StIcon: fix typo
After having freed pending_texture, we should nullify it, not an unrelated actor.
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@ -149,7 +149,7 @@ st_icon_dispose (GObject *gobject)
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{
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{
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clutter_actor_destroy (priv->pending_texture);
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clutter_actor_destroy (priv->pending_texture);
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g_object_unref (priv->pending_texture);
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g_object_unref (priv->pending_texture);
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priv->icon_texture = NULL;
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priv->pending_texture = NULL;
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}
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}
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if (priv->gicon)
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if (priv->gicon)
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