Move drawing functions from shell-global into new shell-drawing.c file

Just to avoid shell-global.c bloat.
This commit is contained in:
Colin Walters 2009-07-31 16:32:24 -04:00
parent 0a1aac862f
commit 29ffa46d08
8 changed files with 236 additions and 219 deletions

View File

@ -497,7 +497,7 @@ WellDisplayItem.prototype = {
if (this._windows.length > 0) {
let glow = new Shell.DrawingArea({});
glow.connect('redraw', Lang.bind(this, function (e, tex) {
Shell.Global.clutter_cairo_texture_draw_glow(tex,
Shell.draw_glow(tex,
GLOW_COLOR.red / 255,
GLOW_COLOR.green / 255,
GLOW_COLOR.blue / 255,

View File

@ -258,11 +258,11 @@ Dash.prototype = {
dashPane.append(dashBackground, Big.BoxPackFlags.EXPAND);
let dashLeft = global.create_horizontal_gradient(DASH_LEFT_COLOR,
let dashLeft = Shell.create_horizontal_gradient(DASH_LEFT_COLOR,
DASH_MIDDLE_COLOR);
let dashRight = global.create_horizontal_gradient(DASH_MIDDLE_COLOR,
let dashRight = Shell.create_horizontal_gradient(DASH_MIDDLE_COLOR,
DASH_RIGHT_COLOR);
let dashShadow = global.create_horizontal_gradient(SHADOW_COLOR,
let dashShadow = Shell.create_horizontal_gradient(SHADOW_COLOR,
TRANSPARENT_COLOR);
dashShadow.set_width(SHADOW_WIDTH);
@ -424,11 +424,11 @@ Dash.prototype = {
border_color: DASH_BORDER_COLOR });
this._resultsPane.add_actor(resultsBackground);
let resultsLeft = global.create_horizontal_gradient(PANE_LEFT_COLOR,
let resultsLeft = Shell.create_horizontal_gradient(PANE_LEFT_COLOR,
PANE_MIDDLE_COLOR);
let resultsRight = global.create_horizontal_gradient(PANE_MIDDLE_COLOR,
let resultsRight = Shell.create_horizontal_gradient(PANE_MIDDLE_COLOR,
PANE_RIGHT_COLOR);
let resultsShadow = global.create_horizontal_gradient(SHADOW_COLOR,
let resultsShadow = Shell.create_horizontal_gradient(SHADOW_COLOR,
TRANSPARENT_COLOR);
resultsShadow.set_width(SHADOW_WIDTH);
@ -460,11 +460,11 @@ Dash.prototype = {
this._detailsPane.append(detailsBackground, Big.BoxPackFlags.EXPAND);
let detailsLeft = global.create_horizontal_gradient(PANE_LEFT_COLOR,
let detailsLeft = Shell.create_horizontal_gradient(PANE_LEFT_COLOR,
PANE_MIDDLE_COLOR);
let detailsRight = global.create_horizontal_gradient(PANE_MIDDLE_COLOR,
let detailsRight = Shell.create_horizontal_gradient(PANE_MIDDLE_COLOR,
PANE_RIGHT_COLOR);
let detailsShadow = global.create_horizontal_gradient(SHADOW_COLOR,
let detailsShadow = Shell.create_horizontal_gradient(SHADOW_COLOR,
TRANSPARENT_COLOR);
detailsShadow.set_width(SHADOW_WIDTH);

View File

@ -162,7 +162,7 @@ ClockWidget.prototype = {
_updateCairo: function(time) {
let global = Shell.Global.get();
global.clutter_cairo_texture_draw_clock(this.collapsedActor,
Shell.draw_clock(this.collapsedActor,
time.getHours() % 12,
time.getMinutes());
}

View File

@ -58,6 +58,8 @@ libgnome_shell_la_SOURCES = \
shell-app-system.h \
shell-arrow.c \
shell-arrow.h \
shell-drawing.c \
shell-drawing.h \
shell-drawing-area.c \
shell-drawing-area.h \
shell-embedded-window.c \

