screenShield: Remove the drag action from the shield

This is start of the end of the screen shield; start by
removing the dragging action from it.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/872
This commit is contained in:
Georges Basile Stavracas Neto 2019-11-28 20:00:58 -03:00
parent e64c12dd27
commit 2a1ea497c0

View File

@ -25,10 +25,6 @@ const DISABLE_LOCK_KEY = 'disable-lock-screen';
const LOCKED_STATE_STR = 'screenShield.locked';
// fraction of screen height the arrow must reach before completing
// the slide up automatically
var ARROW_DRAG_THRESHOLD = 0.1;
// ScreenShield animation time
// - STANDARD_FADE_TIME is used when the session goes idle
// - MANUAL_FADE_TIME is used for lowering the shield when asked by the user,
@ -38,10 +34,6 @@ var STANDARD_FADE_TIME = 10000;
var MANUAL_FADE_TIME = 300;
var CURTAIN_SLIDE_TIME = 300;
function clamp(value, min, max) {
return Math.max(min, Math.min(max, value));
}
/**
* If you are setting org.gnome.desktop.session.idle-delay directly in dconf,
* rather than through System Settings, you also need to set
@ -69,12 +61,6 @@ var ScreenShield = class {
this._onLockScreenScroll.bind(this));
Main.ctrlAltTabManager.addGroup(this._lockScreenGroup, _("Lock"), 'changes-prevent-symbolic');
this._dragAction = new Clutter.GestureAction();
this._dragAction.connect('gesture-begin', this._onDragBegin.bind(this));
this._dragAction.connect('gesture-progress', this._onDragMotion.bind(this));
this._dragAction.connect('gesture-end', this._onDragEnd.bind(this));
this._lockScreenGroup.add_action(this._dragAction);
this._lockDialogGroup = new St.Widget({ x_expand: true,
y_expand: true,
reactive: true,
@ -287,55 +273,6 @@ var ScreenShield = class {
}
}
_onDragBegin() {
this._lockScreenGroup.remove_all_transitions();
this._lockScreenState = MessageTray.State.HIDING;
if (this._isLocked)
this._ensureUnlockDialog(false);
return true;
}
_onDragMotion() {
let [, origY] = this._dragAction.get_press_coords(0);
let [, currentY] = this._dragAction.get_motion_coords(0);
let newY = currentY - origY;
newY = clamp(newY, -global.stage.height, 0);
this._lockScreenGroup.translation_y = newY;
return true;
}
_onDragEnd(_action, _actor, _eventX, _eventY, _modifiers) {
if (this._lockScreenState != MessageTray.State.HIDING)
return;
if (this._lockScreenGroup.translation_y < -(ARROW_DRAG_THRESHOLD * global.stage.height)) {
// Complete motion automatically
let [velocity_, velocityX_, velocityY] = this._dragAction.get_velocity(0);
this._liftShield(-velocityY);
} else {
// restore the lock screen to its original place
// try to use the same speed as the normal animation
let h = global.stage.height;
let duration = MANUAL_FADE_TIME * -this._lockScreenGroup.translation_y / h;
this._lockScreenGroup.remove_all_transitions();
this._lockScreenGroup.ease({
translation_y: 0,
duration,
mode: Clutter.AnimationMode.EASE_IN_QUAD,
onComplete: () => {
this._lockScreenGroup.fixed_position_set = false;
this._lockScreenState = MessageTray.State.SHOWN;
},
});
this._maybeCancelDialog();
}
}
_onStatusChanged(status) {
if (status != GnomeSession.PresenceStatus.IDLE)
return;