Merge St.TextureCache and Shell.TextureCache
Brute force merge these two by essentially replacing St.TextureCache with a (renamed) Shell.TextureCache. One function was added for convenience, namely "st_texture_cache_load_file_simple". St.TextureCache had a function to load a texture from a filename, and it returned NULL on error but only half the callers actually checked this. This function is better. https://bugzilla.gnome.org/show_bug.cgi?id=607500
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@ -694,7 +694,7 @@ AppIconMenu.prototype = {
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this._windowContainer.show();
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let iconsDiffer = false;
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let texCache = Shell.TextureCache.get_default();
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let texCache = St.TextureCache.get_default();
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if (windows.length > 0) {
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let firstIcon = windows[0].mini_icon;
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for (let i = 1; i < windows.length; i++) {
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