Improve support for multihead setups

Fix panel, app switcher, and looking glass to limit themselves to the
primary monitor, and run dialog to limit itself to the monitor
containing the currently-focused window.

The overview is also limited to the primary monitor now (with the
other monitors being blacked out), although the workspaces within the
overview are shaped like the full "screen" (the bounding box of all
monitors). To be fixed later.

https://bugzilla.gnome.org/show_bug.cgi?id=593060
This commit is contained in:
Dan Winship
2009-08-25 15:23:53 -04:00
parent c9d9846759
commit 2b78d5bd5d
7 changed files with 152 additions and 37 deletions

View File

@ -105,8 +105,10 @@ AltTabPopup.prototype = {
global.screen_height);
this.actor.show_all();
this.actor.x = Math.floor((global.screen_width - this.actor.width) / 2);
this.actor.y = Math.floor((global.screen_height - this.actor.height) / 2);
let primary = global.get_primary_monitor();
this.actor.x = primary.x + Math.floor((primary.width - this.actor.width) / 2);
this.actor.y = primary.y + Math.floor((primary.height - this.actor.height) / 2);
this._updateSelection(initialSelection);

View File

@ -249,15 +249,16 @@ function Inspector() {
Inspector.prototype = {
_init: function() {
let width = 150;
let primary = global.get_primary_monitor();
let eventHandler = new Big.Box({ background_color: LG_BACKGROUND_COLOR,
border: 1,
border_color: LG_BORDER_COLOR,
corner_radius: 4,
y: global.stage.height/2,
y: primary.y + Math.floor(primary.height / 2),
reactive: true
});
eventHandler.connect('notify::allocation', Lang.bind(this, function () {
eventHandler.x = Math.floor((global.stage.width)/2 - (eventHandler.width)/2);
eventHandler.x = primary.x + Math.floor((primary.width - eventHandler.width) / 2);
}));
global.stage.add_actor(eventHandler);
let displayText = new Clutter.Text({ color: MATRIX_GREEN,
@ -518,11 +519,11 @@ LookingGlass.prototype = {
},
_resizeTo: function(actor) {
let stage = global.stage;
let myWidth = stage.width * 0.7;
let myHeight = stage.height * 0.7;
let primary = global.get_primary_monitor();
let myWidth = primary.width * 0.7;
let myHeight = primary.height * 0.7;
let [srcX, srcY] = actor.get_transformed_position();
this.actor.x = srcX + (stage.width-myWidth)/2;
this.actor.x = srcX + (primary.width - myWidth) / 2;
this._hiddenY = srcY + actor.height - myHeight - 4; // -4 to hide the top corners
this._targetY = this._hiddenY + myHeight;
this.actor.y = this._hiddenY;

View File

@ -121,7 +121,9 @@ function start() {
}
function _relayout() {
panel.actor.set_size(global.screen_width, Panel.PANEL_HEIGHT);
let primary = global.get_primary_monitor();
panel.actor.set_position(primary.x, primary.y);
panel.actor.set_size(primary.width, Panel.PANEL_HEIGHT);
overview.relayout();
}

