Bug 591763 - Add application window menu
When we have multiple windows for an application, implement the following behavior: * On click + immediate release, go to the most recently used * On click, hold for 0.6s, pop up a menu with windows, filtering the window list to just those windows. Mouse over on the window list highlights the moused-over window. Implement this by splitting well item into InactiveWellItem and RunningWellItem, sharing a base class BaseWellItem.
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@ -24,20 +24,22 @@ function AppIcon(appInfo) {
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AppIcon.prototype = {
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_init : function(appInfo) {
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this.appInfo = appInfo;
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this.windows = Shell.AppMonitor.get_default().get_windows_for_app(appInfo.get_id());
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for (let i = 0; i < this.windows.length; i++) {
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this.windows[i].connect('notify::user-time', Lang.bind(this, this._resortWindows));
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}
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this._resortWindows();
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this.actor = new Big.Box({ orientation: Big.BoxOrientation.VERTICAL,
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corner_radius: 2,
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border: 0,
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padding: 1,
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border_color: GenericDisplay.ITEM_DISPLAY_SELECTED_BACKGROUND_COLOR,
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reactive: true });
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this.actor._delegate = this;
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let iconBox = new Big.Box({ orientation: Big.BoxOrientation.VERTICAL,
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x_align: Big.BoxAlignment.CENTER,
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y_align: Big.BoxAlignment.CENTER });
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this._icon = appInfo.create_icon_texture(APP_ICON_SIZE);
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iconBox.append(this._icon, Big.BoxPackFlags.NONE);
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this.icon = appInfo.create_icon_texture(APP_ICON_SIZE);
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iconBox.append(this.icon, Big.BoxPackFlags.NONE);
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this.actor.append(iconBox, Big.BoxPackFlags.EXPAND);
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@ -98,7 +100,6 @@ AppIcon.prototype = {
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this._name.allocate(childBox, flags);
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// Now the glow
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if (this._glowBox != null) {
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let glowPaddingHoriz = Math.max(0, xPadding - GLOW_PADDING_HORIZONTAL);
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glowPaddingHoriz = Math.max(GLOW_PADDING_HORIZONTAL, glowPaddingHoriz);
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@ -108,5 +109,25 @@ AppIcon.prototype = {
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childBox.y2 = availHeight;
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this._glowBox.allocate(childBox, flags);
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}
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},
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_resortWindows: function() {
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this.windows.sort(function (a, b) {
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let timeA = a.get_user_time();
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let timeB = b.get_user_time();
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if (timeA == timeB)
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return 0;
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else if (timeA > timeB)
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return -1;
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return 1;
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});
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},
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getDragActor: function() {
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return this.appInfo.create_icon_texture(APP_ICON_SIZE);
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},
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getDragActorSource: function() {
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return this.icon;
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}
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};
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