workspaces-view: Remove window dnd between workspaces

When workspace "previews" in the overview were just tiny gray
rectangles, it made sense to provide a way to move windows
directly between workspaces (by switching workspaces when dragging
a window to the corresponding screen edge). As the overview has
evolved however, the workspace switcher provides a good and
intuitive drop target already, so the alternative provided by the
screen edges is no longer necessary. As it also conflicts with
moving windows between monitors when using a vertical layout,
just remove it.

https://bugzilla.gnome.org/show_bug.cgi?id=660838
This commit is contained in:
Florian Müllner 2011-10-04 01:27:07 +02:00
parent c321c8a02f
commit 28c3e0693e

View File

@ -109,8 +109,6 @@ WorkspacesView.prototype = {
this._scrollAdjustment.connect('notify::value',
Lang.bind(this, this._onScroll));
this._timeoutId = 0;
this._switchWorkspaceNotifyId =
global.window_manager.connect('switch-workspace',
Lang.bind(this, this._activeWorkspaceChanged));
@ -321,10 +319,6 @@ WorkspacesView.prototype = {
if (this._inDrag)
this._dragEnd();
if (this._timeoutId) {
Mainloop.source_remove(this._timeoutId);
this._timeoutId = 0;
}
if (this._itemDragBeginId > 0) {
Main.overview.disconnect(this._itemDragBeginId);
this._itemDragBeginId = 0;
@ -383,72 +377,10 @@ WorkspacesView.prototype = {
this._extraWorkspaces[i].setReservedSlot(dragEvent.dragActor._delegate);
}
let primary = Main.layoutManager.primaryMonitor;
let activeWorkspaceIndex = global.screen.get_active_workspace_index();
let topWorkspace, bottomWorkspace;
topWorkspace = this._workspaces[activeWorkspaceIndex - 1];
bottomWorkspace = this._workspaces[activeWorkspaceIndex + 1];
let hoverWorkspace = null;
// reactive monitor edges
let topEdge = primary.y;
let switchTop = (dragEvent.y <= topEdge && topWorkspace);
if (switchTop && this._dragOverLastY != topEdge) {
topWorkspace.metaWorkspace.activate(global.get_current_time());
this._dragOverLastY = topEdge;
return DND.DragMotionResult.CONTINUE;
}
let bottomEdge = primary.y + primary.height - 1;
let switchBottom = (dragEvent.y >= bottomEdge && bottomWorkspace);
if (switchBottom && this._dragOverLastY != bottomEdge) {
bottomWorkspace.metaWorkspace.activate(global.get_current_time());
this._dragOverLastY = bottomEdge;
return DND.DragMotionResult.CONTINUE;
}
this._dragOverLastY = dragEvent.y;
let result = DND.DragMotionResult.CONTINUE;
// check hover state of new workspace area / inactive workspaces
if (topWorkspace) {
if (topWorkspace.actor.contains(dragEvent.targetActor)) {
hoverWorkspace = topWorkspace;
result = topWorkspace.handleDragOver(dragEvent.source, dragEvent.dragActor);
}
}
if (bottomWorkspace) {
if (bottomWorkspace.actor.contains(dragEvent.targetActor)) {
hoverWorkspace = bottomWorkspace;
result = bottomWorkspace.handleDragOver(dragEvent.source, dragEvent.dragActor);
}
}
// handle delayed workspace switches
if (hoverWorkspace) {
if (!this._timeoutId)
this._timeoutId = Mainloop.timeout_add_seconds(1,
Lang.bind(this, function() {
hoverWorkspace.metaWorkspace.activate(global.get_current_time());
return false;
}));
} else {
if (this._timeoutId) {
Mainloop.source_remove(this._timeoutId);
this._timeoutId = 0;
}
}
return result;
return DND.DragMotionResult.CONTINUE;
},
_dragEnd: function() {
if (this._timeoutId) {
Mainloop.source_remove(this._timeoutId);
this._timeoutId = 0;
}
DND.removeDragMonitor(this._dragMonitor);
this._inDrag = false;