js: Use (dis)connectObject()
Start using the new methods to simplify signal cleanup. For now, focus on replacing existing cleanups; in most cases this means signals connected in the constructor and disconnected on destroy, but also other cases with a similarly defined lifetime (say: from show to hide). This doesn't change signal connections that only exist for a short time (say: once), handlers that are connected on-demand (say: the first time a particular method is called), or connections that aren't tracked (read: disconnected) at all. We will eventually replace the latter with connectObject() as well - especially from actor subclasses - but the changeset is already big enough as-is :-) Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1953>
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@ -174,20 +174,14 @@ class CapsLockWarning extends St.Label {
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this.connect('notify::mapped', () => {
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if (this.is_mapped()) {
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this._stateChangedId = this._keymap.connect('state-changed',
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() => this._sync(true));
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this._keymap.connectObject(
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'state-changed', () => this._sync(true), this);
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} else {
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this._keymap.disconnect(this._stateChangedId);
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this._stateChangedId = 0;
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this._keymap.disconnectObject(this);
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}
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this._sync(false);
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});
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this.connect('destroy', () => {
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if (this._stateChangedId)
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this._keymap.disconnect(this._stateChangedId);
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});
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}
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_sync(animate) {
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