js: Use (dis)connectObject()
Start using the new methods to simplify signal cleanup. For now, focus on replacing existing cleanups; in most cases this means signals connected in the constructor and disconnected on destroy, but also other cases with a similarly defined lifetime (say: from show to hide). This doesn't change signal connections that only exist for a short time (say: once), handlers that are connected on-demand (say: the first time a particular method is called), or connections that aren't tracked (read: disconnected) at all. We will eventually replace the latter with connectObject() as well - especially from actor subclasses - but the changeset is already big enough as-is :-) Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1953>
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@ -152,8 +152,9 @@ var Lightbox = GObject.registerClass({
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}));
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}
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this._actorAddedSignalId = container.connect('actor-added', this._actorAdded.bind(this));
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this._actorRemovedSignalId = container.connect('actor-removed', this._actorRemoved.bind(this));
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container.connectObject(
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'actor-added', this._actorAdded.bind(this),
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'actor-removed', this._actorRemoved.bind(this), this);
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this._highlighted = null;
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}
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@ -283,15 +284,6 @@ var Lightbox = GObject.registerClass({
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* by destroying its container or by explicitly calling this.destroy().
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*/
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_onDestroy() {
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if (this._actorAddedSignalId) {
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this._container.disconnect(this._actorAddedSignalId);
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this._actorAddedSignalId = 0;
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}
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if (this._actorRemovedSignalId) {
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this._container.disconnect(this._actorRemovedSignalId);
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this._actorRemovedSignalId = 0;
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}
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this.highlight(null);
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}
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});
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