Merge St.TextureCache and Shell.TextureCache

Brute force merge these two by essentially replacing St.TextureCache
with a (renamed) Shell.TextureCache.

One function was added for convenience, namely "st_texture_cache_load_file_simple".
St.TextureCache had a function to load a texture from a filename, and it
returned NULL on error but only half the callers actually checked this.  This
function is better.

https://bugzilla.gnome.org/show_bug.cgi?id=607500
This commit is contained in:
Colin Walters
2010-02-09 12:42:07 -05:00
parent aa7de264e6
commit 22948b3d39
20 changed files with 1607 additions and 2130 deletions

View File

@ -36,7 +36,7 @@ StatusMenu.prototype = {
this._iconBox = new St.Bin();
this.actor.add(this._iconBox, { y_align: St.Align.MIDDLE });
let textureCache = Shell.TextureCache.get_default();
let textureCache = St.TextureCache.get_default();
// FIXME: these icons are all wrong (likewise in createSubMenu)
this._availableIcon = textureCache.load_icon_name('gtk-yes', 16);
this._busyIcon = textureCache.load_icon_name('gtk-no', 16);