Sync clone stacking order with MetaStackTracker
Previously, we initialized actor stacking order from the return value of global.get_windows() once, which is defined to be in stack order. However it was not updated later. Furthermore, the way stackAbove was called from onAnimationComplete in WindowClone was highly dubious, since there are lots of animations which apply to the clones, and we want the stacking to be right all of the time, not when some animation completes. Fix this by connecting to 'restacked' on the screen and syncing the clones. I also snuck in another bugfix here; we weren't disconnecting from the 'showing' signal handler, which had various bad consequences. https://bugzilla.gnome.org/show_bug.cgi?id=596263
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@ -111,6 +111,8 @@ WindowClone.prototype = {
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this.origX = realWindow.x;
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this.origY = realWindow.y;
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this._stackAbove = null;
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this._title = null;
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this.actor.connect('button-release-event',
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@ -129,6 +131,8 @@ WindowClone.prototype = {
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this._draggable.connect('drag-begin', Lang.bind(this, this._onDragBegin));
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this._draggable.connect('drag-end', Lang.bind(this, this._onDragEnd));
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this._inDrag = false;
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this._zooming = false;
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},
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setVisibleWithChrome: function(visible) {
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@ -143,6 +147,14 @@ WindowClone.prototype = {
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}
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},
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setStackAbove: function (actor) {
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this._stackAbove = actor;
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if (this._inDrag || this._zooming)
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// We'll fix up the stack after the drag/zooming
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return;
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this.actor.raise(this._stackAbove);
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},
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destroy: function () {
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this.actor.destroy();
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if (this._title)
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@ -157,7 +169,6 @@ WindowClone.prototype = {
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this._havePointer = true;
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actor.raise_top();
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this._updateTitle();
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},
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@ -206,6 +217,8 @@ WindowClone.prototype = {
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},
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_zoomStart : function () {
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this._zooming = true;
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this._zoomLightbox = new Lightbox.Lightbox(global.stage);
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this._zoomLocalOrig = new ScaledPoint(this.actor.x, this.actor.y, this.actor.scale_x, this.actor.scale_y);
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@ -232,7 +245,10 @@ WindowClone.prototype = {
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},
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_zoomEnd : function () {
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this._zooming = false;
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this.actor.reparent(this._origParent);
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this.actor.raise(this._stackAbove);
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[this.actor.x, this.actor.y] = this._zoomLocalOrig.getPosition();
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[this.actor.scale_x, this.actor.scale_y] = this._zoomLocalOrig.getScale();
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@ -272,6 +288,12 @@ WindowClone.prototype = {
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// mysteriously present
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this._havePointer = false;
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// We may not have a parent if DnD completed successfully, in
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// which case our clone will shortly be destroyed and replaced
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// with a new one on the target workspace.
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if (this.actor.get_parent() != null)
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this.actor.raise(this._stackAbove);
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this.emit('drag-end');
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},
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@ -283,7 +305,6 @@ WindowClone.prototype = {
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// Called by Tweener
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onAnimationComplete : function () {
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this._updateTitle();
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this.actor.raise(this.stackAbove);
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},
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_createTitle : function () {
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@ -618,12 +639,43 @@ Workspace.prototype = {
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this._desktop.actor.height + 2 * FRAME_SIZE / this.actor.scale_y);
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},
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_isCloneVisible: function(clone) {
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return this._showOnlyWindows == null || (clone.metaWindow in this._showOnlyWindows);
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},
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/**
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* _getVisibleClones:
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*
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* Returns a list WindowClone objects where the clone isn't filtered
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* out by any application filter. The clone for the desktop is excluded.
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* The returned array will always be newly allocated; it is not in any
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* defined order, and thus it's convenient to call .sort() with your
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* choice of sorting function.