180
src/shell-drawing.c Normal file
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@ -0,0 +1,180 @@
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
#include "shell-drawing.h"
#include <math.h>
/**
* shell_create_vertical_gradient:
* @top: the color at the top
* @bottom: the color at the bottom
*
* Creates a vertical gradient actor.
*
* Return value: (transfer none): a #ClutterCairoTexture actor with the
* gradient. The texture actor is floating, hence (transfer none).
*/
ClutterCairoTexture *
shell_create_vertical_gradient (ClutterColor *top,
ClutterColor *bottom)
{
ClutterCairoTexture *texture;
cairo_t *cr;
cairo_pattern_t *pattern;
/* Draw the gradient on an 8x8 pixel texture. Because the gradient is drawn
* from the uppermost to the lowermost row, after stretching 1/16 of the
* texture height has the top color and 1/16 has the bottom color. The 8
* pixel width is chosen for reasons related to graphics hardware internals.
*/
texture = CLUTTER_CAIRO_TEXTURE (clutter_cairo_texture_new (8, 8));
cr = clutter_cairo_texture_create (texture);
pattern = cairo_pattern_create_linear (0, 0, 0, 8);
cairo_pattern_add_color_stop_rgba (pattern, 0,
top->red / 255.,
top->green / 255.,
top->blue / 255.,
top->alpha / 255.);
cairo_pattern_add_color_stop_rgba (pattern, 1,
bottom->red / 255.,
bottom->green / 255.,
bottom->blue / 255.,
bottom->alpha / 255.);
cairo_set_source (cr, pattern);
cairo_paint (cr);
cairo_pattern_destroy (pattern);
cairo_destroy (cr);
return texture;
}
/**
* shell_create_horizontal_gradient:
* @left: the color on the left
* @right: the color on the right
*
* Creates a horizontal gradient actor.
*
* Return value: (transfer none): a #ClutterCairoTexture actor with the
* gradient. The texture actor is floating, hence (transfer none).
*/
ClutterCairoTexture *
shell_create_horizontal_gradient (ClutterColor *left,
ClutterColor *right)
{
ClutterCairoTexture *texture;
cairo_t *cr;
cairo_pattern_t *pattern;
/* Draw the gradient on an 8x1 pixel texture. Because the gradient is drawn
* from the left to the right column, after stretching 1/16 of the
* texture width has the left side color and 1/16 has the right side color.
* There is no reason to use the 8 pixel height that would be similar to the
* reason we are using the 8 pixel width for the vertical gradient, so we
* are just using the 1 pixel height instead.
*/
texture = CLUTTER_CAIRO_TEXTURE (clutter_cairo_texture_new (8, 1));
cr = clutter_cairo_texture_create (texture);
pattern = cairo_pattern_create_linear (0, 0, 8, 0);
cairo_pattern_add_color_stop_rgba (pattern, 0,
left->red / 255.,
left->green / 255.,
left->blue / 255.,
left->alpha / 255.);
cairo_pattern_add_color_stop_rgba (pattern, 1,
right->red / 255.,
right->green / 255.,
right->blue / 255.,
right->alpha / 255.);
cairo_set_source (cr, pattern);
cairo_paint (cr);
cairo_pattern_destroy (pattern);
cairo_destroy (cr);
return texture;
}
void
shell_draw_clock (ClutterCairoTexture *texture,
int hour,
int minute)
{
cairo_t *cr;
guint width, height;
double xc, yc, radius, hour_radius, minute_radius;
double angle;
clutter_cairo_texture_get_surface_size (texture, &width, &height);
xc = (double)width / 2;
yc = (double)height / 2;
radius = (double)(MIN(width, height)) / 2 - 2;
minute_radius = radius - 3;
hour_radius = radius / 2;
clutter_cairo_texture_clear (texture);
cr = clutter_cairo_texture_create (texture);
cairo_set_line_width (cr, 1.0);
/* Outline */
cairo_arc (cr, xc, yc, radius, 0.0, 2.0 * M_PI);
cairo_stroke (cr);
/* Hour hand. (We add a fraction to @hour for the minutes, then
* convert to radians, and then subtract pi/2 because cairo's origin
* is at 3:00, not 12:00.)
*/
angle = ((hour + minute / 60.0) / 12.0) * 2.0 * M_PI - M_PI / 2.0;
cairo_move_to (cr, xc, yc);
cairo_line_to (cr,
xc + hour_radius * cos (angle),
yc + hour_radius * sin (angle));
cairo_stroke (cr);
/* Minute hand */
angle = (minute / 60.0) * 2.0 * M_PI - M_PI / 2.0;
cairo_move_to (cr, xc, yc);
cairo_line_to (cr,
xc + minute_radius * cos (angle),
yc + minute_radius * sin (angle));
cairo_stroke (cr);
cairo_destroy (cr);
}
void
shell_draw_glow (ClutterCairoTexture *texture,
double red,
double green,
double blue,
double alpha)
{
cairo_t *cr;
guint width, height;
cairo_pattern_t *gradient;
clutter_cairo_texture_get_surface_size (texture, &width, &height);
clutter_cairo_texture_clear (texture);
cr = clutter_cairo_texture_create (texture);
cairo_save (cr);
cairo_translate (cr, width / 2.0, height / 2.0);
cairo_scale (cr, width / 2.0, height / 2.0);
gradient = cairo_pattern_create_radial (0.0, 0.0, 0.0, 0.0, 0.0, 1.0);
cairo_pattern_add_color_stop_rgba (gradient, 0.0, red, green, blue, alpha);
cairo_pattern_add_color_stop_rgba (gradient, 0.7, red, green, blue, alpha * 0.7);
cairo_pattern_add_color_stop_rgba (gradient, 1.0, red, green, blue, alpha * 0.3);
cairo_set_source (cr, gradient);
cairo_arc (cr, 0.0, 0.0, 1.0, 0.0, 2.0 * M_PI);
cairo_fill (cr);
cairo_restore (cr);
cairo_pattern_destroy (gradient);
cairo_destroy (cr);
}

