the notification popped up where the mouse pointer was already positioned.
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// That gives the user more time to mouse away from the notification and mouse back in in order to expand it.
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let timeout = this._useLongerNotificationLeftTimeout ? LONGER_HIDE_TIMEOUT * 1000 : HIDE_TIMEOUT * 1000;
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this._notificationLeftTimeoutId = Mainloop.timeout_add(timeout, Lang.bind(this, this._onNotificationLeftTimeout));
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GLib.Source.set_name_by_id(this._notificationLeftTimeoutId, '[gnome-shell] this._onNotificationLeftTimeout');
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}
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},
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_onKeyboardVisibleChanged: function(layoutManager, keyboardVisible) {
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this._keyboardVisible = keyboardVisible;
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this._updateState();
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},
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_onStatusChanged: function(status) {
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if (status == GnomeSession.PresenceStatus.BUSY) {
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// remove notification and allow the summary to be closed now
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this._updateNotificationTimeout(0);
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this._busy = true;
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} else if (status != GnomeSession.PresenceStatus.IDLE) {
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// We preserve the previous value of this._busy if the status turns to IDLE
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// so that we don't start showing notifications queued during the BUSY state
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// as the screensaver gets activated.
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this._busy = false;
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}
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this._updateState();
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},
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_onNotificationLeftTimeout: function() {
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let [x, y, mods] = global.get_pointer();
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// We extend the timeout once if the mouse moved no further than MOUSE_LEFT_ACTOR_THRESHOLD to either side or up.
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// We don't check how far down the mouse moved because any point above the tray, but below the exit coordinate,
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// is close to the tray.
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if (this._notificationLeftMouseX > -1 &&
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y > this._notificationLeftMouseY - MOUSE_LEFT_ACTOR_THRESHOLD &&
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x < this._notificationLeftMouseX + MOUSE_LEFT_ACTOR_THRESHOLD &&
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x > this._notificationLeftMouseX - MOUSE_LEFT_ACTOR_THRESHOLD) {
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this._notificationLeftMouseX = -1;
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this._notificationLeftTimeoutId = Mainloop.timeout_add(LONGER_HIDE_TIMEOUT * 1000,
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Lang.bind(this, this._onNotificationLeftTimeout));
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GLib.Source.set_name_by_id(this._notificationLeftTimeoutId, '[gnome-shell] this._onNotificationLeftTimeout');
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} else {
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this._notificationLeftTimeoutId = 0;
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this._useLongerNotificationLeftTimeout = false;
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this._pointerInNotification = false;
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this._updateNotificationTimeout(0);
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this._updateState();
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}
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return GLib.SOURCE_REMOVE;
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},
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_escapeTray: function() {
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this._pointerInNotification = false;
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this._traySummoned = false;
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this._updateNotificationTimeout(0);
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this._updateState();
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},
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// All of the logic for what happens when occurs here; the various
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// event handlers merely update variables such as
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// 'this._pointerInNotification', 'this._traySummoned', etc, and
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// _updateState() figures out what (if anything) needs to be done
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// at the present time.
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_updateState: function() {
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// If our state changes caused _updateState to be called,
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// just exit now to prevent reentrancy issues.
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if (this._updatingState)
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return;
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this._updatingState = true;
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// Filter out acknowledged notifications.