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*/
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_getVisibleClones: function() {
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let visible = [];
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for (let i = 1; i < this._windows.length; i++) {
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let clone = this._windows[i];
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if (!this._isCloneVisible(clone))
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continue;
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visible.push(clone);
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}
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return visible;
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},
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_getVisibleWindows: function() {
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return this._getVisibleClones().map(function (clone) { return clone.metaWindow; });
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},
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_resetCloneVisibility: function () {
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for (let i = 1; i < this._windows.length; i++) {
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let clone = this._windows[i];
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let icon = this._windowIcons[i];
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if (this._showOnlyWindows != null && !(clone.metaWindow in this._showOnlyWindows)) {
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if (!this._isCloneVisible(clone)) {
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clone.setVisibleWithChrome(false);
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icon.hide();
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} else {
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@ -853,21 +905,12 @@ Workspace.prototype = {
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positionWindows : function(workspaceZooming) {
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let totalVisible = 0;
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let visibleWindows = [];
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for (let i = 1; i < this._windows.length; i++) {
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let clone = this._windows[i];
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if (this._showOnlyWindows != null && !(clone.metaWindow in this._showOnlyWindows))
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continue;
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visibleWindows.push(clone.metaWindow);
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}
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let visibleWindows = this._getVisibleWindows();
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// Start the animations
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let slots = this._computeAllWindowSlots(visibleWindows.length);
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visibleWindows = this._orderWindowsByMotionAndStartup(visibleWindows, slots);
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let previousWindow = this._windows[0];
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for (let i = 0; i < visibleWindows.length; i++) {
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let slot = slots[i];
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let metaWindow = visibleWindows[i];
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@ -875,9 +918,6 @@ Workspace.prototype = {
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let clone = metaWindow._delegate;
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let icon = this._windowIcons[mainIndex];
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clone.stackAbove = previousWindow.actor;
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previousWindow = clone;
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let [x, y, scale] = this._computeWindowRelativeLayout(metaWindow, slot);
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icon.hide();
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@ -896,6 +936,24 @@ Workspace.prototype = {
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}
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},
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syncStacking: function(stackIndices) {
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let desktopClone = this._windows[0];
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let visibleClones = this._getVisibleClones();
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visibleClones.sort(function (a, b) { return stackIndices[a.metaWindow.get_stable_sequence()] - stackIndices[b.metaWindow.get_stable_sequence()]; });
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for (let i = 0; i < visibleClones.length; i++) {
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let clone = visibleClones[i];
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let metaWindow = clone.metaWindow;
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if (i == 0) {
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clone.setStackAbove(desktopClone.actor);
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} else {
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let previousClone = visibleClones[i - 1];
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clone.setStackAbove(previousClone.actor);
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}
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}
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},
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_fadeInWindowIcon: function (clone, icon) {
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icon.opacity = 0;
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icon.show();
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@ -1320,10 +1378,12 @@ Workspaces.prototype = {
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// workspaces have been created. This cannot be done first because
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// window movement depends on the Workspaces object being accessible
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// as an Overview member.
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Main.overview.connect('showing',
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Lang.bind(this, function() {
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for (let w = 0; w < this._workspaces.length; w++)
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this._workspaces[w].zoomToOverview();
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this._overviewShowingId =
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Main.overview.connect('showing',
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Lang.bind(this, function() {
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this._onRestacked();
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for (let w = 0; w < this._workspaces.length; w++)
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this._workspaces[w].zoomToOverview();
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}));
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// Track changes to the number of workspaces
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@ -1333,6 +1393,9 @@ Workspaces.prototype = {
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this._switchWorkspaceNotifyId =
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global.window_manager.connect('switch-workspace',
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Lang.bind(this, this._activeWorkspaceChanged));
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this._restackedNotifyId =
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global.screen.connect('restacked',
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Lang.bind(this, this._onRestacked));
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},
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_lookupWorkspaceForMetaWindow: function (metaWindow) {
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@ -1422,9 +1485,6 @@ Workspaces.prototype = {
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this._clearApplicationWindowSelection(false);
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}
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let clone = this._lookupCloneForMetaWindow (metaWindow);
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clone.actor.raise_top();
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Main.activateWindow(metaWindow, time);
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Main.overview.hide();
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},
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@ -1448,8 +1508,10 @@ Workspaces.prototype = {
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this.actor.destroy();
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this.actor = null;
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Main.overview.disconnect(this._overviewShowingId);
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global.screen.disconnect(this._nWorkspacesNotifyId);
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global.window_manager.disconnect(this._switchWorkspaceNotifyId);
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global.screen.disconnect(this._restackedNotifyId);
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},
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getScale : function() {
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@ -1595,6 +1657,19 @@ Workspaces.prototype = {
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this.actor.add_actor(workspace.actor);
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},
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_onRestacked: function() {
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let stack = global.get_windows();
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let stackIndices = {};
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for (let i = 0; i < stack.length; i++) {
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// Use the stable sequence for an integer to use as a hash key
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stackIndices[stack[i].get_meta_window().get_stable_sequence()] = i;
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}
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for (let i = 0; i < this._workspaces.length; i++)
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this._workspaces[i].syncStacking(stackIndices);
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},
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// Handles a drop onto the (+) button; assumes the new workspace
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// has already been added
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acceptNewWorkspaceDrop : function(source, dropActor, x, y, time) {
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