layout: Port the hot corner to pressure barriers

If the X server supports the new barrier features, we should
trigger the overview hot corner with a pressure barrier as well.

https://bugzilla.gnome.org/show_bug.cgi?id=663661
This commit is contained in:
Jasper St. Pierre 2013-03-01 16:19:07 -05:00
parent 36a7429aa0
commit 26966b2bf3

View File

@ -28,6 +28,9 @@ const DEFAULT_BACKGROUND_COLOR = Clutter.Color.from_pixel(0x2e3436ff);
const MESSAGE_TRAY_PRESSURE_THRESHOLD = 250; // pixels const MESSAGE_TRAY_PRESSURE_THRESHOLD = 250; // pixels
const MESSAGE_TRAY_PRESSURE_TIMEOUT = 1000; // ms const MESSAGE_TRAY_PRESSURE_TIMEOUT = 1000; // ms
const HOT_CORNER_PRESSURE_THRESHOLD = 100; // pixels
const HOT_CORNER_PRESSURE_TIMEOUT = 1000; // ms
function isPopupMetaWindow(actor) { function isPopupMetaWindow(actor) {
switch(actor.meta_window.get_window_type()) { switch(actor.meta_window.get_window_type()) {
case Meta.WindowType.DROPDOWN_MENU: case Meta.WindowType.DROPDOWN_MENU:
@ -1109,36 +1112,13 @@ const HotCorner = new Lang.Class({
this._x = x; this._x = x;
this._y = y; this._y = y;
this.actor = new Clutter.Actor({ name: 'hot-corner-environs', this._setupFallbackCornerIfNeeded();
x: x, y: y,
width: 3,
height: 3,
reactive: true });
this._corner = new Clutter.Rectangle({ name: 'hot-corner', this._pressureBarrier = new PressureBarrier(HOT_CORNER_PRESSURE_THRESHOLD,
width: 1, HOT_CORNER_PRESSURE_TIMEOUT,
height: 1, Shell.KeyBindingMode.NORMAL |
opacity: 0, Shell.KeyBindingMode.OVERVIEW);
reactive: true }); this._pressureBarrier.connect('trigger', Lang.bind(this, this._toggleOverview));
this._corner._delegate = this;
this.actor.add_child(this._corner);
layoutManager.addChrome(this.actor);
if (Clutter.get_default_text_direction() == Clutter.TextDirection.RTL) {
this._corner.set_position(this.actor.width - this._corner.width, 0);
this.actor.set_anchor_point_from_gravity(Clutter.Gravity.NORTH_EAST);
} else {
this._corner.set_position(0, 0);
}
this.actor.connect('leave-event',
Lang.bind(this, this._onEnvironsLeft));
this._corner.connect('enter-event',
Lang.bind(this, this._onCornerEntered));
this._corner.connect('leave-event',
Lang.bind(this, this._onCornerLeft));
// Cache the three ripples instead of dynamically creating and destroying them. // Cache the three ripples instead of dynamically creating and destroying them.
this._ripple1 = new St.BoxLayout({ style_class: 'ripple-box', opacity: 0, visible: false }); this._ripple1 = new St.BoxLayout({ style_class: 'ripple-box', opacity: 0, visible: false });
@ -1152,11 +1132,13 @@ const HotCorner = new Lang.Class({
setBarrierSize: function(size) { setBarrierSize: function(size) {
if (this._verticalBarrier) { if (this._verticalBarrier) {
this._pressureBarrier.removeBarrier(this._verticalBarrier);
this._verticalBarrier.destroy(); this._verticalBarrier.destroy();
this._verticalBarrier = null; this._verticalBarrier = null;
} }
if (this._horizontalBarrier) { if (this._horizontalBarrier) {
this._pressureBarrier.removeBarrier(this._horizontalBarrier);
this._horizontalBarrier.destroy(); this._horizontalBarrier.destroy();
this._horizontalBarrier = null; this._horizontalBarrier = null;
} }
@ -1168,12 +1150,54 @@ const HotCorner = new Lang.Class({
this._horizontalBarrier = new Meta.Barrier({ display: global.display, this._horizontalBarrier = new Meta.Barrier({ display: global.display,
