js: Use (dis)connectObject()

Start using the new methods to simplify signal cleanup. For now,
focus on replacing existing cleanups; in most cases this means
signals connected in the constructor and disconnected on destroy,
but also other cases with a similarly defined lifetime (say: from
show to hide).

This doesn't change signal connections that only exist for a short
time (say: once), handlers that are connected on-demand (say: the
first time a particular method is called), or connections that
aren't tracked (read: disconnected) at all.

We will eventually replace the latter with connectObject() as
well - especially from actor subclasses - but the changeset is
already big enough as-is :-)

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1953>
This commit is contained in:
Florian Müllner
2021-08-16 00:36:59 +02:00
committed by Marge Bot
parent f45ccc9143
commit 26235bbe54
54 changed files with 753 additions and 1674 deletions

View File

@ -48,8 +48,8 @@ var SwitcherPopup = GObject.registerClass({
Main.uiGroup.add_actor(this);
this._systemModalOpenedId =
Main.layoutManager.connect('system-modal-opened', () => this.destroy());
Main.layoutManager.connectObject(
'system-modal-opened', () => this.destroy(), this);
this._haveModal = false;
this._modifierMask = 0;
@ -337,8 +337,6 @@ var SwitcherPopup = GObject.registerClass({
_onDestroy() {
this._popModal();
Main.layoutManager.disconnect(this._systemModalOpenedId);
if (this._motionTimeoutId != 0)
GLib.source_remove(this._motionTimeoutId);
if (this._initialDelayTimeoutId != 0)