Merge St.TextureCache and Shell.TextureCache
Brute force merge these two by essentially replacing St.TextureCache with a (renamed) Shell.TextureCache. One function was added for convenience, namely "st_texture_cache_load_file_simple". St.TextureCache had a function to load a texture from a filename, and it returned NULL on error but only half the callers actually checked this. This function is better. https://bugzilla.gnome.org/show_bug.cgi?id=607500
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@ -3,8 +3,9 @@
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const Clutter = imports.gi.Clutter;
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const Gio = imports.gi.Gio;
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const Gtk = imports.gi.Gtk;
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const Shell = imports.gi.Shell;
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const St = imports.gi.St;
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const Shell = imports.gi.Shell;
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const Lang = imports.lang;
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const Signals = imports.signals;
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const Search = imports.ui.search;
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@ -30,7 +31,7 @@ DocInfo.prototype = {
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},
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createIcon : function(size) {
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return Shell.TextureCache.get_default().load_recent_thumbnail(size, this.recentInfo);
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return St.TextureCache.get_default().load_recent_thumbnail(size, this.recentInfo);
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},
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launch : function() {
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