Show summary mode briefly after notification
This helps illustrate that expired notifications move to the summary view. Animate the separate components of the message tray individually as in http://www.gnome.org/~mccann/shell/mockups/20090630-demo Based on the patch from Florian Müllner.
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@ -11,19 +11,28 @@ const Main = imports.ui.main;
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const ANIMATION_TIME = 0.2;
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const NOTIFICATION_TIMEOUT = 4;
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const SUMMARY_TIMEOUT = 1;
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const MESSAGE_TRAY_TIMEOUT = 0.2;
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const ICON_SIZE = 24;
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function Notification(icon, text) {
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this._init(icon, text);
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const MessageTrayState = {
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HIDDEN: 0, // entire message tray is hidden
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NOTIFICATION: 1, // notifications are visible
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SUMMARY: 2, // summary is visible
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TRAY_ONLY: 3 // neither notifiations nor summary are visible, only tray
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};
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function Notification(icon, text, source) {
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this._init(icon, text, source);
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}
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Notification.prototype = {
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_init: function(icon, text) {
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_init: function(icon, text, source) {
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this.icon = icon;
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this.text = text;
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this.source = source;
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}
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}
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@ -40,15 +49,22 @@ NotificationBox.prototype = {
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this._text = new St.Label();
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this.actor.add(this._text, { expand: true, x_fill: false, y_fill: false, y_align: St.Align.MIDDLE });
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this.notification = null;
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},
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setContent: function(notification) {
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this.notification = notification;
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this._iconBox.child = notification.icon;
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// Support <b>, <i>, and <u>, escape anything else
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// so it displays as raw markup.
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let markup = notification.text.replace(/<(\/?[^biu]>|[^>\/][^>])/g, "<$1");
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this._text.clutter_text.set_markup(markup);
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let primary = global.get_primary_monitor();
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this.actor.x = Math.round((primary.width - this.actor.width) / 2);
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}
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};
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@ -107,13 +123,19 @@ MessageTray.prototype = {
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this.actor.add(this._notificationBox.actor);
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this._notificationBox.actor.hide();
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this._summaryBin.connect('notify::allocation', Lang.bind(this,
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function() {
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let primary = global.get_primary_monitor();
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this._summaryBin.x = primary.width - this._summaryBin.width;
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}));
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Main.chrome.addActor(this.actor, { affectsStruts: false });
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this.actor.connect('enter-event',
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Lang.bind(this, this._onMessageTrayEntered));
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this.actor.connect('leave-event',
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Lang.bind(this, this._onMessageTrayLeft));
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this._isShowing = false;
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this._state = MessageTrayState.HIDDEN;
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this.actor.show();
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this._summary = new St.BoxLayout({ name: 'summary-mode' });
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@ -164,6 +186,19 @@ MessageTray.prototype = {
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if (!this.contains(source))
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return;
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// remove all notifications with this source from the queue
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let newNotificationQueue = [];
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for (let i = 0; i < this._notificationQueue.length; i++) {
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if (this._notificationQueue[i].source != source)
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newNotificationQueue.push(this._notificationQueue[i]);
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}
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this._notificationQueue = newNotificationQueue;
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// Update state if we are showing a notification from the removed source
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if (this._state == MessageTrayState.NOTIFICATION &&
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this._notificationBox.notification.source == source)
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this._updateState();
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this._summary.remove_actor(this._icons[source.id]);
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delete this._icons[source.id];
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delete this._sources[source.id];
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@ -174,35 +209,106 @@ MessageTray.prototype = {
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},
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_onNotify: function(source) {
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let notification = new Notification(source.createIcon(ICON_SIZE), source.text);
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this.showNotification(notification);
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let notification = new Notification(source.createIcon(ICON_SIZE), source.text, source)
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this._notificationQueue.push(notification);
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if (this._state == MessageTrayState.HIDDEN)
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this._updateState();
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},
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_onMessageTrayEntered: function() {
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// Don't hide the message tray after a timeout if the user has moved the mouse over it.
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// We might have a timeout in place if the user moved the mouse away from the message tray for a very short period of time
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// or if we are showing a notification.
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if (this._hideTimeoutId > 0)
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Mainloop.source_remove(this._hideTimeoutId);
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// Don't hide the message tray after a timeout if the user has moved
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// the mouse over it.
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// We might have a timeout in place if the user moved the mouse away
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// from the message tray for a very short period of time or if we are
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// showing a notification.
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if (this._updateTimeoutId > 0)
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Mainloop.source_remove(this._updateTimeoutId);
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if (this._isShowing)
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return;
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// If the message tray was not already showing, we'll show it in the summary mode.
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this._summaryBin.show();
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this._show();
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if (this._state == MessageTrayState.HIDDEN)
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this._updateState();
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},
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_onMessageTrayLeft: function() {
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if (!this._isShowing)
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if (this._state == MessageTrayState.HIDDEN)
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return;
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// We wait just a little before hiding the message tray in case the user will quickly move the mouse back over it.
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this._hideTimeoutId = Mainloop.timeout_add(MESSAGE_TRAY_TIMEOUT * 1000, Lang.bind(this, this._hide));
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// We wait just a little before hiding the message tray in case the
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// user will quickly move the mouse back over it.
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let timeout = MESSAGE_TRAY_TIMEOUT * 1000;
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this._updateTimeoutId = Mainloop.timeout_add(timeout, Lang.bind(this, this._updateState));
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},
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_show: function() {
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this._isShowing = true;
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// As tray, notification box and summary view are all animated separately,
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// but dependant on each other's states, it appears less confusing
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// handling all transitions in a state machine rather than spread out
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// over different event handlers.
