shell-global: try to resync the pointer state after grabs
If the pointer moves on or off the stage while another process has a grab, we will lose track of it. One example of this is that if you use a popup menu from a message tray trayicon, the tray will stay up after the menu goes away, because the shell never saw the pointer leave it. Add a new method shell_global_sync_pointer() that causes clutter to recheck what actor is under the pointer and generate leave/enter events if appropriate. Of course, we can't actually tell for sure when another process has a grab, so we need a heuristic of when to call this. Currently we call it from Chrome._windowsRestacked(), which is not really the right thing at all, but does fix the menu-from-trayicon case... https://bugzilla.gnome.org/show_bug.cgi?id=630842
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@ -335,6 +335,11 @@ Chrome.prototype = {
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this._updateVisibility();
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this._queueUpdateRegions();
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}
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// Figure out where the pointer is in case we lost track of
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// it during a grab. (In particular, if a trayicon popup menu
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// is dismissed, see if we need to close the message tray.)
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global.sync_pointer();
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},
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_updateRegions: function() {
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@ -1490,6 +1490,48 @@ shell_global_get_pointer (ShellGlobal *global,
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*mods = raw_mods & GDK_MODIFIER_MASK;
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}
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/**
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* shell_global_sync_pointer:
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* @global: the #ShellGlobal
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*
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* Ensures that clutter is aware of the current pointer position,
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* causing enter and leave events to be emitted if the pointer moved
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* behind our back (ie, during a pointer grab).
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*/
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void
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shell_global_sync_pointer (ShellGlobal *global)
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{
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int x, y;
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GdkModifierType mods;
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ClutterMotionEvent event;
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gdk_display_get_pointer (gdk_display_get_default (), NULL, &x, &y, &mods);
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event.type = CLUTTER_MOTION;
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event.time = shell_global_get_current_time (global);
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event.flags = 0;
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/* This is wrong: we should be setting event.stage to NULL if the
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* pointer is not inside the bounds of the stage given the current
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* stage_input_mode. For our current purposes however, this works.
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*/
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event.stage = CLUTTER_STAGE (meta_plugin_get_stage (global->plugin));
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event.x = x;
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event.y = y;
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event.modifier_state = mods;
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event.axes = NULL;
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event.device = clutter_device_manager_get_core_device (clutter_device_manager_get_default (),
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CLUTTER_POINTER_DEVICE);
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/* Leaving event.source NULL will force clutter to look it up, which
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* will generate enter/leave events as a side effect, if they are
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* needed. We need a better way to do this though... see
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* http://bugzilla.clutter-project.org/show_bug.cgi?id=2615.
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*/
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event.source = NULL;
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clutter_event_put ((ClutterEvent *)&event);
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}
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/**
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* shell_get_event_state:
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* @event: a #ClutterEvent
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@ -107,6 +107,7 @@ void shell_global_get_pointer (ShellGlobal *global,
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int *x,
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int *y,
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ClutterModifierType *mods);
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void shell_global_sync_pointer (ShellGlobal *global);
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GSettings *shell_global_get_settings (ShellGlobal *global);
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