Improve support for multihead setups

Fix panel, app switcher, and looking glass to limit themselves to the
primary monitor, and run dialog to limit itself to the monitor
containing the currently-focused window.

The overview is also limited to the primary monitor now (with the
other monitors being blacked out), although the workspaces within the
overview are shaped like the full "screen" (the bounding box of all
monitors). To be fixed later.

https://bugzilla.gnome.org/show_bug.cgi?id=593060
This commit is contained in:
Dan Winship
2009-08-25 15:23:53 -04:00
parent c9d9846759
commit 2b78d5bd5d
7 changed files with 152 additions and 37 deletions

View File

@ -249,15 +249,16 @@ function Inspector() {
Inspector.prototype = {
_init: function() {
let width = 150;
let primary = global.get_primary_monitor();
let eventHandler = new Big.Box({ background_color: LG_BACKGROUND_COLOR,
border: 1,
border_color: LG_BORDER_COLOR,
corner_radius: 4,
y: global.stage.height/2,
y: primary.y + Math.floor(primary.height / 2),
reactive: true
});
eventHandler.connect('notify::allocation', Lang.bind(this, function () {
eventHandler.x = Math.floor((global.stage.width)/2 - (eventHandler.width)/2);
eventHandler.x = primary.x + Math.floor((primary.width - eventHandler.width) / 2);
}));
global.stage.add_actor(eventHandler);
let displayText = new Clutter.Text({ color: MATRIX_GREEN,
@ -518,11 +519,11 @@ LookingGlass.prototype = {
},
_resizeTo: function(actor) {
let stage = global.stage;
let myWidth = stage.width * 0.7;
let myHeight = stage.height * 0.7;
let primary = global.get_primary_monitor();
let myWidth = primary.width * 0.7;
let myHeight = primary.height * 0.7;
let [srcX, srcY] = actor.get_transformed_position();
this.actor.x = srcX + (stage.width-myWidth)/2;
this.actor.x = srcX + (primary.width - myWidth) / 2;
this._hiddenY = srcY + actor.height - myHeight - 4; // -4 to hide the top corners
this._targetY = this._hiddenY + myHeight;
this.actor.y = this._hiddenY;