From 224538c885441a15602be15f2baa4c162e2133ec Mon Sep 17 00:00:00 2001 From: Colin Walters Date: Mon, 3 Aug 2009 17:52:45 -0400 Subject: [PATCH] Cleanups for runDialog Using an internal boolean rather than the visibility property seems more reliable to me. Add a list of internal functions rather than an if/else chain, so for example an extension could hook something on. Delete the javascript evaluator in favor of the upcoming lookingGlass.js. --- js/ui/main.js | 11 +----- js/ui/runDialog.js | 92 ++++++++++++++++++++-------------------------- 2 files changed, 41 insertions(+), 62 deletions(-) diff --git a/js/ui/main.js b/js/ui/main.js index cf834c9a3..f87f2894f 100644 --- a/js/ui/main.js +++ b/js/ui/main.js @@ -51,17 +51,10 @@ function start() { global.connect('panel-run-dialog', function(panel) { // Make sure not more than one run dialog is shown. - if (!runDialog) { + if (runDialog == null) { runDialog = new RunDialog.RunDialog(); - let endHandler = function() { - runDialog.destroy(); - runDialog = null; - }; - runDialog.connect('run', endHandler); - runDialog.connect('cancel', endHandler); - if (!runDialog.show()) - endHandler(); } + runDialog.open(); }); overlay = new Overlay.Overlay(); diff --git a/js/ui/runDialog.js b/js/ui/runDialog.js index c55b8d765..2334b5b86 100644 --- a/js/ui/runDialog.js +++ b/js/ui/runDialog.js @@ -2,6 +2,8 @@ const Big = imports.gi.Big; const Clutter = imports.gi.Clutter; +const Lang = imports.lang; +const Mainloop = imports.mainloop; const Shell = imports.gi.Shell; const Signals = imports.signals; @@ -27,6 +29,14 @@ RunDialog.prototype = { _init : function() { let global = Shell.Global.get(); + this._isOpen = false; + + this._internalCommands = { 'restart': Lang.bind(this, function() { + let global = Shell.Global.get(); + global.reexec_self(); + }) + }; + // All actors are inside _group. We create it initially // hidden then show it in show() this._group = new Clutter.Group({ visible: false }); @@ -70,35 +80,27 @@ RunDialog.prototype = { this._entry.set_position(6, 30); boxGroup.add_actor(this._entry); - let me = this; - - this._entry.connect('activate', function (o, e) { - me.hide(); - me._run(o.get_text()); + this._entry.connect('activate', Lang.bind(this, function (o, e) { + this._run(o.get_text()); + this._entry.text = ''; + this.close(); return false; - }); - + })); + + this._entry.connect('key-press-event', Lang.bind(this, function(o, e) { + let symbol = Shell.get_event_key_symbol(e); + if (symbol == Clutter.Escape) { + this.close(); + return true; + } + return false; + })); }, _run : function(command) { - if (command.slice(0, 3) == 'js ') { - let commandHeader = "const Clutter = imports.gi.Clutter; " + - "const GLib = imports.gi.GLib; " + - "const Gtk = imports.gi.Gtk; " + - "const Mainloop = imports.mainloop; " + - "const Meta = imports.gi.Meta; " + - "const Shell = imports.gi.Shell; " + - "const Main = imports.ui.main; "; - let cmd = commandHeader + command.substring(2); - try { - let result = eval(cmd); - log("" + result); - } catch (e) { - log(e); - } - } else if (command == 'restart') { - let global = Shell.Global.get(); - global.reexec_self(); + let f = this._internalCommands[command]; + if (f) { + f(); } else if (command) { var p = new Shell.Process({'args' : [command]}); try { @@ -108,47 +110,31 @@ RunDialog.prototype = { log('Could not run command ' + command + '.'); } } - - this.emit('run'); }, - show : function() { - let me = this; - - if (this._group.visible) // Already shown - return false; + open : function() { + if (this._isOpen) // Already shown + return; if (!Main.startModal()) - return false; - - this._group.show_all(); - - this._entry.connect('key-press-event', function(o, e) { - if (Shell.get_event_key_symbol(e) == Clutter.Escape) { - me.hide(); - me.emit('cancel'); - return true; - } else - return false; - }); + return; + + this._isOpen = true; + this._group.show(); let global = Shell.Global.get(); global.stage.set_key_focus(this._entry); - - return true; }, - hide : function() { - if (!this._group.visible) + close : function() { + if (!this._isOpen) return; + this._isOpen = false; + this._group.hide(); - Main.endModal(); - }, - destroy : function(){ - this.hide(); - this._group.destroy(); + Main.endModal(); } }; Signals.addSignalMethods(RunDialog.prototype);