ScreenShield: fade the screen to black when locking manually
When locking manually (or locking with an animation), fade the screen to black after a small timeout. This provides a smoother experience, instead of abruptly turning off the screen. https://bugzilla.gnome.org/show_bug.cgi?id=699112
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@ -580,11 +580,17 @@ const ScreenShield = new Lang.Class({
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this._becameActiveId = 0;
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this._lockTimeoutId = 0;
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this._lightbox = new Lightbox.Lightbox(Main.uiGroup,
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// The "long" lightbox is used for the longer (20 seconds) fade from session
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// to idle status, the "short" is used for quickly fading to black when locking
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// manually
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this._longLightbox = new Lightbox.Lightbox(Main.uiGroup,
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{ inhibitEvents: true,
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fadeInTime: STANDARD_FADE_TIME,
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fadeFactor: 1 });
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this._lightbox.connect('shown', Lang.bind(this, this._onLightboxShown));
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this._longLightbox.connect('shown', Lang.bind(this, this._onLongLightboxShown));
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this._shortLightbox = new Lightbox.Lightbox(Main.uiGroup,
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{ inhibitEvents: true,
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fadeFactor: 1 });
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this._shortLightbox.connect('shown', Lang.bind(this, this._onShortLightboxShown));
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this.idleMonitor = new GnomeDesktop.IdleMonitor();
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},
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@ -807,7 +813,7 @@ const ScreenShield = new Lang.Class({
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this._maybeCancelDialog();
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if (this._lightbox.actor.visible ||
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if (this._longLightbox.actor.visible ||
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this._isActive) {
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// We're either shown and active, or in the process of
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// showing.
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@ -833,13 +839,9 @@ const ScreenShield = new Lang.Class({
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return;
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}
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this._lightbox.show();
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if (this._activationTime == 0)
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this._activationTime = GLib.get_monotonic_time();
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this._becameActiveId = this.idleMonitor.add_user_active_watch(Lang.bind(this, this._onUserBecameActive));
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let shouldLock = this._settings.get_boolean(LOCK_ENABLED_KEY) && !this._isLocked;
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if (shouldLock) {
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@ -847,48 +849,59 @@ const ScreenShield = new Lang.Class({
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this._lockTimeoutId = Mainloop.timeout_add(lockTimeout * 1000,
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Lang.bind(this, function() {
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this._lockTimeoutId = 0;
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this.lock(true);
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this.lock(false);
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return false;
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}));
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}
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this._activateFade(this._longLightbox, STANDARD_FADE_TIME);
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},
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_activateFade: function(lightbox, time) {
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lightbox.show(time);
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if (this._becameActiveId == 0)
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this._becameActiveId = this.idleMonitor.add_user_active_watch(Lang.bind(this, this._onUserBecameActive));
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},
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_onUserBecameActive: function() {
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// This function gets called here when the user becomes active
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// after gnome-session changed the status to IDLE
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// There are four possibilities here:
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// - we're called when already locked; isActive and isLocked are true,
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// after we activated a lightbox
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// There are two possibilities here:
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// - we're called when already locked/active; isLocked or isActive is true,
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// we just go back to the lock screen curtain
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// - we're called before the lightbox is fully shown; at this point
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// isActive is false, so we just hide the ligthbox, reset the activationTime
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// and go back to the unlocked desktop
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// - we're called after showing the lightbox, but before the lock
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// delay; this is mostly like the case above, but isActive is true now
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// so we need to notify gnome-settings-daemon to go back to the normal
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// policies for blanking
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// (they're handled by the same code, and we emit one extra ActiveChanged
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// signal in the case above)
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// - we're called after showing the lightbox and after lock-delay; the
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// session is effectivelly locked now, it's time to build and show
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// the lock screen
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// (isActive == isLocked == true: normal case
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// isActive == false, isLocked == true: during the fade for manual locking
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// isActive == true, isLocked == false: after session idle, before lock-delay)
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// - we're called because the session is IDLE but before the lightbox
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// is fully shown; at this point isActive is false, so we just hide
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// the lightbox, reset the activationTime and go back to the unlocked
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// desktop
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// using deactivate() is a little of overkill, but it ensures we
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// don't forget of some bit like modal, DBus properties or idle watches
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//
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// Note: if the (long) lightbox is shown then we're necessarily
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// active, because we call activate() without animation.