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//
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// State changes are triggered when
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// - a notification arrives (see _onNotify())
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// - the mouse enters the tray (see _onMessageTrayEntered())
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// - the mouse leaves the tray (see _onMessageTrayLeft())
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// - a timeout expires (usually set up in a previous invocation of this function)
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_updateState: function() {
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if (this._updateTimeoutId > 0)
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Mainloop.source_remove(this._updateTimeoutId);
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this._updateTimeoutId = 0;
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let timeout = -1;
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switch (this._state) {
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case MessageTrayState.HIDDEN:
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if (this._notificationQueue.length > 0) {
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this._showNotification();
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this._showTray();
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this._state = MessageTrayState.NOTIFICATION;
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// Because we set up the timeout before we do the animation,
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// we add ANIMATION_TIME to NOTIFICATION_TIMEOUT, so that
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// NOTIFICATION_TIMEOUT represents the time the notifiation
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// is fully shown.
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timeout = (ANIMATION_TIME + NOTIFICATION_TIMEOUT) * 1000;
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} else {
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this._showSummary();
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this._showTray();
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this._state = MessageTrayState.SUMMARY;
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}
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break;
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case MessageTrayState.NOTIFICATION:
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if (this._notificationQueue.length > 0) {
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this._hideNotification();
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this._state = MessageTrayState.TRAY_ONLY;
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timeout = ANIMATION_TIME * 1000;
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} else {
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this._hideNotification();
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this._showSummary();
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this._state = MessageTrayState.SUMMARY;
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timeout = (ANIMATION_TIME + SUMMARY_TIMEOUT) * 1000;
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}
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break;
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case MessageTrayState.SUMMARY:
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if (this._notificationQueue.length > 0) {
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this._hideSummary();
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this._showNotification();
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this._state = MessageTrayState.NOTIFICATION;
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timeout = (ANIMATION_TIME + NOTIFICATION_TIMEOUT) * 1000;
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} else {
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this._hideSummary();
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this._hideTray();
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this._state = MessageTrayState.HIDDEN;
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}
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break;
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case MessageTrayState.TRAY_ONLY:
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this._showNotification();
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this._state = MessageTrayState.NOTIFICATION;
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timeout = (ANIMATION_TIME + NOTIFICATION_TIMEOUT) * 1000;
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break;
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}
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if (timeout > -1)
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this._updateTimeoutId = Mainloop.timeout_add(timeout, Lang.bind(this, this._updateState));
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},
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_showTray: function() {
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let primary = global.get_primary_monitor();
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Tweener.addTween(this.actor,
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{ y: primary.height - this.actor.height,
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@ -211,44 +317,65 @@ MessageTray.prototype = {
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});
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},
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_hide: function() {
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this._hideTimeoutId = 0;
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_hideTray: function() {
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let primary = global.get_primary_monitor();
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Tweener.addTween(this.actor,
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{ y: primary.height - 1,
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time: ANIMATION_TIME,
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transition: "easeOutQuad",
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onComplete: this._hideComplete,
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onCompleteScope: this
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transition: "easeOutQuad"
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});
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return false;
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},
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_hideComplete: function() {
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this._isShowing = false;
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this._summaryBin.hide();
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this._notificationBox.actor.hide();
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if (this._notificationQueue.length > 0)
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this.showNotification(this._notificationQueue.shift());
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_showNotification: function() {
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this._notificationBox.setContent(this._notificationQueue.shift());
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let notification = this._notificationBox.actor;
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notification.opacity = 0;
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notification.y = this.actor.height;
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notification.show();
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let futureY = this.actor.height - notification.height;
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Tweener.addTween(notification,
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{ y: this.actor.height - notification.height,
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opacity: 255,
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time: ANIMATION_TIME,
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transition: "easeOutQuad" });
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},
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showNotification: function(notification) {
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if (this._isShowing) {
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this._notificationQueue.push(notification);
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return;
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}
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_hideNotification: function() {
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let notification = this._notificationBox.actor;
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this._notificationBox.setContent(notification);
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Tweener.addTween(notification,
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{ y: notification.y + notification.height,
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opacity: 0,
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time: ANIMATION_TIME,
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transition: "easeOutQuad",
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onComplete: Lang.bind(this, function() {
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notification.hide();
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})});
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},
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this._notificationBox.actor.x = Math.round((this.actor.width - this._notificationBox.actor.width) / 2);
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this._notificationBox.actor.show();
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_showSummary: function() {
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this._summaryBin.opacity = 0;
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this._summaryBin.y = this.actor.height;
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this._summaryBin.show();
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Tweener.addTween(this._summaryBin,
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{ y: this.actor.height - this._summaryBin.height,
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opacity: 255,
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time: ANIMATION_TIME,
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transition: "easeOutQuad" });
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},
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// Because we set up the timeout before we do the animation, we add ANIMATION_TIME to NOTIFICATION_TIMEOUT, so that
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// NOTIFICATION_TIMEOUT represents the time the notifiation is fully shown.
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this._hideTimeoutId = Mainloop.timeout_add((NOTIFICATION_TIMEOUT + ANIMATION_TIME) * 1000, Lang.bind(this, this._hide));
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this._show();
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_hideSummary: function() {
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Tweener.addTween(this._summaryBin,
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{ y: this._summaryBin.y + this._summaryBin.height,
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opacity: 0,
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time: ANIMATION_TIME,
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transition: "easeOutQuad",
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onComplete: Lang.bind(this, function() {
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this._summaryBin.hide();
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})});
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}
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};
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