dnd: Stop using getTweenCount()

Those checks were carried over from the very first DND implementation;
if they were ever actually required at all, this is no longer the case
as we moved away from Tweener for all our animations.

The number of cases where an extension is still using Tweener, creates
draggable actors, *AND* requires the checks for proper functioning
should be indistinguishable from zero, so drop the code.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/669
This commit is contained in:
Florian Müllner 2018-07-22 00:46:05 +02:00
parent b67c300484
commit 1e20a1249a

View File

@ -6,7 +6,6 @@ const Signals = imports.signals;
const Main = imports.ui.main;
const Params = imports.misc.params;
const Tweener = imports.ui.tweener;
// Time to scale down to maxDragActorSize
var SCALE_ANIMATION_TIME = 250;
@ -112,9 +111,6 @@ var _Draggable = class _Draggable {
if (event.get_button() != 1)
return Clutter.EVENT_PROPAGATE;
if (Tweener.getTweenCount(actor))
return Clutter.EVENT_PROPAGATE;
this._buttonDown = true;
this._grabActor(event.get_device());
@ -140,9 +136,6 @@ var _Draggable = class _Draggable {
!global.display.is_pointer_emulating_sequence(event.get_event_sequence()))
return Clutter.EVENT_PROPAGATE;
if (Tweener.getTweenCount(actor))
return Clutter.EVENT_PROPAGATE;
this._buttonDown = true;
this._grabActor(event.get_device(), event.get_event_sequence());