From 2b39d6e95ac194bad8bfbd6dc22b78f0047012eb Mon Sep 17 00:00:00 2001 From: Georges Basile Stavracas Neto Date: Thu, 28 Nov 2019 18:53:46 -0300 Subject: [PATCH] screenShield: Remove unused 'onPrimary' argument The 'onPrimary' argument was being passed to dialog.open(). Turns out, neither UnlockDialog nor LoginDialog use this parameter. Remove the unnecessary 'onPrimary' parameter, and cleanup the related code. https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/872 --- js/ui/screenShield.js | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/js/ui/screenShield.js b/js/ui/screenShield.js index 7cbf26059..98433d01c 100644 --- a/js/ui/screenShield.js +++ b/js/ui/screenShield.js @@ -118,14 +118,14 @@ var ScreenShield = class { this._smartcardManager.connect('smartcard-inserted', (manager, token) => { if (this._isLocked && token.UsedToLogin) - this._liftShield(true, 0); + this._liftShield(0); }); this._oVirtCredentialsManager = OVirt.getOVirtCredentialsManager(); this._oVirtCredentialsManager.connect('user-authenticated', () => { if (this._isLocked) - this._liftShield(true, 0); + this._liftShield(0); }); this._loginManager = LoginManager.getLoginManager(); @@ -219,9 +219,9 @@ var ScreenShield = class { this._createBackground(i); } - _liftShield(onPrimary, velocity) { + _liftShield(velocity) { if (this._isLocked) { - if (this._ensureUnlockDialog(onPrimary, true /* allowCancel */)) + if (this._ensureUnlockDialog(true /* allowCancel */)) this._hideLockScreen(true /* animate */, velocity); } else { this.deactivate(true /* animate */); @@ -280,11 +280,11 @@ var ScreenShield = class { return Clutter.EVENT_PROPAGATE; if (this._isLocked && - this._ensureUnlockDialog(true, true) && + this._ensureUnlockDialog(true) && GLib.unichar_isgraph(unichar)) this._dialog.addCharacter(unichar); - this._liftShield(true, 0); + this._liftShield(0); return Clutter.EVENT_STOP; } @@ -302,7 +302,7 @@ var ScreenShield = class { // 7 standard scrolls to lift up if (this._lockScreenScrollCounter > 35) - this._liftShield(true, 0); + this._liftShield(0); return Clutter.EVENT_STOP; } @@ -340,7 +340,7 @@ var ScreenShield = class { this._lockScreenState = MessageTray.State.HIDING; if (this._isLocked) - this._ensureUnlockDialog(false, false); + this._ensureUnlockDialog(false); return true; } @@ -363,7 +363,7 @@ var ScreenShield = class { if (this._lockScreenGroup.translation_y < -(ARROW_DRAG_THRESHOLD * global.stage.height)) { // Complete motion automatically let [velocity_, velocityX_, velocityY] = this._dragAction.get_velocity(0); - this._liftShield(true, -velocityY); + this._liftShield(-velocityY); } else { // restore the lock screen to its original place // try to use the same speed as the normal animation @@ -488,7 +488,7 @@ var ScreenShield = class { this.actor.show(); this._isGreeter = Main.sessionMode.isGreeter; this._isLocked = true; - if (this._ensureUnlockDialog(true, true)) + if (this._ensureUnlockDialog(true)) this._hideLockScreen(false, 0); } @@ -538,7 +538,7 @@ var ScreenShield = class { this._cursorTracker.set_pointer_visible(true); } - _ensureUnlockDialog(onPrimary, allowCancel) { + _ensureUnlockDialog(allowCancel) { if (!this._dialog) { let constructor = Main.sessionMode.unlockDialog; if (!constructor) { @@ -550,7 +550,7 @@ var ScreenShield = class { this._dialog = new constructor(this._lockDialogGroup); let time = global.get_current_time(); - if (!this._dialog.open(time, onPrimary)) { + if (!this._dialog.open(time)) { // This is kind of an impossible error: we're already modal // by the time we reach this... log('Could not open login dialog: failed to acquire grab');