28
src/shell-drawing.h Normal file
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@ -0,0 +1,28 @@
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
#ifndef __SHELL_DRAWING_H__
#define __SHELL_DRAWING_H__
#include <clutter/clutter.h>
G_BEGIN_DECLS
ClutterCairoTexture *shell_create_vertical_gradient (ClutterColor *top,
ClutterColor *bottom);
ClutterCairoTexture *shell_create_horizontal_gradient (ClutterColor *left,
ClutterColor *right);
void shell_draw_clock (ClutterCairoTexture *texture,
int hour,
int minute);
void shell_draw_glow (ClutterCairoTexture *texture,
double red,
double blue,
double green,
double alpha);
G_END_DECLS
#endif /* __SHELL_GLOBAL_H__ */

View File

@ -785,102 +785,6 @@ grab_notify (GtkWidget *widget, gboolean was_grabbed, gpointer user_data)
shell_global_set_stage_input_mode (global, global->input_mode);
}
/**
* shell_global_create_vertical_gradient:
* @top: the color at the top
* @bottom: the color at the bottom
*
* Creates a vertical gradient actor.
*
* Return value: (transfer none): a #ClutterCairoTexture actor with the
* gradient. The texture actor is floating, hence (transfer none).
*/
ClutterCairoTexture *
shell_global_create_vertical_gradient (ClutterColor *top,
ClutterColor *bottom)
{
ClutterCairoTexture *texture;
cairo_t *cr;
cairo_pattern_t *pattern;
/* Draw the gradient on an 8x8 pixel texture. Because the gradient is drawn
* from the uppermost to the lowermost row, after stretching 1/16 of the
* texture height has the top color and 1/16 has the bottom color. The 8
* pixel width is chosen for reasons related to graphics hardware internals.
*/
texture = CLUTTER_CAIRO_TEXTURE (clutter_cairo_texture_new (8, 8));
cr = clutter_cairo_texture_create (texture);
pattern = cairo_pattern_create_linear (0, 0, 0, 8);
cairo_pattern_add_color_stop_rgba (pattern, 0,
top->red / 255.,
top->green / 255.,
top->blue / 255.,
top->alpha / 255.);
cairo_pattern_add_color_stop_rgba (pattern, 1,
bottom->red / 255.,
bottom->green / 255.,
bottom->blue / 255.,
bottom->alpha / 255.);
cairo_set_source (cr, pattern);
cairo_paint (cr);
cairo_pattern_destroy (pattern);
cairo_destroy (cr);
return texture;
}
/**
* shell_global_create_horizontal_gradient:
* @left: the color on the left
* @right: the color on the right
*
* Creates a horizontal gradient actor.
*
* Return value: (transfer none): a #ClutterCairoTexture actor with the
* gradient. The texture actor is floating, hence (transfer none).
*/
ClutterCairoTexture *
shell_global_create_horizontal_gradient (ClutterColor *left,
ClutterColor *right)
{
ClutterCairoTexture *texture;
cairo_t *cr;
cairo_pattern_t *pattern;
/* Draw the gradient on an 8x1 pixel texture. Because the gradient is drawn
* from the left to the right column, after stretching 1/16 of the
* texture width has the left side color and 1/16 has the right side color.
* There is no reason to use the 8 pixel height that would be similar to the
* reason we are using the 8 pixel width for the vertical gradient, so we
* are just using the 1 pixel height instead.
*/
texture = CLUTTER_CAIRO_TEXTURE (clutter_cairo_texture_new (8, 1));
cr = clutter_cairo_texture_create (texture);
pattern = cairo_pattern_create_linear (0, 0, 8, 0);
cairo_pattern_add_color_stop_rgba (pattern, 0,
left->red / 255.,
left->green / 255.,
left->blue / 255.,
left->alpha / 255.);
cairo_pattern_add_color_stop_rgba (pattern, 1,
right->red / 255.,
right->green / 255.,
right->blue / 255.,
right->alpha / 255.);
