Merge St.TextureCache and Shell.TextureCache
Brute force merge these two by essentially replacing St.TextureCache with a (renamed) Shell.TextureCache. One function was added for convenience, namely "st_texture_cache_load_file_simple". St.TextureCache had a function to load a texture from a filename, and it returned NULL on error but only half the callers actually checked this. This function is better. https://bugzilla.gnome.org/show_bug.cgi?id=607500
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@ -484,8 +484,8 @@ LookingGlass.prototype = {
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let toolbar = new St.BoxLayout({ name: "Toolbar" });
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this.actor.add_actor(toolbar);
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let inspectIcon = Shell.TextureCache.get_default().load_gicon(new Gio.ThemedIcon({ name: 'gtk-color-picker' }),
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24);
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let inspectIcon = St.TextureCache.get_default().load_gicon(new Gio.ThemedIcon({ name: 'gtk-color-picker' }),
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24);
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toolbar.add_actor(inspectIcon);
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inspectIcon.reactive = true;
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inspectIcon.connect('button-press-event', Lang.bind(this, function () {
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