js: Use (dis)connectObject()

Start using the new methods to simplify signal cleanup. For now,
focus on replacing existing cleanups; in most cases this means
signals connected in the constructor and disconnected on destroy,
but also other cases with a similarly defined lifetime (say: from
show to hide).

This doesn't change signal connections that only exist for a short
time (say: once), handlers that are connected on-demand (say: the
first time a particular method is called), or connections that
aren't tracked (read: disconnected) at all.

We will eventually replace the latter with connectObject() as
well - especially from actor subclasses - but the changeset is
already big enough as-is :-)

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1953>
This commit is contained in:
Florian Müllner
2021-08-16 00:36:59 +02:00
committed by Marge Bot
parent f45ccc9143
commit 26235bbe54
54 changed files with 753 additions and 1674 deletions

View File

@ -20,7 +20,6 @@ class Dialog extends St.Widget {
this.connect('destroy', this._onDestroy.bind(this));
this._initialKeyFocus = null;
this._initialKeyFocusDestroyId = 0;
this._pressedKey = null;
this._buttonKeys = {};
this._createDialog();
@ -61,9 +60,7 @@ class Dialog extends St.Widget {
}
makeInactive() {
if (this._eventId != 0)
this._parentActor.disconnect(this._eventId);
this._eventId = 0;
this._parentActor.disconnectObject(this);
this.buttonLayout.get_children().forEach(c => c.set_reactive(false));
}
@ -99,15 +96,12 @@ class Dialog extends St.Widget {
}
_setInitialKeyFocus(actor) {
if (this._initialKeyFocus)
this._initialKeyFocus.disconnect(this._initialKeyFocusDestroyId);
this._initialKeyFocus?.disconnectObject(this);
this._initialKeyFocus = actor;
this._initialKeyFocusDestroyId = actor.connect('destroy', () => {
this._initialKeyFocus = null;
this._initialKeyFocusDestroyId = 0;
});
actor.connectObject('destroy',
() => (this._initialKeyFocus = null), this);
}
get initialKeyFocus() {