js: Use (dis)connectObject()
Start using the new methods to simplify signal cleanup. For now, focus on replacing existing cleanups; in most cases this means signals connected in the constructor and disconnected on destroy, but also other cases with a similarly defined lifetime (say: from show to hide). This doesn't change signal connections that only exist for a short time (say: once), handlers that are connected on-demand (say: the first time a particular method is called), or connections that aren't tracked (read: disconnected) at all. We will eventually replace the latter with connectObject() as well - especially from actor subclasses - but the changeset is already big enough as-is :-) Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1953>
This commit is contained in:

committed by
Marge Bot

parent
f45ccc9143
commit
26235bbe54
@ -56,14 +56,12 @@ function addBackgroundMenu(actor, layoutManager) {
|
||||
});
|
||||
actor.add_action(clickAction);
|
||||
|
||||
let grabOpBeginId = global.display.connect('grab-op-begin', () => {
|
||||
clickAction.release();
|
||||
});
|
||||
global.display.connectObject('grab-op-begin',
|
||||
() => clickAction.release(), actor);
|
||||
|
||||
actor.connect('destroy', () => {
|
||||
actor._backgroundMenu.destroy();
|
||||
actor._backgroundMenu = null;
|
||||
actor._backgroundManager = null;
|
||||
global.display.disconnect(grabOpBeginId);
|
||||
});
|
||||
}
|
||||
|
Reference in New Issue
Block a user