shell-global: try to resync the pointer state after grabs

If the pointer moves on or off the stage while another process has a
grab, we will lose track of it. One example of this is that if you use
a popup menu from a message tray trayicon, the tray will stay up after
the menu goes away, because the shell never saw the pointer leave it.

Add a new method shell_global_sync_pointer() that causes clutter to
recheck what actor is under the pointer and generate leave/enter
events if appropriate.

Of course, we can't actually tell for sure when another process has a
grab, so we need a heuristic of when to call this. Currently we call
it from Chrome._windowsRestacked(), which is not really the right
thing at all, but does fix the menu-from-trayicon case...

https://bugzilla.gnome.org/show_bug.cgi?id=630842
This commit is contained in:
Dan Winship 2011-01-19 10:29:50 -05:00
parent 7f17fcfafc
commit 2782011ce8
3 changed files with 52 additions and 4 deletions

View File

@ -335,6 +335,11 @@ Chrome.prototype = {
this._updateVisibility();
this._queueUpdateRegions();
}
// Figure out where the pointer is in case we lost track of
// it during a grab. (In particular, if a trayicon popup menu
// is dismissed, see if we need to close the message tray.)
global.sync_pointer();
},
_updateRegions: function() {

View File

@ -1490,6 +1490,48 @@ shell_global_get_pointer (ShellGlobal *global,
*mods = raw_mods & GDK_MODIFIER_MASK;
}
/**
* shell_global_sync_pointer:
* @global: the #ShellGlobal
*
* Ensures that clutter is aware of the current pointer position,
* causing enter and leave events to be emitted if the pointer moved
* behind our back (ie, during a pointer grab).
*/
void
shell_global_sync_pointer (ShellGlobal *global)
{
int x, y;
GdkModifierType mods;
ClutterMotionEvent event;
gdk_display_get_pointer (gdk_display_get_default (), NULL, &x, &y, &mods);
event.type = CLUTTER_MOTION;
event.time = shell_global_get_current_time (global);
event.flags = 0;
/* This is wrong: we should be setting event.stage to NULL if the
* pointer is not inside the bounds of the stage given the current
* stage_input_mode. For our current purposes however, this works.
*/
event.stage = CLUTTER_STAGE (meta_plugin_get_stage (global->plugin));
event.x = x;
event.y = y;
event.modifier_state = mods;
event.axes = NULL;
event.device = clutter_device_manager_get_core_device (clutter_device_manager_get_default (),
CLUTTER_POINTER_DEVICE);
/* Leaving event.source NULL will force clutter to look it up, which
* will generate enter/leave events as a side effect, if they are
* needed. We need a better way to do this though... see
* http://bugzilla.clutter-project.org/show_bug.cgi?id=2615.
*/
event.source = NULL;
clutter_event_put ((ClutterEvent *)&event);
}
/**
* shell_get_event_state:
* @event: a #ClutterEvent

View File

@ -107,6 +107,7 @@ void shell_global_get_pointer (ShellGlobal *global,
int *x,
int *y,
ClutterModifierType *mods);
void shell_global_sync_pointer (ShellGlobal *global);
GSettings *shell_global_get_settings (ShellGlobal *global);