screenShield: Animate shield using translation_y
Instead of using the 'y', which queues a full relayout and thus forces effects to be reapplied, use the 'translation_y' property, that doesn't force relayouts and allows a future blur effect to actually use the cached framebuffers a lot more. https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/864
This commit is contained in:
parent
248eb7419e
commit
24e631ffe2
@ -777,7 +777,7 @@ var ScreenShield = class {
|
||||
let newY = currentY - origY;
|
||||
newY = clamp(newY, -global.stage.height, 0);
|
||||
|
||||
this._lockScreenGroup.y = newY;
|
||||
this._lockScreenGroup.translation_y = newY;
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -785,7 +785,7 @@ var ScreenShield = class {
|
||||
_onDragEnd(_action, _actor, _eventX, _eventY, _modifiers) {
|
||||
if (this._lockScreenState != MessageTray.State.HIDING)
|
||||
return;
|
||||
if (this._lockScreenGroup.y < -(ARROW_DRAG_THRESHOLD * global.stage.height)) {
|
||||
if (this._lockScreenGroup.translation_y < -(ARROW_DRAG_THRESHOLD * global.stage.height)) {
|
||||
// Complete motion automatically
|
||||
let [velocity_, velocityX_, velocityY] = this._dragAction.get_velocity(0);
|
||||
this._liftShield(true, -velocityY);
|
||||
@ -793,10 +793,10 @@ var ScreenShield = class {
|
||||
// restore the lock screen to its original place
|
||||
// try to use the same speed as the normal animation
|
||||
let h = global.stage.height;
|
||||
let duration = MANUAL_FADE_TIME * -this._lockScreenGroup.y / h;
|
||||
let duration = MANUAL_FADE_TIME * -this._lockScreenGroup.translation_y / h;
|
||||
this._lockScreenGroup.remove_all_transitions();
|
||||
this._lockScreenGroup.ease({
|
||||
y: 0,
|
||||
translation_y: 0,
|
||||
duration,
|
||||
mode: Clutter.AnimationMode.EASE_IN_QUAD,
|
||||
onComplete: () => {
|
||||
@ -945,14 +945,14 @@ var ScreenShield = class {
|
||||
// use the same speed regardless of original position
|
||||
// if velocity is specified, it's in pixels per milliseconds
|
||||
let h = global.stage.height;
|
||||
let delta = h + this._lockScreenGroup.y;
|
||||
let delta = h + this._lockScreenGroup.translation_y;
|
||||
let minVelocity = global.stage.height / CURTAIN_SLIDE_TIME;
|
||||
|
||||
velocity = Math.max(minVelocity, velocity);
|
||||
let duration = delta / velocity;
|
||||
|
||||
this._lockScreenGroup.ease({
|
||||
y: -h,
|
||||
translation_y: -h,
|
||||
duration,
|
||||
mode: Clutter.AnimationMode.EASE_IN_QUAD,
|
||||
onComplete: () => this._hideLockScreenComplete(),
|
||||
@ -1014,10 +1014,10 @@ var ScreenShield = class {
|
||||
let fadeToBlack = params.fadeToBlack;
|
||||
|
||||
if (params.animateLockScreen) {
|
||||
this._lockScreenGroup.y = -global.screen_height;
|
||||
this._lockScreenGroup.translation_y = -global.screen_height;
|
||||
this._lockScreenGroup.remove_all_transitions();
|
||||
this._lockScreenGroup.ease({
|
||||
y: 0,
|
||||
translation_y: 0,
|
||||
duration: MANUAL_FADE_TIME,
|
||||
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
|
||||
onComplete: () => {
|
||||
|
Loading…
Reference in New Issue
Block a user