js: Use (dis)connectObject()
Start using the new methods to simplify signal cleanup. For now, focus on replacing existing cleanups; in most cases this means signals connected in the constructor and disconnected on destroy, but also other cases with a similarly defined lifetime (say: from show to hide). This doesn't change signal connections that only exist for a short time (say: once), handlers that are connected on-demand (say: the first time a particular method is called), or connections that aren't tracked (read: disconnected) at all. We will eventually replace the latter with connectObject() as well - especially from actor subclasses - but the changeset is already big enough as-is :-) Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1953>
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@ -487,13 +487,10 @@ var Dash = GObject.registerClass({
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item.hideLabel();
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});
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let id = Main.overview.connect('hiding', () => {
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Main.overview.connectObject('hiding', () => {
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this._labelShowing = false;
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item.hideLabel();
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});
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item.child.connect('destroy', () => {
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Main.overview.disconnect(id);
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});
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}, item.child);
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if (appIcon) {
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appIcon.connect('sync-tooltip', () => {
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