js: Use (dis)connectObject()

Start using the new methods to simplify signal cleanup. For now,
focus on replacing existing cleanups; in most cases this means
signals connected in the constructor and disconnected on destroy,
but also other cases with a similarly defined lifetime (say: from
show to hide).

This doesn't change signal connections that only exist for a short
time (say: once), handlers that are connected on-demand (say: the
first time a particular method is called), or connections that
aren't tracked (read: disconnected) at all.

We will eventually replace the latter with connectObject() as
well - especially from actor subclasses - but the changeset is
already big enough as-is :-)

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1953>
This commit is contained in:
Florian Müllner
2021-08-16 00:36:59 +02:00
committed by Marge Bot
parent f45ccc9143
commit 26235bbe54
54 changed files with 753 additions and 1674 deletions

View File

@ -151,13 +151,13 @@ var AutorunManager = class {
}
enable() {
this._mountAddedId = this._volumeMonitor.connect('mount-added', this._onMountAdded.bind(this));
this._mountRemovedId = this._volumeMonitor.connect('mount-removed', this._onMountRemoved.bind(this));
this._volumeMonitor.connectObject(
'mount-added', this._onMountAdded.bind(this),
'mount-removed', this._onMountRemoved.bind(this), this);
}
disable() {
this._volumeMonitor.disconnect(this._mountAddedId);
this._volumeMonitor.disconnect(this._mountRemovedId);
this._volumeMonitor.disconnectObject(this);
}
_onMountAdded(monitor, mount) {