dash: Don't empty dash on changes

When the list of applications in the dash changes, all items are
removed and new ones added. While this approach is nice and simple,
it does not work if we want to animate changes. So rather than
replacing the old list of applications with the new one, figure
out the changes and only apply those.

https://bugzilla.gnome.org/show_bug.cgi?id=636156
This commit is contained in:
Florian Müllner 2011-01-13 13:44:40 +01:00
parent a0584b9c30
commit 2b84554d91

View File

@ -86,8 +86,6 @@ Dash.prototype = {
this._dragPlaceholderPos = -1;
this._favRemoveTarget = null;
this._favorites = [];
this._box = new St.BoxLayout({ name: 'dash',
vertical: true,
clip_to_allocation: true });
@ -193,7 +191,7 @@ Dash.prototype = {
Main.queueDeferredWork(this._workId);
},
_addApp: function(app) {
_addApp: function(app, pos) {
let display = new AppDisplay.AppWellIcon(app,
{ setSizeManually: true,
showLabel: false });
@ -207,7 +205,7 @@ Dash.prototype = {
}));
display.icon.setIconSize(this._iconSize);
this._box.add(display.actor);
this._box.insert_actor(display.actor, pos);
},
_adjustIconSize: function() {
@ -251,9 +249,6 @@ Dash.prototype = {
},
_redisplay: function () {
this._box.hide();
this._box.destroy_children();
let favorites = AppFavorites.getAppFavorites().getFavoriteMap();
/* hardcode here pending some design about how exactly desktop contexts behave */
@ -261,20 +256,97 @@ Dash.prototype = {
let running = this._tracker.get_running_apps(contextId);
for (let id in favorites) {
let app = favorites[id];
this._addApp(app);
}
let children = this._box.get_children().filter(function(actor) {
return actor._delegate && actor._delegate.app;
});
// Apps currently in the dash
let oldApps = children.map(function(actor) {
return actor._delegate.app;
});
// Apps supposed to be in the dash
let newApps = [];
for (let id in favorites)
newApps.push(favorites[id]);
for (let i = 0; i < running.length; i++) {
let app = running[i];
if (app.get_id() in favorites)
continue;
this._addApp(app);
newApps.push(app);
}
// Figure out the actual changes to the list of items; we iterate
// over both the list of items currently in the dash and the list
// of items expected there, and collect additions and removals.
// Moves are both an addition and a removal, where the order of
// the operations depends on whether we encounter the position
// where the item has been added first or the one from where it
// was removed.
// There is an assumption that only one item is moved at a given
// time; when moving several items at once, everything will still
// end up at the right position, but there might be additional
// additions/removals (e.g. it might remove all the launchers
// and add them back in the new order even if a smaller set of
// additions and removals is possible).
// If above assumptions turns out to be a problem, we might need
// to use a more sophisticated algorithm, e.g. Longest Common
// Subsequence as used by diff.
let addedItems = [];
let removedActors = [];
let newIndex = 0;
let oldIndex = 0;
while (newIndex < newApps.length || oldIndex < oldApps.length) {
// No change at oldIndex/newIndex
if (oldApps[oldIndex] == newApps[newIndex]) {
oldIndex++;
newIndex++;
continue;
}
// App removed at oldIndex
if (oldApps[oldIndex] &&
newApps.indexOf(oldApps[oldIndex]) == -1) {
removedActors.push(children[oldIndex]);
oldIndex++;
continue;
}
// App added at newIndex
if (newApps[newIndex] &&
oldApps.indexOf(newApps[newIndex]) == -1) {
addedItems.push({ app: newApps[newIndex],
pos: newIndex });
newIndex++;
continue;
}
// App moved
let insertHere = newApps[newIndex + 1] &&
newApps[newIndex + 1] == oldApps[oldIndex];
let alreadyRemoved = removedActors.reduce(function(result, actor) {
let removedApp = actor._delegate.app;
return result || removedApp == newApps[newIndex];
}, false);
if (insertHere || alreadyRemoved) {
addedItems.push({ app: newApps[newIndex],
pos: newIndex + removedActors.length });
newIndex++;
} else {
removedActors.push(children[oldIndex]);
oldIndex++;
}
}
for (let i = 0; i < addedItems.length; i++)
this._addApp(addedItems[i].app, addedItems[i].pos);
for (let i = 0; i < removedActors.length; i++)
removedActors[i].destroy();
this._adjustIconSize();
this._box.show();
},
_clearDragPlaceholder: function() {