cairo_set_source (cr, pattern);
cairo_paint (cr);
cairo_pattern_destroy (pattern);
cairo_destroy (cr);
return texture;
}
/*
* Updates the global->root_pixmap actor with the root window's pixmap or fails
* with a warning.
@ -1104,84 +1008,3 @@ shell_global_get_max_word_width (ShellGlobal *global, ClutterActor *ref, const c
g_strfreev (components);
return (guint)max;
}
void
shell_global_clutter_cairo_texture_draw_clock (ClutterCairoTexture *texture,
int hour,
int minute)
{
cairo_t *cr;
guint width, height;
double xc, yc, radius, hour_radius, minute_radius;
double angle;
clutter_cairo_texture_get_surface_size (texture, &width, &height);
xc = (double)width / 2;
yc = (double)height / 2;
radius = (double)(MIN(width, height)) / 2 - 2;
minute_radius = radius - 3;
hour_radius = radius / 2;
clutter_cairo_texture_clear (texture);
cr = clutter_cairo_texture_create (texture);
cairo_set_line_width (cr, 1.0);
/* Outline */
cairo_arc (cr, xc, yc, radius, 0.0, 2.0 * M_PI);
cairo_stroke (cr);
/* Hour hand. (We add a fraction to @hour for the minutes, then
* convert to radians, and then subtract pi/2 because cairo's origin
* is at 3:00, not 12:00.)
*/
angle = ((hour + minute / 60.0) / 12.0) * 2.0 * M_PI - M_PI / 2.0;
cairo_move_to (cr, xc, yc);
cairo_line_to (cr,
xc + hour_radius * cos (angle),
yc + hour_radius * sin (angle));
cairo_stroke (cr);
/* Minute hand */
angle = (minute / 60.0) * 2.0 * M_PI - M_PI / 2.0;
cairo_move_to (cr, xc, yc);
cairo_line_to (cr,
xc + minute_radius * cos (angle),
yc + minute_radius * sin (angle));
cairo_stroke (cr);
cairo_destroy (cr);
}
void
shell_global_clutter_cairo_texture_draw_glow (ClutterCairoTexture *texture,
double red,
double green,
double blue,
double alpha)
{
cairo_t *cr;
guint width, height;
cairo_pattern_t *gradient;
clutter_cairo_texture_get_surface_size (texture, &width, &height);
clutter_cairo_texture_clear (texture);
cr = clutter_cairo_texture_create (texture);
cairo_save (cr);
cairo_translate (cr, width / 2.0, height / 2.0);
cairo_scale (cr, width / 2.0, height / 2.0);
gradient = cairo_pattern_create_radial (0.0, 0.0, 0.0, 0.0, 0.0, 1.0);
cairo_pattern_add_color_stop_rgba (gradient, 0.0, red, green, blue, alpha);
cairo_pattern_add_color_stop_rgba (gradient, 0.7, red, green, blue, alpha * 0.7);
cairo_pattern_add_color_stop_rgba (gradient, 1.0, red, green, blue, alpha * 0.3);
cairo_set_source (cr, gradient);
cairo_arc (cr, 0.0, 0.0, 1.0, 0.0, 2.0 * M_PI);
cairo_fill (cr);
cairo_restore (cr);
cairo_pattern_destroy (gradient);
cairo_destroy (cr);
}

View File

@ -71,28 +71,12 @@ void shell_global_ungrab_keyboard (ShellGlobal *global);
void shell_global_reexec_self (ShellGlobal *global);
ClutterCairoTexture *shell_global_create_vertical_gradient (ClutterColor *top,
ClutterColor *bottom);
ClutterCairoTexture *shell_global_create_horizontal_gradient (ClutterColor *left,
ClutterColor *right);
void shell_global_format_time_relative_pretty (ShellGlobal *global, guint delta, char **text, guint *update_time);
ClutterActor *shell_global_create_root_pixmap_actor (ShellGlobal *global);
guint shell_global_get_max_word_width (ShellGlobal *global, ClutterActor *ref, const char *text, const char *font);
void shell_global_clutter_cairo_texture_draw_clock (ClutterCairoTexture *texture,
int hour,
int minute);
void shell_global_clutter_cairo_texture_draw_glow (ClutterCairoTexture *texture,
double red,
double blue,
double green,
double alpha);
G_END_DECLS
#endif /* __SHELL_GLOBAL_H__ */