js: Use (dis)connectObject()
Start using the new methods to simplify signal cleanup. For now, focus on replacing existing cleanups; in most cases this means signals connected in the constructor and disconnected on destroy, but also other cases with a similarly defined lifetime (say: from show to hide). This doesn't change signal connections that only exist for a short time (say: once), handlers that are connected on-demand (say: the first time a particular method is called), or connections that aren't tracked (read: disconnected) at all. We will eventually replace the latter with connectObject() as well - especially from actor subclasses - but the changeset is already big enough as-is :-) Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1953>
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Marge Bot

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@ -151,13 +151,13 @@ var AutorunManager = class {
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}
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enable() {
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this._mountAddedId = this._volumeMonitor.connect('mount-added', this._onMountAdded.bind(this));
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this._mountRemovedId = this._volumeMonitor.connect('mount-removed', this._onMountRemoved.bind(this));
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this._volumeMonitor.connectObject(
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'mount-added', this._onMountAdded.bind(this),
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'mount-removed', this._onMountRemoved.bind(this), this);
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}
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disable() {
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this._volumeMonitor.disconnect(this._mountAddedId);
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this._volumeMonitor.disconnect(this._mountRemovedId);
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this._volumeMonitor.disconnectObject(this);
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}
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_onMountAdded(monitor, mount) {
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