js: Use (dis)connectObject()

Start using the new methods to simplify signal cleanup. For now,
focus on replacing existing cleanups; in most cases this means
signals connected in the constructor and disconnected on destroy,
but also other cases with a similarly defined lifetime (say: from
show to hide).

This doesn't change signal connections that only exist for a short
time (say: once), handlers that are connected on-demand (say: the
first time a particular method is called), or connections that
aren't tracked (read: disconnected) at all.

We will eventually replace the latter with connectObject() as
well - especially from actor subclasses - but the changeset is
already big enough as-is :-)

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1953>
This commit is contained in:
Florian Müllner
2021-08-16 00:36:59 +02:00
committed by Marge Bot
parent f45ccc9143
commit 26235bbe54
54 changed files with 753 additions and 1674 deletions

View File

@ -38,11 +38,9 @@ class WorkspaceSwitcherPopup extends Clutter.Actor {
this.hide();
let workspaceManager = global.workspace_manager;
this._workspaceManagerSignals = [];
this._workspaceManagerSignals.push(workspaceManager.connect('workspace-added',
this._redisplay.bind(this)));
this._workspaceManagerSignals.push(workspaceManager.connect('workspace-removed',
this._redisplay.bind(this)));
workspaceManager.connectObject(
'workspace-added', this._redisplay.bind(this),
'workspace-removed', this._redisplay.bind(this), this);
this.connect('destroy', this._onDestroy.bind(this));
}
@ -99,11 +97,5 @@ class WorkspaceSwitcherPopup extends Clutter.Actor {
if (this._timeoutId)
GLib.source_remove(this._timeoutId);
this._timeoutId = 0;
let workspaceManager = global.workspace_manager;
for (let i = 0; i < this._workspaceManagerSignals.length; i++)
workspaceManager.disconnect(this._workspaceManagerSignals[i]);
this._workspaceManagerSignals = [];
}
});