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this._notificationQueue = this._notificationQueue.filter(function(n) {
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return !n.acknowledged;
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});
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let hasNotifications = Main.sessionMode.hasNotifications;
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if (this._notificationState == State.HIDDEN) {
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let shouldShowNotification = (hasNotifications && !this._traySummoned);
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let nextNotification = this._notificationQueue[0] || null;
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if (shouldShowNotification && nextNotification) {
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let limited = this._busy || Main.layoutManager.bottomMonitor.inFullscreen;
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let showNextNotification = (!limited || nextNotification.forFeedback || nextNotification.urgency == Urgency.CRITICAL);
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if (showNextNotification)
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this._showNotification();
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}
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} else if (this._notificationState == State.SHOWN) {
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let expired = (this._userActiveWhileNotificationShown &&
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this._notificationTimeoutId == 0 &&
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this._notification.urgency != Urgency.CRITICAL &&
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!this._notification.focused &&
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!this._pointerInNotification) || this._notificationExpired;
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let mustClose = (this._notificationRemoved || !hasNotifications || expired || this._traySummoned);
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if (mustClose) {
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let animate = hasNotifications && !this._notificationRemoved;
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this._hideNotification(animate);
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} else if (this._pointerInNotification) {
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this._ensureNotificationFocused();
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}
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}
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this._updatingState = false;
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// Clean transient variables that are used to communicate actions
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// to updateState()
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this._notificationExpired = false;
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},
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_tween: function(actor, statevar, value, params) {
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let onComplete = params.onComplete;
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let onCompleteScope = params.onCompleteScope;
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let onCompleteParams = params.onCompleteParams;
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params.onComplete = this._tweenComplete;
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params.onCompleteScope = this;
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params.onCompleteParams = [statevar, value, onComplete, onCompleteScope, onCompleteParams];
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// Remove other tweens that could mess with the state machine
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Tweener.removeTweens(actor);
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Tweener.addTween(actor, params);
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let valuing = (value == State.SHOWN) ? State.SHOWING : State.HIDING;
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this[statevar] = valuing;
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},
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_tweenComplete: function(statevar, value, onComplete, onCompleteScope, onCompleteParams) {
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this[statevar] = value;
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if (onComplete)
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onComplete.apply(onCompleteScope, onCompleteParams);
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this._updateState();
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},
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_showTray: function() {
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/*
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if (!this._grabHelper.grab({ actor: this.actor,
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onUngrab: Lang.bind(this, this._escapeTray) })) {
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this._traySummoned = false;
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return false;
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}
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this.emit('showing');
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this._tween(this.actor, '_trayState', State.SHOWN,
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{ y: -this.actor.height,
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time: ANIMATION_TIME,
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transition: 'easeOutQuad'
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});
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*/
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return true;
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},
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_onIdleMonitorBecameActive: function() {
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this._userActiveWhileNotificationShown = true;
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this._updateNotificationTimeout(2000);
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this._updateState();
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},
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_showNotification: function() {
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this._notification = this._notificationQueue.shift();
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this._userActiveWhileNotificationShown = this.idleMonitor.get_idletime() <= IDLE_TIME;
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if (!this._userActiveWhileNotificationShown) {
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// If the user isn't active, set up a watch to let us know
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// when the user becomes active.
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this.idleMonitor.add_user_active_watch(Lang.bind(this, this._onIdleMonitorBecameActive));
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}
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this._notificationClickedId = this._notification.connect('done-displaying',
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Lang.bind(this, this._escapeTray));
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this._notificationUnfocusedId = this._notification.connect('unfocused', Lang.bind(this, function() {
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this._updateState();
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}));
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this._notificationBin.child = this._notification.actor;
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this._notificationWidget.opacity = 0;
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this._notificationWidget.show();
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this._updateShowingNotification();
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let [x, y, mods] = global.get_pointer();
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// We save the position of the mouse at the time when we started showing the notification
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// in order to determine if the notification popped up under it. We make that check if
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// the user starts moving the mouse and _onNotificationHoverChanged() gets called. We don't
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// expand the notification if it just happened to pop up under the mouse unless the user
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// explicitly mouses away from it and then mouses back in.
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this._showNotificationMouseX = x;
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this._showNotificationMouseY = y;
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// We save the coordinates of the mouse at the time when we started showing the notification
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// and then we update it in _notificationTimeout(). We don't pop down the notification if
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// the mouse is moving towards it or within it.
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this._lastSeenMouseX = x;
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this._lastSeenMouseY = y;
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this._resetNotificationLeftTimeout();
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},
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_updateShowingNotification: function() {
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this._notification.acknowledged = true;
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this._notification.playSound();
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// We tween all notifications to full opacity. This ensures that both new notifications and
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// notifications that might have been in the process of hiding get full opacity.
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//
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// We use this._showNotificationCompleted() onComplete callback to extend the time the updated
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// notification is being shown.
