status/keyboard: Stop destroying the IBusBus object
This is a singleton object inside libibus which means that if we destroy it (e.g. because ibus-daemon got restarted) then, other library users, like the ibus gtk+ IM module that we also use in-process, will break. https://bugzilla.gnome.org/show_bug.cgi?id=699189
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51bca08386
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@ -72,26 +72,24 @@ const IBusManager = new Lang.Class({
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this._readyCallback = readyCallback;
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this._readyCallback = readyCallback;
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this._candidatePopup = new IBusCandidatePopup.CandidatePopup();
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this._candidatePopup = new IBusCandidatePopup.CandidatePopup();
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this._ibus = null;
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this._panelService = null;
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this._panelService = null;
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this._engines = {};
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this._engines = {};
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this._ready = false;
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this._ready = false;
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this._registerPropertiesId = 0;
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this._registerPropertiesId = 0;
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this._currentEngineName = null;
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this._currentEngineName = null;
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this._nameWatcherId = Gio.DBus.session.watch_name(IBus.SERVICE_IBUS,
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this._ibus = IBus.Bus.new_async();
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Gio.BusNameWatcherFlags.NONE,
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this._ibus.connect('connected', Lang.bind(this, this._onConnected));
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Lang.bind(this, this._onNameAppeared),
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this._ibus.connect('disconnected', Lang.bind(this, this._clear));
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Lang.bind(this, this._clear));
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// Need to set this to get 'global-engine-changed' emitions
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this._ibus.set_watch_ibus_signal(true);
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this._ibus.connect('global-engine-changed', Lang.bind(this, this._engineChanged));
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},
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},
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_clear: function() {
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_clear: function() {
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if (this._panelService)
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if (this._panelService)
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this._panelService.destroy();
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this._panelService.destroy();
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if (this._ibus)
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this._ibus.destroy();
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this._ibus = null;
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this._panelService = null;
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this._panelService = null;
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this._candidatePopup.setPanelService(null);
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this._candidatePopup.setPanelService(null);
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this._engines = {};
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this._engines = {};
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@ -103,18 +101,12 @@ const IBusManager = new Lang.Class({
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this._readyCallback(false);
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this._readyCallback(false);
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},
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},
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_onNameAppeared: function() {
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this._ibus = IBus.Bus.new_async();
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this._ibus.connect('connected', Lang.bind(this, this._onConnected));
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},
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_onConnected: function() {
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_onConnected: function() {
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this._ibus.list_engines_async(-1, null, Lang.bind(this, this._initEngines));
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this._ibus.list_engines_async(-1, null, Lang.bind(this, this._initEngines));
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this._ibus.request_name_async(IBus.SERVICE_PANEL,
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this._ibus.request_name_async(IBus.SERVICE_PANEL,
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IBus.BusNameFlag.REPLACE_EXISTING,
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IBus.BusNameFlag.REPLACE_EXISTING,
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-1, null,
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-1, null,
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Lang.bind(this, this._initPanelService));
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Lang.bind(this, this._initPanelService));
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this._ibus.connect('disconnected', Lang.bind(this, this._clear));
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},
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},
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_initEngines: function(ibus, result) {
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_initEngines: function(ibus, result) {
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@ -136,9 +128,6 @@ const IBusManager = new Lang.Class({
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this._panelService = new IBus.PanelService({ connection: this._ibus.get_connection(),
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this._panelService = new IBus.PanelService({ connection: this._ibus.get_connection(),
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object_path: IBus.PATH_PANEL });
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object_path: IBus.PATH_PANEL });
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this._candidatePopup.setPanelService(this._panelService);
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this._candidatePopup.setPanelService(this._panelService);
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// Need to set this to get 'global-engine-changed' emitions
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this._ibus.set_watch_ibus_signal(true);
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this._ibus.connect('global-engine-changed', Lang.bind(this, this._engineChanged));
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this._panelService.connect('update-property', Lang.bind(this, this._updateProperty));
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this._panelService.connect('update-property', Lang.bind(this, this._updateProperty));
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// If an engine is already active we need to get its properties
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// If an engine is already active we need to get its properties
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this._ibus.get_global_engine_async(-1, null, Lang.bind(this, function(i, result) {
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this._ibus.get_global_engine_async(-1, null, Lang.bind(this, function(i, result) {
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@ -167,6 +156,9 @@ const IBusManager = new Lang.Class({
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},
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},
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_engineChanged: function(bus, engineName) {
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_engineChanged: function(bus, engineName) {
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if (!this._ready)
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return;
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this._currentEngineName = engineName;
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this._currentEngineName = engineName;
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if (this._registerPropertiesId != 0)
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if (this._registerPropertiesId != 0)
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