View File

@ -142,42 +142,44 @@ Overview.prototype = {
},
_recalculateGridSizes: function () {
wideScreen = (global.screen_width/global.screen_height > WIDE_SCREEN_CUT_OFF_RATIO) &&
(global.screen_height >= WIDE_SCREEN_MINIMUM_HEIGHT);
let primary = global.get_primary_monitor();
wideScreen = (primary.width/primary.height > WIDE_SCREEN_CUT_OFF_RATIO) &&
(primary.height >= WIDE_SCREEN_MINIMUM_HEIGHT);
// We divide the screen into an imaginary grid which helps us determine the layout of
// different visual components.
if (wideScreen) {
displayGridColumnWidth = global.screen_width / COLUMNS_WIDE_SCREEN;
displayGridRowHeight = global.screen_height / ROWS_WIDE_SCREEN;
displayGridColumnWidth = primary.width / COLUMNS_WIDE_SCREEN;
displayGridRowHeight = primary.height / ROWS_WIDE_SCREEN;
} else {
displayGridColumnWidth = global.screen_width / COLUMNS_REGULAR_SCREEN;
displayGridRowHeight = global.screen_height / ROWS_REGULAR_SCREEN;
displayGridColumnWidth = primary.width / COLUMNS_REGULAR_SCREEN;
displayGridRowHeight = primary.height / ROWS_REGULAR_SCREEN;
}
},
relayout: function () {
let screenHeight = global.screen_height;
let screenWidth = global.screen_width;
let primary = global.get_primary_monitor();
this._group.set_position(primary.x, primary.y);
let contentY = Panel.PANEL_HEIGHT;
let contentHeight = screenHeight - contentY;
let contentHeight = primary.height - contentY;
this._coverPane.set_position(0, contentY);
this._coverPane.set_size(screenWidth, contentHeight);
this._coverPane.set_size(primary.width, contentHeight);
let workspaceColumnsUsed = wideScreen ? COLUMNS_FOR_WORKSPACES_WIDE_SCREEN : COLUMNS_FOR_WORKSPACES_REGULAR_SCREEN;
let workspaceRowsUsed = wideScreen ? ROWS_FOR_WORKSPACES_WIDE_SCREEN : ROWS_FOR_WORKSPACES_REGULAR_SCREEN;
this._workspacesWidth = displayGridColumnWidth * workspaceColumnsUsed
- WORKSPACE_GRID_PADDING * 2;
// We scale the vertical padding by (screenHeight / screenWidth)
// We scale the vertical padding by (primary.height / primary.width)
// so that the workspace preserves its aspect ratio.
this._workspacesHeight = displayGridRowHeight * workspaceRowsUsed
- WORKSPACE_GRID_PADDING * (screenHeight / screenWidth) * 2;
- WORKSPACE_GRID_PADDING * (primary.height / primary.width) * 2;
this._workspacesX = displayGridColumnWidth + WORKSPACE_GRID_PADDING;
this._workspacesY = displayGridRowHeight + WORKSPACE_GRID_PADDING * (screenHeight / screenWidth);
this._workspacesY = displayGridRowHeight + WORKSPACE_GRID_PADDING * (primary.height / primary.width);
this._dash.actor.set_position(0, contentY);
this._dash.actor.set_size(displayGridColumnWidth, contentHeight);
@ -187,10 +189,10 @@ Overview.prototype = {
// place the 'Add Workspace' button in the bottom row of the grid
addRemoveButtonSize = Math.floor(displayGridRowHeight * 3/5);
this._addButtonX = this._workspacesX + this._workspacesWidth - addRemoveButtonSize;
this._addButtonY = screenHeight - Math.floor(displayGridRowHeight * 4/5);
this._addButtonY = primary.height - Math.floor(displayGridRowHeight * 4/5);
this._backOver.set_position(0, contentY);
this._backOver.set_size(global.screen_width, contentHeight);
this._backOver.set_position(0, 0);
this._backOver.set_size(global.screen_width, global.screen_height);
this._paneContainer.set_position(this._dash.actor.x + this._dash.actor.width + DEFAULT_PADDING,
contentY);
@ -198,7 +200,7 @@ Overview.prototype = {
this._paneContainer.height = contentHeight;
this._transparentBackground.set_position(this._paneContainer.x, this._paneContainer.y);
this._transparentBackground.set_size(global.screen_width - this._paneContainer.x,
this._transparentBackground.set_size(primary.width - this._paneContainer.x,
this._paneContainer.height);
if (this._activeDisplayPane != null)

View File

@ -60,24 +60,26 @@ RunDialog.prototype = {
// All actors are inside _group. We create it initially
// hidden then show it in show()
this._group = new Clutter.Group({ visible: false });
this._group = new Clutter.Group({ visible: false,
x: 0,
y: 0,
width: global.screen_width,
height: global.screen_height });
global.stage.add_actor(this._group);
this._lightbox = new Lightbox.Lightbox(this._group);
let lightbox = new Lightbox.Lightbox(this._group);
let boxH = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL,
x_align: Big.BoxAlignment.CENTER,
y_align: Big.BoxAlignment.CENTER,
width: global.screen_width,
height: global.screen_height });
this._boxH = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL,
x_align: Big.BoxAlignment.CENTER,
y_align: Big.BoxAlignment.CENTER });
this._group.add_actor(boxH);
this._lightbox.highlight(boxH);
this._group.add_actor(this._boxH);
lightbox.highlight(this._boxH);
let boxV = new Big.Box({ orientation: Big.BoxOrientation.VERTICAL,
y_align: Big.BoxAlignment.CENTER });
boxH.append(boxV, Big.BoxPackFlags.NONE);
this._boxH.append(boxV, Big.BoxPackFlags.NONE);
let dialogBox = new Big.Box({ orientation: Big.BoxOrientation.VERTICAL,
@ -87,7 +89,7 @@ RunDialog.prototype = {
padding: DIALOG_PADDING,
width: DIALOG_WIDTH });
boxH.append(dialogBox, Big.BoxPackFlags.NONE);
this._boxH.append(dialogBox, Big.BoxPackFlags.NONE);
let label = new Clutter.Text({ color: BOX_TEXT_COLOR,
font_name: '18px Sans',
@ -182,6 +184,12 @@ RunDialog.prototype = {
if (!Main.pushModal(this._group))
return;
// Position the dialog on the current monitor
let monitor = global.get_focus_monitor();
this._boxH.set_position(monitor.x, monitor.y);
this._boxH.set_size(monitor.width, monitor.height);
this._isOpen = true;
this._group.show();