cleanup: Use new indentation style for object literals
We have made good progress on object literals as well, although there are still a lot that use the old style, given how ubiquitous object literals are. But the needed reindentation isn't overly intrusive, as changes are limited to the object literals themselves (i.e. they don't affect surrounding code). And given that object literals account for quite a bit of the remaining differences between regular and legacy rules, doing the transition now is still worthwhile. Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2200>
This commit is contained in:

committed by
Marge Bot

parent
ac9fbe92e5
commit
2b45a01517
@@ -28,14 +28,16 @@ var AppIconMode = {
|
||||
function _createWindowClone(window, size) {
|
||||
let [width, height] = window.get_size();
|
||||
let scale = Math.min(1.0, size / width, size / height);
|
||||
return new Clutter.Clone({ source: window,
|
||||
width: width * scale,
|
||||
height: height * scale,
|
||||
x_align: Clutter.ActorAlign.CENTER,
|
||||
y_align: Clutter.ActorAlign.CENTER,
|
||||
// usual hack for the usual bug in ClutterBinLayout...
|
||||
x_expand: true,
|
||||
y_expand: true });
|
||||
return new Clutter.Clone({
|
||||
source: window,
|
||||
width: width * scale,
|
||||
height: height * scale,
|
||||
x_align: Clutter.ActorAlign.CENTER,
|
||||
y_align: Clutter.ActorAlign.CENTER,
|
||||
// usual hack for the usual bug in ClutterBinLayout...
|
||||
x_expand: true,
|
||||
y_expand: true,
|
||||
});
|
||||
}
|
||||
|
||||
function getWindows(workspace) {
|
||||
@@ -462,10 +464,12 @@ class CyclerHighlight extends St.Widget {
|
||||
// We don't show an actual popup, so just provide what SwitcherPopup
|
||||
// expects instead of inheriting from SwitcherList
|
||||
var CyclerList = GObject.registerClass({
|
||||
Signals: { 'item-activated': { param_types: [GObject.TYPE_INT] },
|
||||
'item-entered': { param_types: [GObject.TYPE_INT] },
|
||||
'item-removed': { param_types: [GObject.TYPE_INT] },
|
||||
'item-highlighted': { param_types: [GObject.TYPE_INT] } },
|
||||
Signals: {
|
||||
'item-activated': { param_types: [GObject.TYPE_INT] },
|
||||
'item-entered': { param_types: [GObject.TYPE_INT] },
|
||||
'item-removed': { param_types: [GObject.TYPE_INT] },
|
||||
'item-highlighted': { param_types: [GObject.TYPE_INT] },
|
||||
},
|
||||
}, class CyclerList extends St.Widget {
|
||||
highlight(index, _justOutline) {
|
||||
this.emit('item-highlighted', index);
|
||||
@@ -653,8 +657,10 @@ class WindowCyclerPopup extends CyclerPopup {
|
||||
var AppIcon = GObject.registerClass(
|
||||
class AppIcon extends St.BoxLayout {
|
||||
_init(app) {
|
||||
super._init({ style_class: 'alt-tab-app',
|
||||
vertical: true });
|
||||
super._init({
|
||||
style_class: 'alt-tab-app',
|
||||
vertical: true,
|
||||
});
|
||||
|
||||
this.app = app;
|
||||
this.icon = null;
|
||||
@@ -904,8 +910,10 @@ class ThumbnailSwitcher extends SwitcherPopup.SwitcherList {
|
||||
this._windows = windows;
|
||||
|
||||
for (let i = 0; i < windows.length; i++) {
|
||||
let box = new St.BoxLayout({ style_class: 'thumbnail-box',
|
||||
vertical: true });
|
||||
const box = new St.BoxLayout({
|
||||
style_class: 'thumbnail-box',
|
||||
vertical: true,
|
||||
});
|
||||
|
||||
let bin = new St.Bin({ style_class: 'thumbnail' });
|
||||
|
||||
@@ -991,8 +999,10 @@ class ThumbnailSwitcher extends SwitcherPopup.SwitcherList {
|
||||
var WindowIcon = GObject.registerClass(
|
||||
class WindowIcon extends St.BoxLayout {
|
||||
_init(window, mode) {
|
||||
super._init({ style_class: 'alt-tab-app',
|
||||
vertical: true });
|
||||
super._init({
|
||||
style_class: 'alt-tab-app',
|
||||
vertical: true,
|
||||
});
|
||||
|
||||
this.window = window;
|
||||
|
||||
@@ -1051,8 +1061,10 @@ class WindowSwitcher extends SwitcherPopup.SwitcherList {
|
||||
_init(windows, mode) {
|
||||
super._init(true);
|
||||
|
||||
this._label = new St.Label({ x_align: Clutter.ActorAlign.CENTER,
|
||||
y_align: Clutter.ActorAlign.CENTER });
|
||||
this._label = new St.Label({
|
||||
x_align: Clutter.ActorAlign.CENTER,
|
||||
y_align: Clutter.ActorAlign.CENTER,
|
||||
});
|
||||
this.add_actor(this._label);
|
||||
|
||||
this.windows = windows;
|
||||
|
Reference in New Issue
Block a user