cleanup: Use new indentation style for object literals
We have made good progress on object literals as well, although there are still a lot that use the old style, given how ubiquitous object literals are. But the needed reindentation isn't overly intrusive, as changes are limited to the object literals themselves (i.e. they don't affect surrounding code). And given that object literals account for quite a bit of the remaining differences between regular and legacy rules, doing the transition now is still worthwhile. Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2200>
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@ -47,11 +47,13 @@ function arrowIcon(side) {
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break;
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}
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let arrow = new St.Icon({ style_class: 'popup-menu-arrow',
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icon_name: iconName,
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accessible_role: Atk.Role.ARROW,
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y_expand: true,
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y_align: Clutter.ActorAlign.CENTER });
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const arrow = new St.Icon({
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style_class: 'popup-menu-arrow',
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icon_name: iconName,
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accessible_role: Atk.Role.ARROW,
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y_expand: true,
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y_align: Clutter.ActorAlign.CENTER,
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});
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return arrow;
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}
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@ -77,11 +79,13 @@ var PopupBaseMenuItem = GObject.registerClass({
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style_class: null,
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can_focus: true,
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});
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super._init({ style_class: 'popup-menu-item',
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reactive: params.reactive,
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track_hover: params.reactive,
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can_focus: params.can_focus,
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accessible_role: Atk.Role.MENU_ITEM });
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super._init({
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style_class: 'popup-menu-item',
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reactive: params.reactive,
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track_hover: params.reactive,
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can_focus: params.can_focus,
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accessible_role: Atk.Role.MENU_ITEM,
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});
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this._delegate = this;
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this._ornament = Ornament.NONE;
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@ -451,8 +455,10 @@ class PopupImageMenuItem extends PopupBaseMenuItem {
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_init(text, icon, params) {
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super._init(params);
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this._icon = new St.Icon({ style_class: 'popup-menu-icon',
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x_align: Clutter.ActorAlign.END });
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this._icon = new St.Icon({
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style_class: 'popup-menu-icon',
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x_align: Clutter.ActorAlign.END,
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});
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this.add_child(this._icon);
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this.label = new St.Label({
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text,
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@ -1024,9 +1030,11 @@ var PopupSubMenu = class extends PopupMenuBase {
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// Since a function of a submenu might be to provide a "More.." expander
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// with long content, we make it scrollable - the scrollbar will only take
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// effect if a CSS max-height is set on the top menu.
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this.actor = new St.ScrollView({ style_class: 'popup-sub-menu',
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hscrollbar_policy: St.PolicyType.NEVER,
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vscrollbar_policy: St.PolicyType.NEVER });
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this.actor = new St.ScrollView({
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style_class: 'popup-sub-menu',
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hscrollbar_policy: St.PolicyType.NEVER,
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vscrollbar_policy: St.PolicyType.NEVER,
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});
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this.actor.add_actor(this.box);
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this.actor._delegate = this;
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@ -1194,9 +1202,11 @@ class PopupSubMenuMenuItem extends PopupBaseMenuItem {
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this.add_child(this.icon);
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}
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this.label = new St.Label({ text,
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y_expand: true,
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y_align: Clutter.ActorAlign.CENTER });
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this.label = new St.Label({
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text,
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y_expand: true,
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y_align: Clutter.ActorAlign.CENTER,
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});
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this.add_child(this.label);
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this.label_actor = this.label;
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@ -1209,8 +1219,10 @@ class PopupSubMenuMenuItem extends PopupBaseMenuItem {
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this._triangle = arrowIcon(St.Side.RIGHT);
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this._triangle.pivot_point = new Graphene.Point({ x: 0.5, y: 0.6 });
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this._triangleBin = new St.Widget({ y_expand: true,
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y_align: Clutter.ActorAlign.CENTER });
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this._triangleBin = new St.Widget({
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y_expand: true,
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y_align: Clutter.ActorAlign.CENTER,
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});
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this._triangleBin.add_child(this._triangle);
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this.add_child(this._triangleBin);
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