js: Use (dis)connectObject()
Start using the new methods to simplify signal cleanup. For now, focus on replacing existing cleanups; in most cases this means signals connected in the constructor and disconnected on destroy, but also other cases with a similarly defined lifetime (say: from show to hide). This doesn't change signal connections that only exist for a short time (say: once), handlers that are connected on-demand (say: the first time a particular method is called), or connections that aren't tracked (read: disconnected) at all. We will eventually replace the latter with connectObject() as well - especially from actor subclasses - but the changeset is already big enough as-is :-) Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1953>
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@ -38,11 +38,9 @@ class WorkspaceSwitcherPopup extends Clutter.Actor {
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this.hide();
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let workspaceManager = global.workspace_manager;
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this._workspaceManagerSignals = [];
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this._workspaceManagerSignals.push(workspaceManager.connect('workspace-added',
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this._redisplay.bind(this)));
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this._workspaceManagerSignals.push(workspaceManager.connect('workspace-removed',
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this._redisplay.bind(this)));
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workspaceManager.connectObject(
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'workspace-added', this._redisplay.bind(this),
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'workspace-removed', this._redisplay.bind(this), this);
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this.connect('destroy', this._onDestroy.bind(this));
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}
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@ -99,11 +97,5 @@ class WorkspaceSwitcherPopup extends Clutter.Actor {
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if (this._timeoutId)
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GLib.source_remove(this._timeoutId);
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this._timeoutId = 0;
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let workspaceManager = global.workspace_manager;
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for (let i = 0; i < this._workspaceManagerSignals.length; i++)
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workspaceManager.disconnect(this._workspaceManagerSignals[i]);
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this._workspaceManagerSignals = [];
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}
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});
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