panel: Dynamically match corner to style of nearest button

Right now the panel code makes the left corner sync up with the
activities button and the right corner sync up with the user menu.
This is fine as long as we have an activities button and a user menu.

The login screen won't have those things, though.

This commit changes the panel corner code to try to figure out which
interface element is the most appropriate to sync up with based on
its position in the panel.

https://bugzilla.gnome.org/show_bug.cgi?id=657082
This commit is contained in:
Ray Strode 2011-08-28 16:07:25 -04:00
parent 7f767c49d8
commit 1ecbabc69a

View File

@ -695,13 +695,96 @@ function PanelCorner(panel, side) {
} }
PanelCorner.prototype = { PanelCorner.prototype = {
_init: function(side) { _init: function(box, side) {
this._side = side; this._side = side;
this._box = box;
this._box.connect('style-changed', Lang.bind(this, this._boxStyleChanged));
this.actor = new St.DrawingArea({ style_class: 'panel-corner' }); this.actor = new St.DrawingArea({ style_class: 'panel-corner' });
this.actor.connect('style-changed', Lang.bind(this, this._styleChanged)); this.actor.connect('style-changed', Lang.bind(this, this._styleChanged));
this.actor.connect('repaint', Lang.bind(this, this._repaint)); this.actor.connect('repaint', Lang.bind(this, this._repaint));
}, },
_findRightmostButton: function(container) {
if (!container.get_children)
return null;
let children = container.get_children();
if (!children || children.length == 0)
return null;
// Start at the back and work backward
let index = children.length - 1;
while (!children[index].visible && index >= 0)
index--;
if (index < 0)
return null;
if (!(children[index].has_style_class_name('panel-menu')) &&
!(children[index].has_style_class_name('panel-button')))
return this._findRightmostButton(children[index]);
return children[index];
},
_findLeftmostButton: function(container) {
if (!container.get_children)
return null;
let children = container.get_children();
if (!children || children.length == 0)
return null;
// Start at the front and work forward
let index = 0;
while (!children[index].visible && index < children.length)
index++;
if (index == children.length)
return null;
if (!(children[index].has_style_class_name('panel-menu')) &&
!(children[index].has_style_class_name('panel-button')))
return this._findLeftmostButton(children[index]);
return children[index];
},
_boxStyleChanged: function() {
let button;
if (this._side == St.Side.LEFT)
button = this._findLeftmostButton(this._box);
else if (this._side == St.Side.RIGHT)
button = this._findRightmostButton(this._box);
if (button) {
if (this._button && this._buttonStyleChangedSignalId)
this._button.disconnect(this._buttonStyleChangedSignalId);
this._button = button;
button.connect('destroy', Lang.bind(this,
function() {
if (this._button == button) {
this._button = null;
this._buttonStyleChangedSignalId = 0;
}
}));
// Synchronize the locate button's pseudo classes with this corner
this._buttonStyleChangedSignalId = button.connect('style-changed', Lang.bind(this,
function(actor) {
let pseudoClass = button.get_style_pseudo_class();
this.actor.set_style_pseudo_class(pseudoClass);
}));
}
},
_repaint: function() { _repaint: function() {
let node = this.actor.get_theme_node(); let node = this.actor.get_theme_node();
@ -802,9 +885,17 @@ Panel.prototype = {
this._rightBox = new St.BoxLayout({ name: 'panelRight' }); this._rightBox = new St.BoxLayout({ name: 'panelRight' });
this.actor.add_actor(this._rightBox); this.actor.add_actor(this._rightBox);
this._leftCorner = new PanelCorner(St.Side.LEFT); if (this.actor.get_direction() == St.TextDirection.RTL)
this._leftCorner = new PanelCorner(this._rightBox, St.Side.LEFT);
else
this._leftCorner = new PanelCorner(this._leftBox, St.Side.LEFT);
this.actor.add_actor(this._leftCorner.actor); this.actor.add_actor(this._leftCorner.actor);
this._rightCorner = new PanelCorner(St.Side.RIGHT);
if (this.actor.get_direction() == St.TextDirection.RTL)
this._rightCorner = new PanelCorner(this._leftBox, St.Side.RIGHT);
else
this._rightCorner = new PanelCorner(this._rightBox, St.Side.RIGHT);
this.actor.add_actor(this._rightCorner.actor); this.actor.add_actor(this._rightCorner.actor);
this.actor.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth)); this.actor.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth));
@ -820,15 +911,6 @@ Panel.prototype = {
// more cleanly with the rest of the panel // more cleanly with the rest of the panel
this._menus.addMenu(this._activitiesButton.menu); this._menus.addMenu(this._activitiesButton.menu);
// Synchronize the button's pseudo classes with its corner
this._activities.connect('style-changed', Lang.bind(this,
function(actor) {
let rtl = actor.get_direction() == St.TextDirection.RTL;
let corner = rtl ? this._rightCorner : this._leftCorner;
let pseudoClass = actor.get_style_pseudo_class();
corner.actor.set_style_pseudo_class(pseudoClass);
}));
this._appMenu = new AppMenuButton(); this._appMenu = new AppMenuButton();
this._leftBox.add(this._appMenu.actor); this._leftBox.add(this._appMenu.actor);
@ -855,15 +937,6 @@ Panel.prototype = {
this._userMenu.actor.name = 'panelStatus'; this._userMenu.actor.name = 'panelStatus';
this._rightBox.add(this._userMenu.actor); this._rightBox.add(this._userMenu.actor);
// Synchronize the buttons pseudo classes with its corner
this._userMenu.actor.connect('style-changed', Lang.bind(this,
function(actor) {
let rtl = actor.get_direction() == St.TextDirection.RTL;
let corner = rtl ? this._leftCorner : this._rightCorner;
let pseudoClass = actor.get_style_pseudo_class();
corner.actor.set_style_pseudo_class(pseudoClass);
}));
Main.statusIconDispatcher.connect('status-icon-added', Lang.bind(this, this._onTrayIconAdded)); Main.statusIconDispatcher.connect('status-icon-added', Lang.bind(this, this._onTrayIconAdded));
Main.statusIconDispatcher.connect('status-icon-removed', Lang.bind(this, this._onTrayIconRemoved)); Main.statusIconDispatcher.connect('status-icon-removed', Lang.bind(this, this._onTrayIconRemoved));