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this.idleMonitor.remove_watch(this._becameActiveId);
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this._becameActiveId = 0;
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let lightboxWasShown = this._lightbox.shown;
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this._lightbox.hide();
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// Shortcircuit in case the mouse was moved before the fade completed
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if (!lightboxWasShown) {
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if (this._isActive || this._isLocked) {
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this._longLightbox.hide();
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this._shortLightbox.hide();
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} else {
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this.deactivate(false);
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return;
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}
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},
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_onLightboxShown: function() {
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_onLongLightboxShown: function() {
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this.activate(false);
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},
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_onShortLightboxShown: function() {
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this._completeLockScreenShown();
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},
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showDialog: function() {
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// Ensure that the stage window is mapped, before taking a grab
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// otherwise X errors out
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@ -980,7 +993,8 @@ const ScreenShield = new Lang.Class({
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_onUnlockFailed: function() {
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this._resetLockScreen({ animateLockScreen: true,
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animateLockDialog: false });
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animateLockDialog: false,
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fadeToBlack: false });
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},
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_resetLockScreen: function(params) {
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@ -998,6 +1012,8 @@ const ScreenShield = new Lang.Class({
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this._lockScreenGroup.show();
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this._lockScreenState = MessageTray.State.SHOWING;
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let fadeToBlack = params.fadeToBlack;
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if (params.animateLockScreen) {
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this._lockScreenGroup.y = -global.screen_height;
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Tweener.removeTweens(this._lockScreenGroup);
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@ -1006,13 +1022,15 @@ const ScreenShield = new Lang.Class({
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time: MANUAL_FADE_TIME,
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transition: 'easeOutQuad',
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onComplete: function() {
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this._lockScreenShown();
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this._lockScreenShown({ fadeToBlack: fadeToBlack,
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animateFade: true });
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},
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onCompleteScope: this
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});
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} else {
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this._lockScreenGroup.fixed_position_set = false;
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this._lockScreenShown();
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this._lockScreenShown({ fadeToBlack: fadeToBlack,
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animateFade: false });
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}
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if (params.animateLockDialog) {
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@ -1079,7 +1097,7 @@ const ScreenShield = new Lang.Class({
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this._pauseArrowAnimation();
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},
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_lockScreenShown: function() {
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_lockScreenShown: function(params) {
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if (this._dialog && !this._isGreeter) {
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this._dialog.destroy();
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this._dialog = null;
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@ -1101,6 +1119,21 @@ const ScreenShield = new Lang.Class({
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this._lockScreenGroup.fixed_position_set = false;
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this._lockScreenScrollCounter = 0;
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if (params.fadeToBlack && params.animateFade) {
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// Take a beat
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Mainloop.timeout_add(1000 * MANUAL_FADE_TIME, Lang.bind(this, function() {
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this._activateFade(this._shortLightbox, MANUAL_FADE_TIME);
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}));
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} else {
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if (params.fadeToBlack)
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this._activateFade(this._shortLightbox, 0);
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this._completeLockScreenShown();
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}
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},
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_completeLockScreenShown: function() {
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let prevIsActive = this._isActive;
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this._isActive = true;
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@ -1225,7 +1258,8 @@ const ScreenShield = new Lang.Class({
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this._dialog = null;
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}
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this._lightbox.hide();
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this._longLightbox.hide();
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this._shortLightbox.hide();
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this.actor.hide();
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if (this._becameActiveId != 0) {
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@ -1260,7 +1294,8 @@ const ScreenShield = new Lang.Class({
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}
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this._resetLockScreen({ animateLockScreen: animate,
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animateLockDialog: animate });
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animateLockDialog: animate,
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fadeToBlack: true });
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global.set_runtime_state(LOCKED_STATE_STR, GLib.Variant.new('b', true));
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// We used to set isActive and emit active-changed here,
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