js: Use (dis)connectObject()

Start using the new methods to simplify signal cleanup. For now,
focus on replacing existing cleanups; in most cases this means
signals connected in the constructor and disconnected on destroy,
but also other cases with a similarly defined lifetime (say: from
show to hide).

This doesn't change signal connections that only exist for a short
time (say: once), handlers that are connected on-demand (say: the
first time a particular method is called), or connections that
aren't tracked (read: disconnected) at all.

We will eventually replace the latter with connectObject() as
well - especially from actor subclasses - but the changeset is
already big enough as-is :-)

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1953>
This commit is contained in:
Florian Müllner
2021-08-16 00:36:59 +02:00
committed by Marge Bot
parent f45ccc9143
commit 26235bbe54
54 changed files with 753 additions and 1674 deletions

View File

@ -112,8 +112,8 @@ const TouchpadSwipeGesture = GObject.registerClass({
schema_id: 'org.gnome.desktop.peripherals.touchpad',
});
this._stageCaptureEvent =
global.stage.connect('captured-event::touchpad', this._handleEvent.bind(this));
global.stage.connectObject(
'captured-event::touchpad', this._handleEvent.bind(this), this);
}
_handleEvent(actor, event) {
@ -203,10 +203,7 @@ const TouchpadSwipeGesture = GObject.registerClass({
}
destroy() {
if (this._stageCaptureEvent) {
global.stage.disconnect(this._stageCaptureEvent);
delete this._stageCaptureEvent;
}
global.stage.disconnectObject(this);
}
});