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this._tween(this._notificationWidget, '_notificationState', State.SHOWN,
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{ opacity: 255,
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time: ANIMATION_TIME,
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transition: 'easeOutQuad',
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onComplete: this._showNotificationCompleted,
|
||||
onCompleteScope: this
|
||||
});
|
||||
},
|
||||
|
||||
_showNotificationCompleted: function() {
|
||||
if (this._notification.urgency != Urgency.CRITICAL)
|
||||
this._updateNotificationTimeout(NOTIFICATION_TIMEOUT * 1000);
|
||||
},
|
||||
|
||||
_updateNotificationTimeout: function(timeout) {
|
||||
if (this._notificationTimeoutId) {
|
||||
Mainloop.source_remove(this._notificationTimeoutId);
|
||||
this._notificationTimeoutId = 0;
|
||||
}
|
||||
if (timeout > 0) {
|
||||
this._notificationTimeoutId =
|
||||
Mainloop.timeout_add(timeout,
|
||||
Lang.bind(this, this._notificationTimeout));
|
||||
GLib.Source.set_name_by_id(this._notificationTimeoutId, '[gnome-shell] this._notificationTimeout');
|
||||
}
|
||||
},
|
||||
|
||||
_notificationTimeout: function() {
|
||||
let [x, y, mods] = global.get_pointer();
|
||||
if (y > this._lastSeenMouseY + 10 && !this._notificationHovered) {
|
||||
// The mouse is moving towards the notification, so don't
|
||||
// hide it yet. (We just create a new timeout (and destroy
|
||||
// the old one) each time because the bookkeeping is
|
||||
// simpler.)
|
||||
this._updateNotificationTimeout(1000);
|
||||
} else if (this._useLongerNotificationLeftTimeout && !this._notificationLeftTimeoutId &&
|
||||
(x != this._lastSeenMouseX || y != this._lastSeenMouseY)) {
|
||||
// Refresh the timeout if the notification originally
|
||||
// popped up under the pointer, and the pointer is hovering
|
||||
// inside it.
|
||||
this._updateNotificationTimeout(1000);
|
||||
} else {
|
||||
this._notificationTimeoutId = 0;
|
||||
this._updateState();
|
||||
}
|
||||
|
||||
this._lastSeenMouseX = x;
|
||||
this._lastSeenMouseY = y;
|
||||
return GLib.SOURCE_REMOVE;
|
||||
},
|
||||
|
||||
_hideNotification: function(animate) {
|
||||
this._notificationFocusGrabber.ungrabFocus();
|
||||
|
||||
if (this._notificationClickedId) {
|
||||
this._notification.disconnect(this._notificationClickedId);
|
||||
this._notificationClickedId = 0;
|
||||
}
|
||||
if (this._notificationUnfocusedId) {
|
||||
this._notification.disconnect(this._notificationUnfocusedId);
|
||||
this._notificationUnfocusedId = 0;
|
||||
}
|
||||
|
||||
this._resetNotificationLeftTimeout();
|
||||
|
||||
if (animate) {
|
||||
this._tween(this._notificationWidget, '_notificationState', State.HIDDEN,
|
||||
{ opacity: 0,
|
||||
time: ANIMATION_TIME,
|
||||
transition: 'easeOutQuad',
|
||||
onComplete: this._hideNotificationCompleted,
|
||||
onCompleteScope: this
|
||||
});
|
||||
} else {
|
||||
Tweener.removeTweens(this._notificationWidget);
|
||||
this._notificationWidget.opacity = 0;
|
||||
this._notificationState = State.HIDDEN;
|
||||
this._hideNotificationCompleted();
|
||||
}
|
||||
},
|
||||
|
||||
_hideNotificationCompleted: function() {
|
||||
let notification = this._notification;
|
||||
this._notification = null;
|
||||
|
||||
this._pointerInNotification = false;
|
||||
this._notificationRemoved = false;
|
||||
this._notificationBin.child = null;
|
||||
this._notificationWidget.hide();
|
||||
},
|
||||
|
||||
_ensureNotificationFocused: function() {
|
||||
this._notificationFocusGrabber.grabFocus();
|
||||
// Fill in here.
|
||||
},
|
||||
});
|
||||
Signals.addSignalMethods(MessageTray.prototype);
|
||||
|
@ -114,7 +114,7 @@ const FdoNotificationDaemon = new Lang.Class({
|
||||
Main.overview.connect('hidden',
|
||||
Lang.bind(this, this._onFocusAppChanged));
|
||||
|
||||
this._trayManager.manage_screen(global.screen, Main.messageTray.actor);
|
||||
// this._trayManager.manage_screen(global.screen, Main.messageTray.actor);
|
||||
},
|
||||
|
||||
_imageForNotificationData: function(hints) {
|
||||
|
Loading…
Reference in New Issue
Block a user