x1: this._x, x2: this._x + size, y1: this._y, y2: this._y, x1: this._x, x2: this._x + size, y1: this._y, y2: this._y,
directions: Meta.BarrierDirection.POSITIVE_Y }); directions: Meta.BarrierDirection.POSITIVE_Y });
this._pressureBarrier.addBarrier(this._verticalBarrier);
this._pressureBarrier.addBarrier(this._horizontalBarrier);
}
},
_setupFallbackCornerIfNeeded: function() {
if (!global.display.supports_extended_barriers()) {
this.actor = new Clutter.Actor({ name: 'hot-corner-environs',
x: x, y: y,
width: 3,
height: 3,
reactive: true });
this._corner = new Clutter.Rectangle({ name: 'hot-corner',
width: 1,
height: 1,
opacity: 0,
reactive: true });
this._corner._delegate = this;
this.actor.add_child(this._corner);
layoutManager.addChrome(this.actor);
if (Clutter.get_default_text_direction() == Clutter.TextDirection.RTL) {
this._corner.set_position(this.actor.width - this._corner.width, 0);
this.actor.set_anchor_point_from_gravity(Clutter.Gravity.NORTH_EAST);
} else {
this._corner.set_position(0, 0);
}
this.actor.connect('leave-event',
Lang.bind(this, this._onEnvironsLeft));
this._corner.connect('enter-event',
Lang.bind(this, this._onCornerEntered));
this._corner.connect('leave-event',
Lang.bind(this, this._onCornerLeft));
} }
}, },
destroy: function() { destroy: function() {
this.setBarrierSize(0); this.setBarrierSize(0);
this.actor.destroy(); this._pressureBarrier.destroy();
this._pressureBarrier = null;
if (this.actor)
this.actor.destroy();
}, },
_animRipple : function(ripple, delay, time, startScale, startOpacity, finalScale) { _animRipple : function(ripple, delay, time, startScale, startOpacity, finalScale) {
@ -1206,7 +1230,7 @@ const HotCorner = new Lang.Class({
onComplete: function() { ripple.visible = false; } }); onComplete: function() { ripple.visible = false; } });
}, },
rippleAnimation: function() { _rippleAnimation: function() {
// Show three concentric ripples expanding outwards; the exact // Show three concentric ripples expanding outwards; the exact
// parameters were found by trial and error, so don't look // parameters were found by trial and error, so don't look
// for them to make perfect sense mathematically // for them to make perfect sense mathematically
@ -1217,25 +1241,24 @@ const HotCorner = new Lang.Class({
this._animRipple(this._ripple3, 0.35, 1.0, 0.0, 0.3, 1); this._animRipple(this._ripple3, 0.35, 1.0, 0.0, 0.3, 1);
}, },
_toggleOverview: function() {
if (Main.overview.shouldToggleByCornerOrButton()) {
this._rippleAnimation();
Main.overview.toggle();
}
},
handleDragOver: function(source, actor, x, y, time) { handleDragOver: function(source, actor, x, y, time) {
if (source != Main.xdndHandler) if (source != Main.xdndHandler)
return DND.DragMotionResult.CONTINUE; return DND.DragMotionResult.CONTINUE;
if (Main.overview.shouldToggleByCornerOrButton()) {
this.rippleAnimation();
Main.overview.toggle();
}
return DND.DragMotionResult.CONTINUE; return DND.DragMotionResult.CONTINUE;
}, },
_onCornerEntered : function() { _onCornerEntered : function() {
if (!this._entered) { if (!this._entered) {
this._entered = true; this._entered = true;
if (Main.overview.shouldToggleByCornerOrButton()) { this._toggleOverview();
this.rippleAnimation();
Main.overview.toggle();
}
} }
return false; return false;
}, },